lumiera_documentation/tests/vault/mem/engine-buffer-manager-test.cpp

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/*
EngineBufferManager(Test) - cover the interface to a central buffer manager
Copyright (C)
2026, Hermann Vosseler <Ichthyostega@web.de>
  **Lumiera** is free software; you can redistribute it and/or modify it
  under the terms of the GNU General Public License as published by the
  Free Software Foundation; either version 2 of the License, or (at your
  option) any later version. See the file COPYING for further details.
* *****************************************************************/
/** @file engine-buffer-manager-test.cpp
** unit test \ref EngineBufferManager_test
*/
#include "test/run.hpp"
#include "test/test-helper.hpp"
//#include "vault/mem/engine-buffer-metadata.hpp"
#include "vault/mem/engine-buffer-manager.hpp"
#include "vault/mem/engine-buffer-allocator.hpp"
//#include "lib/depend-inject.hpp"
//#include "lib/thread.hpp"
//#include "lib/error.hpp"
#include "lib/symbol.hpp"
#include "test/diagnostic-output.hpp"////////////TODO
#include <algorithm>
//using std::this_thread::yield;
//using lib::Thread;
using lib::Literal;
namespace vault {
namespace mem {
namespace test {
// using LERR_(LOGIC);
// using LERR_(LIFECYCLE);
namespace { // Test helper
// template<typename X>
// Buff*
// mark_as_Buffer(X& something)
// {
// return reinterpret_cast<Buff*> (std::addressof(something));
// }
//
}
/*****************************************************************************//**
* @test Show how the central buffer manager of the Render Engine can be accessed.
*/
class EngineBufferManager_test : public Test
{
virtual void
run (Arg)
{
// seedRand();
demonstrate_AllocatorInterface();
verify_syncRequest();
verify_asyncRequest();
verify_lulz();
}
/** @test show how to allocate buffer memory
* with the underlying base allocator.
* @remark 4/2026 for the first integration of the Render Engine,
* a simplified implementation is used that just delegates
* to the regular heap allocator (which actually performs
* quite well on modern C++ STDLib). The plan is to
* use some kind of tiling pool allocator eventually,
* contingent on the actual performance observations.
*/
void
demonstrate_AllocatorInterface()
{
using Allo = HeapBufferAllocator;
CHECK (lib::allo::is_Stateless_v<Allo>);
Allo allo;
auto a1 = allo.allocate (55);
auto a2 = allo.allocate (555);
CHECK (a1.mem);
CHECK (a2.mem);
CHECK (a1.siz == Allo::TILE_SIZ);
CHECK (a2.siz % Allo::TILE_SIZ == 0);
CHECK (a2.siz > 555);
// can use that memory without blowing up....
auto doooh = new(a1.mem) f128{std::numeric_limits<f128>::max()};
*doooh /= 2;
CHECK (2 == std::numeric_limits<f128>::max() / *doooh);
allo.deallocate (a1);
allo.deallocate (a2);
}
/** @test show that a direct request for allocation is honored */
void
verify_syncRequest()
{
EngineBufferManager manager;
SHOW_EXPR(watch(manager).isEmpty())
Alloc alloc = manager.requestAllocation (555);
CHECK (not alloc.empty());
CHECK (alloc.siz >= 555);
SHOW_EXPR(watch(manager).bytesAllocd())
SHOW_EXPR(watch(manager).bytesLeased())
// can use that memory
char* buf = reinterpret_cast<char*> (alloc.mem);
string ranS{lib::randStr(555-1)};
auto* p = std::copy (ranS.begin(), ranS.end(), buf);
SHOW_EXPR(p - buf)
*p = '\0';
CHECK (ranS == buf);
}
/** @test show that an working allocation request across thread boundaries */
void
verify_asyncRequest()
{
}
/** @test
*/
void
verify_lulz()
{
}
};
/** Register this test class... */
LAUNCHER (EngineBufferManager_test, "unit engine");
}}} // namespace vault::mem::test