start investigation on generic techniques to dissect an variadic argument pack
192 lines
5.5 KiB
C++
192 lines
5.5 KiB
C++
/*
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PATH-ARRAY.hpp - sequence of path-like component-IDs in fixed storage
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Copyright (C) Lumiera.org
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2017, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of
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the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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/** @file path-array.hpp
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** Foundation abstraction to implement path-like component sequences.
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** This library class can be used to build a path abstraction for data structure access
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** or some similar topological coordinate system, like e.g. [UI coordinates](\ref ui-coord.hpp)
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** A PathArray is an iterable sequence of literal component IDs, implemented as tuple of `Literal*`
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** held in fixed inline storage with possible heap allocated (and thus unlimited) extension storage.
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** It offers range checks, standard iteration and array-like indexed component access; as a whole
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** it is copyable, while actual components are immutable after construction.
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**
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** @remark the choice of implementation layout is arbitrary and not based on evidence.
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** A recursive structure with fixed inline storage looked like an interesting programming challenge.
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** Using just a heap based array storage would have been viable likewise.
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** @todo when UICoord is in widespread use, collect performance statistics and revisit this design.
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** @todo WIP 9/2017 first draft ////////////////////////////////////////////////////////////////////////////TICKET #1106 generic UI coordinate system
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**
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** @see PathArray_test
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** @see UICoord_test
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** @see gui::interact::UICoord
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** @see view-spec-dsl.hpp
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*/
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#ifndef LIB_PATH_ARRAY_H
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#define LIB_PATH_ARRAY_H
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#include "lib/error.hpp"
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#include "lib/symbol.hpp"
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#include "lib/iter-adapter.hpp"
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//#include <boost/noncopyable.hpp>
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#include <string>
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#include <memory>
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#include <array>
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namespace lib {
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// using std::unique_ptr;
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using std::string;
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using lib::Literal;
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// class GlobalCtx;
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namespace { // Implementation helper: variadic init
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}//(End)Implementation helper
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/**
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* Abstraction for path-like topological coordinates.
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* A sequence of Literal strings, with array-like access and
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* standard iteration. Implemented as fixed size inline tuple
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* with heap allocated unlimited extension space.
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*/
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template<size_t chunk_size>
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class PathArray
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{
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std::array<const char*, chunk_size> elms_;
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std::unique_ptr<PathArray> tail_;
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public:
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template<typename...ARGS>
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explicit
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PathArray (ARGS&& ...args)
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: elms_{}
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{
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UNIMPLEMENTED ("initialise path array components");
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}
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PathArray (PathArray const& o)
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: elms_(o.elms_)
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{
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UNIMPLEMENTED ("copy construct path array components");
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}
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PathArray&
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operator= (PathArray const& r)
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{
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UNIMPLEMENTED ("path array copy assignment");
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}
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size_t
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size() const
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{
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UNIMPLEMENTED ("path implementation storage");
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}
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bool
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empty() const
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{
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UNIMPLEMENTED ("path implementation storage");
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}
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operator string() const;
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Literal
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operator[] (size_t idx)
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{
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UNIMPLEMENTED ("path implementation storage");
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}
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protected: /* ==== Iteration control API for IterAdapter ==== */
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/** Implementation of Iteration-logic: pull next element. */
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friend void
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iterNext (const PathArray* src, Literal* pos)
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{
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++pos;
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checkPoint (src,pos);
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}
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/** Implementation of Iteration-logic: detect iteration end. */
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friend bool
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checkPoint (const PathArray* src, Literal* pos)
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{
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REQUIRE (src);
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if ((pos != nullptr) && (pos != src->storage_end()))
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return true;
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else
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{
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pos = nullptr;
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return false;
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} }
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public:
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using iterator = lib::IterAdapter<Literal*, PathArray*>;
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using const_iterator = iterator;
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iterator begin() const { UNIMPLEMENTED ("content iteration"); }
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iterator end() const { UNIMPLEMENTED ("content iteration"); }
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friend iterator begin(PathArray const& pa) { return pa.begin();}
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friend iterator end (PathArray const& pa) { return pa.end(); }
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private:
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Literal*
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storage_end() const
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{
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UNIMPLEMENTED ("path implementation storage");
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}
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};
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template<size_t chunk_size>
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inline
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PathArray<chunk_size>::operator string() const
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{
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if (this->empty()) return "";
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string buff;
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size_t expectedLen = this->size() * 10;
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buff.reserve (expectedLen);
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for (Literal elm : *this)
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buff += elm + "/";
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// chop off last delimiter
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size_t len = buff.length();
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ASSERT (len >= 1);
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buff.resize(len-1);
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return buff;
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}
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}// namespace lib
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#endif /*LIB_PATH_ARRAY_H*/
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