SessionCommand: draft the idea of a function(integration) test
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104b71e8aa
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4 changed files with 201 additions and 4 deletions
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@ -52,12 +52,14 @@
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#include "include/session-command-facade.h"
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#include <boost/noncopyable.hpp>
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#include <string>
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namespace gui {
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namespace ctrl{
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namespace error = lumiera::error;
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using std::string;
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using lib::diff::Rec;
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using lib::diff::GenNode;
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using lib::diff::DataCap;
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@ -30,7 +30,6 @@
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#include "lib/format-cout.hpp"
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#include "lib/util.hpp"
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#include <boost/lexical_cast.hpp>
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#include <string>
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#include <cstdlib>
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@ -45,6 +44,7 @@ namespace time{
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namespace test{
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using proc::asset::meta::TimeGrid;
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using util::toString;
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using format::Frames;
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using format::Smpte;
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@ -58,7 +58,7 @@ namespace test{
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while (!frameNr)
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frameNr = rand() % (2*MAX_FRAME) - MAX_FRAME;
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return lexical_cast<string>(frameNr)+"#";
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return toString(frameNr)+"#";
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}
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}
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@ -128,7 +128,7 @@ namespace test{
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CHECK (5 == frames2 - frames1);
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q2.accept (Mutation::changeTime(v1));
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CHECK (30 == q2.formatAs<Frames>() - frames1);
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CHECK (30 == q2.formatAs<Frames>() - frames1); // q2 == v1 == t1 + (6*5)/(5*5)sec
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CHECK (quellCode == string(frames1));
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CHECK (quellCode != string(frames2));
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194
tests/core/proc/control/session-command-function-test.cpp
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194
tests/core/proc/control/session-command-function-test.cpp
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@ -0,0 +1,194 @@
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/*
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SessionCommandFunction(Test) - function test of command dispatch via SessionCommand facade
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Copyright (C) Lumiera.org
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2017, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of
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the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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* *****************************************************/
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#include "lib/test/run.hpp"
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#include "lib/test/test-helper.hpp"
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#include "proc/control/proc-dispatcher.hpp"
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#include "proc/control/command-def.hpp"
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#include "gui/ctrl/command-handler.hpp"
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#include "proc/asset/meta/time-grid.hpp"
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#include "lib/time/timequant.hpp"
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#include "lib/time/timecode.hpp"
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#include "lib/format-obj.hpp"
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#include "lib/symbol.hpp"
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//#include "lib/util.hpp"
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//#include <cstdlib>
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namespace proc {
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namespace control {
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namespace test {
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// using std::function;
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// using std::rand;
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using lib::test::randTime;
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using gui::ctrl::CommandHandler;
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using lib::time::Time;
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using lib::time::TimeVar;
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using lib::time::Duration;
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using lib::time::Offset;
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using lib::Symbol;
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// using util::isnil;
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using util::toString;
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namespace { // test fixture...
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/* === mock operation to be dispatched as command === */
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const Symbol COMMAND_ID{"test.dispatch.function.command"};
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TimeVar dummyState = randTime();
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void
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operate (Duration dur, Offset offset, int factor)
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{
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dummyState += dur + offset*factor;
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}
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string
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capture (Duration, Offset, int)
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{
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return dummyState;
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}
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void
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undoIt (Duration, Offset, int, string oldState)
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{
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// dummyState = oldState;
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}
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}//(End) test fixture
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// typedef shared_ptr<CommandImpl> PCommandImpl;
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// typedef HandlingPattern const& HaPatt;
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/******************************************************************************************//**
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* @test verify integrated functionality of command dispatch through the SessionCommand facade.
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* - operate lifecycle of the supporting components,
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* similar to activating the »session subsystem«
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* - generate command messages similar to what is received from the UI-Bus
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* - us the handler mechanism from gui::ctrl::CoreService to talk to the facade
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* - have a specially rigged command function to observe invocation
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* - wait for the session loop thread to dispatch this command
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* - verify that commands are really executed single-threaded
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*
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* @see proc::SessionSubsystem
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* @see ProcDispatcher
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* @see CommandQueue_test
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* @see AbstractTangible_test::invokeCommand()
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*/
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class SessionCommandFunction_test : public Test
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{
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//------------------FIXTURE
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public:
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SessionCommandFunction_test()
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{
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CommandDef (COMMAND_ID)
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.operation (operate)
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.captureUndo (capture)
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.undoOperation (undoIt)
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;
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}
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~SessionCommandFunction_test()
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{
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Command::remove (COMMAND_ID);
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}
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//-------------(End)FIXTURE
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virtual void
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run (Arg)
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{
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startDispatcher();
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perform_simpleInvocation();
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perform_messageInvocation();
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perform_massivelyParallel();
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stopDispatcher();
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}
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void
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startDispatcher()
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{
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UNIMPLEMENTED ("start the session loop thread");
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}
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void
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stopDispatcher()
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{
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UNIMPLEMENTED ("stop the session loop thread");
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}
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void
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perform_simpleInvocation()
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{
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UNIMPLEMENTED ("invoke the facade directly");
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}
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/** @test invoke a command in the same way as CoreService does
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* when handling command messages from the UI-Bus
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* - use the help of an InvocationTrail, similar to what the
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* [generic UI element](\ref gui::model::Tangible) does
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* - generate a argument binding message
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* - generate a "bang!" message
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*/
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void
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perform_messageInvocation()
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{
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UNIMPLEMENTED ("invoke via message");
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}
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/** @test verify that commands are properly enqueued
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* and executed one by one
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* - create several threads to send random command messages
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* - verify that, after executing all commands, the internal
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* state variable reflects the result of a proper
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* sequential calculation and summation
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*/
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void
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perform_massivelyParallel()
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{
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UNIMPLEMENTED ("verify sequentialisation by queue");
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}
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};
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/** Register this test class... */
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LAUNCHER (SessionCommandFunction_test, "function controller");
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}}} // namespace proc::control::test
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@ -91,7 +91,8 @@ namespace test {
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namespace { // test fixture...
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// dummy operation to be invoked through the command system
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/* === dummy operation to be invoked through the command system === */
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int dummyState = 0;
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void
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