Workflow-discussion: Lumiera Workflow Proposals (draft v4)
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Lumiera Workflow Proposals
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Lumiera Workflow Proposals
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==========================
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==========================
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:Author: Wouter Verwijlen
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:Author: Wouter Verwijlen
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:Date: 19 August 2025
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:Date: 16 March 2026
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:TOC:
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:TOC:
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I would like to share a first version of a collection of workflow ideas for Lumiera. These ideas come
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I would like to share a collection of workflow ideas for Lumiera. These ideas come from
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from having cut hundreds (or possibly thousands) of videos over the past 20 years as a professional
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having cut hundreds (or possibly thousands) of videos over the past 20 years as a professional
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editor, working in Avid Media Composer, Adobe Premiere Pro (from before it was called "Pro"),
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editor, working in Avid Media Composer, Adobe Premiere, Lightworks and DaVinci Resolve.
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Lightworks and DaVinci Resolve.
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This document focuses on analysing the behaviour of Non-linear Editors (NLE's), in other words
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This document focuses on analysing the behaviour of Non-linear Editors (NLE's): software
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software in which a user can edit films and videos, in order to discuss possible solutions for the
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in which a user can edit films and videos, in order to discuss possible solutions for the
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design of Lumiera.
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design of Lumiera.
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The main ideas behind these proposals are:
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The main ideas behind these proposals are:
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@ -178,14 +177,311 @@ specific project in order to select the parts needed for the final edit. I will
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which different NLE's handle this and will propose possible directions for Lumiera to support
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which different NLE's handle this and will propose possible directions for Lumiera to support
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certain workflows.
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certain workflows.
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[red]#To be written:#
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Project creation
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When starting a new project, a user often needs to set the project resolution and framerate. Adobe
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Premiere (optionally) shows an import panel immediately after this. The first time you drop a clip
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on a timeline, Resolve and Premiere will ask if you want to change your project settings to match
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the clip settings, when these are different.
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- Asset organisation: bins vs metadata-based structures (+ search bins/filters)
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Premiere''s import panel
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- Viewing footage: single clips vs source reels; continuous playback from browser
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- Source monitor + program monitor vs a single monitor
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Projects themselves exist within an application's database (Resolve), or as a file/folder on local or
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- Creating selects: selects reels, subclips and keyword collections
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shared storage (Avid, Premiere, Lightworks, FCP).
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- On markers and notes
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One of the first things that needs to be setup is the organisational structure of the project, in other
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- From selects to editing in the timeline: Timelines in the source viewer: reel to reel editing
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words: the structure that's going to house all of the project's contents. Most applications use bins for
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this, a bin being simply a container for items like video clips. In a sense they are similar to folders
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on a computer''s storage, except bins usually only exist within the project in your NLE. Avid's bins
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also exist as folders on local or shared storage, but this is an exception.
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For top level organisation, bins can either be placed in other bins (Premiere, Resolve) or in
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groups/folders (Avid, Lightworks).
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As we'll see throughout this document, Final Cut Pro is usually the only application that takes a
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different approach. Projects are called 'libraries' and FCP sorts footage based on events (top level
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containers of timelines, footage and keyword collections), keywords (tags) and collections, instead
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of bins (timelines are confusingly called 'projects'). Footage, when imported, is placed in an event
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and from there all emphasis is on the metadata, in how you rate and tag (parts of) the footage. This
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also serves as a replacement of the subclips feature found in other NLE's.
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Final Cut Pro''s Keywords dialog. ``Travel part 1'' and ``Travel part 2'' on the left are events.
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In any case, when working in a professional environment, you will probably want to start with a
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template that defines your top level structure, instead of having to recreate your entire bin setup for
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every project. Surprisingly, at the time of writing only Adobe Premiere has introduced a project
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template feature (in version 2024). In other apps you will need to manually create your own
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template project and duplicate that, or even literally copy and paste bins from a template project in a
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file browser (Avid).
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Importing footage
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Every application works with clips: virtual representations of (parts of) the video files that exist on
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your preferred type of storage. Getting footage into your project ('ingest') will create these clips in
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your project. Most apps will offer several options to do this:
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1. Creating links to the original video files, wherever these may reside (on your computer,
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external storage, network storage or in the cloud).
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2. Copying your files to a dedicated folder managed by the application (this could again be on
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local or network storage). Importing to a dedicated application folder is very useful for
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feature film editing and TV production, but is less common elsewhere in the media industry.
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Its strong point is that when your media is managed by the application, you won't have to
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relink files when moving to a different editing station.
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3. Optionally, files can be transcoded during import. New media files will be created in either
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the app's dedicated folder or to a user specified location. The transcoded files will be much
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more optimised for editing, resulting in better playback performance. This is part of a socalled offline-online workflow, in which you work on optimised files, and once an edit is
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finished (picture lock), the clips on the timeline will be exchanged with clips that link to the
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original camera files. Often, after color grading in an external application, all color graded
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shots are rendered with their color corrections and placed back onto the timeline in the NLE.
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A specific type of offline-online workflow is the proxy workflow. The proxy workflow
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allows on-the-fly switching between the proxy files and the original camera files and will
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ensure that exports of your video will use these original camera files when rendering. When
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using a proxy workflow you can either create optimised files inside the application itself (or
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in Premiere''s case, via Adobe Media Encoder) or attach existing proxy files that were
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created by a third party application or by the camera during recording.
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After importing and possibly creating/attaching proxies, clip attributes might need altering. You
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might need to change incorrectly determined frame rates or, more commonly, change the audio
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channel mapping of your clips (e.g. setup clips with two audio channels as dual mono instead of
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stereo).
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Clip types
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We usually find the following types of clips in NLE's:
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* Source clips which represent media files (containing video and/or audio streams) to its full
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extent, and for other types of media (most notably still images) - these usually get a default
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duration upon import.
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* Subclips which represent a portion of a video or audio file.
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* Timeline clips: duplicates of source clips that only exist within a timeline. Properties of
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these clips can often be altered without altering the same properties of the source clip.
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* Compound clips/nested sequences: these are in fact (sub)timelines that can contain any
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number of tracks and clips.
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* Multicam clips (group clips in Avid), in which multiple clips are synchronized and
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combined into one. These clips contain clips with different camera angles (for video) or
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audio recordings for the same event.
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* Filler (Avid), FX clips (Lightworks) or Adjustment Clips (Premiere, Resolve) that can hold
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effects that are applied to all clips on lower tracks of a timeline, directly underneath.
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Bin types
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Often there are two types of bins in which these clips sit, withrResolve having a third kind:
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1. 'Normal' bins.
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2. Search bins (Premiere) / filters (Lightworks) / smart bins (Resolve) / smart collections
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(FCP): for these you setup certain rules based on clip names or metadata. All clips to which
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these rules apply are automatically added to these bins. This means that the same clip can
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simultaneously exist in a regular bin and a search bin, in contrast to normal bins, where each
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clip will only exist in a single bin and you'd have to duplicate this clip for it to be also
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placed in another bin (Lightworks being the exception here).
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Filter options in Lightworks
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3. Power bins (Resolve): these are bins that are accessable by all projects.
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Bin views
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Bins offer several views to see its contents. These include:
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* List View / Text View: all items in the bin are listed vertically. Multiple columns will show
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different kinds of metadata – the user can choose which fields are displayed and can
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rearrange their order.
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* Icon View (Premiere) / Frame View (Avid) / Thumbnail View (Resolve) / Tile View
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(Lightworks): this will show a small frame from each clip in a raster. In general you're able
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to change which frame is displayed if you wish to see another.
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* Freeform View (Premiere): same as Icon View, but you can freely position the clips
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wherever you want. Note that Avid and Lightworks allow you to do this within Icon/Frame
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View itself.
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* Script View (Avid): similar to Text View, but with a frame being displayed for each clip and
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a large field for entering comments. In Script View, the vertical order of clips can be
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rearranged, in contrast to Text View, which only supports automatic sorting.
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* Metadata View (Resolve): similar to Avid's Script View, except you can''t reorder clips.
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* Filmstrip View (Final Cut Pro): similar to Icon View, but
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Avid is famous for allowing you to save your Text or Script View configuration as a preset that can
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be quickly recalled. Premiere allows this through its Metadata Display window, Final Cut Pro by
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Control+left clicking any column header and Lightworks via the Columns > Presets menu, but these
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methods are less straightforward than Avid's. Another neat feature that Avid has is a bin map: an
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overview of bin contents that can be toggled when in Frame View.
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Creating a custom view preset in Avid Media Composer, which can be selected from the dropdown menu in the top bar.
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Note that all apps offer a search/filter box (or button) on top of each bin view. Final Cut Pro and
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Resolve allow skimming clips from the bin view, simply by hovering the mouse on top of the
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thumbnail and moving it from left to right.
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Organising footage
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Once your footage is represented by clips in bins, organisation can begin. Wildly different methods
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exist for this. In the simplest version you will just drop your footage in one or several bins and be
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done with it. In professional environments there are often strict bin structures and naming
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conventions, and additional methods for organising are being used:
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* First and foremost: with multi-camera shoots and/or when audio has been recorded
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separately, now is the time to synchronise these. Create multicam clips and/or synchronise
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sound, either in the NLE itself, or in an external application. I personally create source reels
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first (see further down this list), export these to another application for syncing, import the
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synced reel back, and in case of a multicam shoot, split this reel into multiple reels and
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convert each to a multicam clip (Premiere and Resolve both support this).
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* Metadata. This is a very powerful way to search for or filter specific types of content and it
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could be a chapter on its own. Metadata is often created by the camera during recording,
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added during offloading by a DIT (digital imaging technician) or applied after ingest by
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assistant editors. Nowadays metadata is also added by AI/machine learning algorithms to
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help identify the contents of a clip, create transcriptions from audio, etc. Avid provides the
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option to (automatically or manually) connect clips to lines in a script (ScriptSync).
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* The aforementioned subclips are often used to extract sections out of a longer clip.
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* Sequence/timeline markers to mark points in time, or sections (so-called ranged or spanned
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markers; terminology is different per app).
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Plenty of marker options in Adobe Premiere
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* Timeline clip notes (Avid): these can be added to a timeline clip, and will stay connected to
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this clip. You can''t trim them off and they will automatically move whenever a clip moves.
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They can be burned into a render upon export. Premiere and Resolve offer clip markers
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instead – these are similar to sequence markers, but are attached to clips.
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* Tagging or rating (parts of) clips (FCP and to a lesser extent Resolve). FCP's rating only
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goes as far as letting you mark clips or sections as ``favorite'' or reject clips entirely, but its
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keyword system (as described later in this chapter) is much more elaborate and useful.
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Resolve has an option to add keywords, but its workflow is quite clunky when trying to
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apply this to a section within a clip.
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* Clip colors. Often there exist multiple levels at which a clip can get a color. Colors can be
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applied based on source clip (usually different colors for different media types), timeline
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clip, timeline track, offline footage, different framerates, and more. Avid has the most
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options in this field and lets you choose exactly which types of colors to display on the
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timeline. Manually set clip colors are a very useful organisational tool, e.g. to differentiate
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between camera''s, interviewed persons in a documentary or different locations.
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Avid has many options for choosing how clips are colored in the timeline
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* Flags (Resolve). Similar to markers, but these apply to entire (source) clips, while markers
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apply to a single point in time or a time range within a clip. Multiple flags can be added to
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each source clip.
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* Reels: source footage is divided over one or multiple timelines to be able to quickly navigate
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many clips without having to load individual clips in the source viewer. These are called
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'source reels'. A special kind of source reel is a 'sync map', which contains all footage of a
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day of shooting from multiple cameras synced and layed out chronologically.
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FCP doesn't quite support source reels and instead offers continuous playback from the
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browser window. Resolve has a 'source tape' option that works in a similar way.
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Simple example of a source reel (top), converted to a sync map (bottom)
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Viewing footage
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Once basic organisation is in place, the editor can start watching and adding further notes/comments
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to narrow down large amounts of footage and seek out options of useful content for the edit. Most
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apps offer two types of monitors for video playback: source and record/program monitors. FCP has
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only a single monitor that switches between these two functions. Some others (Avid, Resolve) give
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users the choice between single or multi viewer modes. Lightworks and Avid support an unlimited
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amount of floating viewers.
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You can open (and position) as many viewers as you like in Lightworks
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Viewers are usually coupled with timecode display and have a ton of settings. I won't go into details
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about these.
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In most applications you can also watch your source footage from the bin when in Frame/Icon
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View. You''ll be able to use JKL shortcuts for playback, mark in and out points and add it to the
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timeline, similar as to when the clip is loaded in the source viewer. Final Cut Pro lets you click and
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drag in-out regions in the thumbnail.
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Selects
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Time to create a selection of material to consider for the rough cut. One way to do this, as
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previously described, is by creating subclips or by tagging. Drop the subclips in a bin in Icon /
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Frame View and you have a good visual overview of selected shots. This is great for selecting Broll or for projects that require a very visual approach, f.e. trailers, music videos or aftermovies (not
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hoping to ever cut one of those again though, but that''s a different story ;).
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Another way to select footage is to cut selections from source clips or source reels to one or more
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selects reels: these are timelines that hold your selections and are only used for that purpose. Selects
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reels can then be loaded again as if they were a source clip, in order for an another selection to be
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made. This is called reel-to-reel editing. Many apps allow seeing the source timeline, either in their
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own panel (Premiere) or window (Lightworks), or by switching the timeline panel between a source
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and record mode (Avid, Resolve). A method known as ``pancake timeline editing'' works when an
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application supports viewing multiple timelines simultaneously. By stacking timelines above each
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other you can easily drag selections from one timeline to another. This is possible in Premiere,
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Lightworks and Resolve.
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Pancake timeline editing in Lightworks
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Reels can be further managed by using markers to describe certain points in time or sections, and
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these markers can be viewed as a list in their own panel. When selecting a marker in this panel, the
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playhead of the corresponding monitor will jump to the (start) frame of this marker. Markers can
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have multiple input fields and a color. They are one of the most important tools to be able to make
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notes and navigate large amounts of footage over extended periods of time. As an aside: Lightworks
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has an option to turn ranged markers into subclips, quite useful, as it allows you to use markers to
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make your selection.
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Some NLE's have a 'ripple markers' option for timeline markers. This means markers will move
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when clips in the timeline are shortened or extended.
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FCP has ``todo markers'' that can be checked. And when tagging clips with keywords in FCP,
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keyword collections are automatically created in which all sections of clips with the same keyword
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can be found. It's also possible to manually create keyword collections and drag and drop clips or
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tagged sections ('content ranges') there.
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Back to the reels: one advantage of reel-to-reel editing is that it's very useful to see the audio
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waveforms of your source clips on an actual timeline: this way you can freely zoom and scroll.
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Final Cut Pro will only display a clip''s waveform at the bottom of the clip preview in the browser,
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but when an interview is an hour or longer, this waveform will be squeezed in a way that's of little
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use.
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Another advantage of reel-to-reel editing is a sense of space: you get an idea of where certain
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footage can be found (more to the left, in the middle, or at the end of a reel). Combined with
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markers, clip colors and gaps between sections, this makes it easier to find things back later. A third
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advantage is that it's easy to filter in rounds: you can narrow down your footage in multiple reel-toreel selection passes.
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I personally often use a variation of reel-to-reel editing, in which I lift sections in my source reel. I
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then duplicate this reel, remove the first video and audio track(s) and keep the lifted parts to create
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my selects reel. The advantage here is that I can rate sections as ``not useful'' (V1), 'possibly useful'
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(V2), 'quite useful' (V3) or 'highly useful' (V4) by lifting the video clip one, two or three tracks up –
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see it as a 4-star rating system. I''ve seen other editors use this method for selecting footage,
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although in all fairness I''m not sure how widespread this technique is.
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Lifting selections; also note the use of clip colors, gaps and markers for organising the selects reel.
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In FCP you can create your own rating system by using keywords (as shown in the screenshot at the
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start of this chapter) and then having everything filtered through keyword collections, as described
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in this blog post at Frame.io. Quite handy as well!
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Proposals
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* Which system(s) of organising a project and selecting footage should Lumiera support? I
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would say: most. They don't interfere with each other, so let the user choose. Definitely
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support source timelines and let people rate, tag and mark all they want. Subclips might not
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be necessary when a tagging/keyword system is present, as Final Cut has proven.
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* Metadata-based organising, searching and filtering of content are must-haves.
|
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|
|
||||||
|
* I would include a native rating system (1 to 5 stars should suffice) that works both on clip
|
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|
sections and entire clips, rather than FCP's favorite/reject system, as it's more granular.
|
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|
|
||||||
|
* As for bins-in-bins vs bins-in-folders: the first one is more flexible (bins can contain both
|
||||||
|
media files and other bins, while folders can only contain bins) and more closely resembles
|
||||||
|
how folders work on a PC, so my preference would be to go that route, although there's also
|
||||||
|
something to be said for the strict division of function that folders+bins have.
|
||||||
|
|
||||||
|
* I would like to propose an option to automatically create source reels based on rules you can
|
||||||
|
set, for example: one source reel for every day of shooting. These automatic source reels
|
||||||
|
could have a filter function to select which clips are being displayed on the timeline. This
|
||||||
|
way it becomes easy to say something like "show me all clips from the second day of the
|
||||||
|
shoot from camera A".
|
||||||
|
|
||||||
|
* A versioning system for timelines is something that only Resolve has recently picked up
|
||||||
|
with its Create (and Restore) Timeline Backup feature, and honestly I've been amazed by
|
||||||
|
how this hasn't been a core feature in NLE's for decades now, as it makes so much sense to
|
||||||
|
have. Let users make snapshots and perhaps make one automatically every day, without the
|
||||||
|
need to manually duplicate and rename timelines and putting them in some sort of archive
|
||||||
|
bin.
|
||||||
|
|
||||||
|
* Importing: auto-import based on watch folders could be very useful during certain stages of
|
||||||
|
an edit. Setup which folders to watch and whenever a new file is dropped in that folder it
|
||||||
|
will be imported into a bin of choice. Especially handy when working with sound effects.
|
||||||
|
However, we might not want to be scanning folders all the time.
|
||||||
|
|
||||||
|
* About sound effects: there's a free application called Metadigger that let's you quickly filter
|
||||||
|
your sound collection by metadata and then copy sound files to your project folder with a
|
||||||
|
keyboard shortcut. Something like this, built-in, would be quite handy for those of us with
|
||||||
|
local sound effect libraries.
|
||||||
|
|
||||||
|
* A small one: I'd like each project to remember the last location you imported from. I often
|
||||||
|
switch between projects and each time I want to import something in current NLE's, the file
|
||||||
|
|
||||||
|
dialog points to the last used directory, which is often the wrong one. Not a big deal, but not
|
||||||
|
ideal either.
|
||||||
|
|
||||||
Chapter 2: the timeline
|
Chapter 2: the timeline
|
||||||
-----------------------
|
-----------------------
|
||||||
|
|
@ -723,10 +1019,10 @@ Most NLE's have functions for selecting many clips at once, called ``select forw
|
||||||
backward''. In Adobe Premiere these are tools: click and you select all clips to either the left or right
|
backward''. In Adobe Premiere these are tools: click and you select all clips to either the left or right
|
||||||
of the mouse cursor, and using Shift will toggle between selecting all clips on a single track or on
|
of the mouse cursor, and using Shift will toggle between selecting all clips on a single track or on
|
||||||
all tracks (it doesn't respect track activation status though, which it should). Other NLE's (Resolve,
|
all tracks (it doesn't respect track activation status though, which it should). Other NLE's (Resolve,
|
||||||
Avid, Lightworks) only have keyboard shortcuts for these functions, which do only affect activated
|
Avid, Lightworks) have keyboard shortcuts for these functions (in Avid you can place a button in the
|
||||||
tracks. This is a bit faster: in Premiere you need to switch to the Select Forward/Backward Tool,
|
GUI as well), which do affect activated tracks only. This is a bit faster: in Premiere you need to
|
||||||
make your selection, then switch back to your previous tool. With a keyboard shortcut you only
|
switch to the Select Forward/Backward Tool, make your selection, then switch back to your previous
|
||||||
have to press a single key (if your track selection is correct).
|
tool. With a keyboard shortcut you only have to press a single key (if your track selection is correct).
|
||||||
|
|
||||||
Arranging clips
|
Arranging clips
|
||||||
~~~~~~~~~~~~~~~
|
~~~~~~~~~~~~~~~
|
||||||
|
|
@ -789,7 +1085,7 @@ entering trim mode.
|
||||||
* Lightworks has a trim mode that defaults to ripple trimming, unless you specifically use the
|
* Lightworks has a trim mode that defaults to ripple trimming, unless you specifically use the
|
||||||
“drag to black” feature by Control-clicking trim edges when entering trim mode. When
|
“drag to black” feature by Control-clicking trim edges when entering trim mode. When
|
||||||
using the keyboard, one needs to mark a section and use the Remove command (similar to
|
using the keyboard, one needs to mark a section and use the Remove command (similar to
|
||||||
Avid''s ``lift'') to create a gap.
|
Avid's ``lift'') to create a gap.
|
||||||
|
|
||||||
Next to ripple/non-ripple trimming there are three other edit operations closely related to trimming
|
Next to ripple/non-ripple trimming there are three other edit operations closely related to trimming
|
||||||
that need to be mentioned:
|
that need to be mentioned:
|
||||||
|
|
@ -1100,6 +1396,12 @@ Chapter 3: finishing
|
||||||
--------------------
|
--------------------
|
||||||
[red]#To be written.#
|
[red]#To be written.#
|
||||||
|
|
||||||
|
- Nodes vs Layers
|
||||||
|
- Audio mixing
|
||||||
|
- Color grading
|
||||||
|
- Visual effects compositing
|
||||||
|
- Titling
|
||||||
|
|
||||||
Chapter 4: a broader GUI concept
|
Chapter 4: a broader GUI concept
|
||||||
--------------------------------
|
--------------------------------
|
||||||
[red]#To be written.#
|
[red]#To be written.#
|
||||||
|
|
|
||||||
Loading…
Reference in a new issue