63 lines
2.9 KiB
Text
63 lines
2.9 KiB
Text
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Lumiera -- Significant Changes
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==============================
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:Date: 11/2015
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*************************************************************
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Lumiera is a non-linear video editing and compositing tool.
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NOTE: as of 11/2025, Lumiera is in early development stage;
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it is not usable yet. This is a preview Release of a
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current development snapshot in pre-alpha stage.
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Visit http://Lumiera.org and join the mailing list
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when interested in Lumiera planning and development.
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****************************************************************
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Lumiera pre-Alpha Versions
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--------------------------
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**This source tree doesn't yet contain a working video editing application** +
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Rather, it contains the framework and technology core
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of the envisioned Application ``Lumiera''.
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See http://issues.lumiera.org/roadmap[Project roadmap]
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As of _11/2015_ (0.pre.03)::
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a lot of long standing maintennance work has been done. The Project switched
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to C++11 and in the end even to C++14 and Debian/Jessie as reference platform,
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followed by clean-up of now obsolete workarounds. On the GUI side, we largely
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made the transition to GTK-3, which lead to rework of our timeline widget, not
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finished yet. This work also spured an effort the connection and communication
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between Proc and the UI, which is expected to be asynchroneous. Due to the
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limited developer resources, work on the Engine and Player part is stalled.
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As of _10/2013_ (0.pre.02)::
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the data models have been elaborated and some significant parts of the session
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are finished. Work has continued with time handling, a draft of the output
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connection framework, a draft of the player subsystem and interfaces to the
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engine and processing network. Unfortunately there was a considerable slowdown
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and decrease in team size, yet still the code base is growing towards 90k LOC.
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No tangible progress regarding the GUI and the backend.
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As of _1/2011_ (0.pre.01)::
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the project has created and documented a fairly consistent design,
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partially coded up -- starting from the technical foundations and working up.
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The code base is approaching 65k LOC. Roughly half of this is test code.
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The Application can be installed and started to bring up a GTK GUI framework,
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but the GUI is very preliminary and not connected to core functionality.
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The video processing pipeline exists only in the blueprints.
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As of _2/2008_::
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the project has been separated completely from ``Cinelerra'', the parent project.
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The Community, which at that time was largely identical to the Cinelerra-CV community,
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choose the new project name ``Lumiera'' through a collaborative selection and vote.
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The basic project infrastructure is up and running, and work on the new codebase
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has started. We can show nothing beyond a test suite for some time to come.
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As of _7/2007_::
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we started with the backend and render engine draft, some example code
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complemented by several unit tests. There is a TiddlyWiki with detailed
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design considerations and developer documentation and a UML model
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