From 7fd70a476cfb468d99c72f08995c7ca7e94e376a Mon Sep 17 00:00:00 2001 From: Ichthyostega Date: Sat, 9 Aug 2008 19:42:22 +0200 Subject: [PATCH] add a description and my favorite Lumiera Logo --- doc/devel/draw/high-level-model.svg | 370 +++++++++++++++------------- 1 file changed, 194 insertions(+), 176 deletions(-) diff --git a/doc/devel/draw/high-level-model.svg b/doc/devel/draw/high-level-model.svg index 7659ba7f2..f7f5f374b 100644 --- a/doc/devel/draw/high-level-model.svg +++ b/doc/devel/draw/high-level-model.svg @@ -10,7 +10,7 @@ xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd" xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape" width="744.09448" - height="1052.3622" + height="1052.36" id="svg2" sodipodi:version="0.32" inkscape:version="0.45.1" @@ -25,86 +25,99 @@ borderopacity="1.0" inkscape:pageopacity="0.0" inkscape:pageshadow="2" - inkscape:zoom="1" - inkscape:cx="271.21781" - inkscape:cy="877.33161" + inkscape:zoom="0.78110154" + inkscape:cx="372.04724" + inkscape:cy="530.28803" inkscape:document-units="px" - inkscape:current-layer="layer1" + inkscape:current-layer="lay_Label" inkscape:window-width="1352" inkscape:window-height="1016" - inkscape:window-x="50" + inkscape:window-x="0" inkscape:window-y="0" - width="760px" - height="1024px" - showgrid="true" + width="744.09448px" + height="1052.36px" + showgrid="false" gridspacingx="1px" gridspacingy="1px" gridanglex="30px" gridanglez="30px" grid_units="px" - inkscape:grid-points="false" + inkscape:grid-points="true" inkscape:grid-bbox="false" gridcolor="#4b4bf4" gridopacity="0.09019608" showguides="true" - inkscape:guide-bbox="true" - inkscape:object-nodes="true" + inkscape:guide-bbox="false" + inkscape:object-nodes="false" gridoriginx="0px" gridtolerance="10000" - inkscape:object-paths="false" + inkscape:object-paths="true" objecttolerance="1" - inkscape:object-points="false" /> + inkscape:object-points="false" + inkscape:guide-points="true" + guidetolerance="5" /> + + + + + refX="0"> + refX="0"> + refX="0"> + refX="0"> @@ -112,13 +125,13 @@ style="overflow:visible" orient="auto" id="Dot_m" - refY="0.0" + refY="0" inkscape:stockid="Dot_m" - refX="0.0"> + refX="0"> + refX="0"> + refX="0"> + + + + + + @@ -405,8 +477,7 @@ inkscape:label="Basics" style="display:inline" id="lay_Basics" - inkscape:groupmode="layer" - sodipodi:insensitive="true"> + inkscape:groupmode="layer"> @@ -1164,144 +1235,91 @@ + id="lay_Label" + inkscape:label="Label"> + + Anatomy of thehigh-level model - The model is an association of Media Objects,grouped to form Processing Pipes, which area linear chain of data processing modules,starting from an source port and providingan exit point.Optionally, there may be a wiring plug, requestingthe exit point to be connected to another pipe. Whenomitted, the wiring will be figured out automatically.Several pipes may be joined together by a transition,which in the general case simultanously treats Nmedia streams. Commonly, a transition simply combines two streams into one output. - Individual Media Objects are attached,located or joined together by Placements.A Placement is a handle for a single MObjectand contains a list of placement specifications,(called Locating Pin),Besides absolute and relative placement, thereis also the possibility of a placement to stick directly to another MObject's placement, e.g.to attach an effect to a clip or an automationdata set to an effect. + id="flowRoot3975">The model is an association of Media Objects, grouped to form Processing Pipes, which are a linear chain of data processing modules, starting from an source port and providing an exit point. Optionally, there may be a wiring plug, requesting the exit point to be connected to another pipe. When omitted, the wiring will be figured out automatically. Several pipes may be joined together by a transition, which in the general case simultanously treats N media streams. Commonly, a transition simply combines two streams into one output. Individual Media Objects are attached, located or joined together by Placements. A Placement is a handle for a single MObject and contains a list of placement specifications, (called Locating Pin)Besides absolute and relative placement, there is also the possibility of a placement to stick directly to another MObject's placement, e.g. to attach an effect to a clip or an automation data set to an effect.