spelling and cleanup (to get it compiling)

This commit is contained in:
Fischlurch 2009-05-20 02:26:47 +02:00
parent 7abada72fd
commit cab776847d
4 changed files with 10 additions and 14 deletions

View file

@ -216,11 +216,11 @@ namespace asset {
*/
set<string> groups;
/** user visible Name-ID. To be localized. */
/** user visible Name-ID. To be localised. */
const string shortDesc;
/** user visible qualification of the thing, unit or concept represented by this asset.
* perferably "in one line". To be localized. */
* preferably "in one line". To be localised. */
const string longDesc;
vector<PAsset> parents;
@ -232,7 +232,7 @@ namespace asset {
protected:
/** Asset is a Interface class; usually, objects of
* concrete subclasses are created via specialized Factories.
* concrete subclasses are created via specialised Factories.
* Calling this base ctor causes registration with AssetManager.
*/
Asset (const Ident& idi);
@ -240,11 +240,11 @@ namespace asset {
/** release all links to other Asset objects held internally.
* The lifecycle of Asset objects is managed by smart pointers
* and the Asset manager. Calling \c release() breaks interconnectons
* and the Asset manager. Calling \c release() breaks interconnections
* to other Assets in the central Object network comprising the session.
* It is up to the AssetManager to asure the notification of any other
* It is up to the AssetManager to assure the notification of any other
* components that may need to release references to the Asset object
* beeing removed. The rationale is, after releasing all interlinkings,
* being removed. The rationale is, after releasing all interlinking,
* when the AssetManager removes its DB entry for this asset, the
* smart pointer goes out of scope and triggers cleanup.
*/
@ -255,7 +255,7 @@ namespace asset {
virtual void unlink (IDA target);
/** establish a connection between this and the given parent asset,
* denoting we are in some way dependant on the parent. */
* denoting we are in some way dependent on the parent. */
void defineDependency (PAsset parent);
void defineDependency (Asset& parent);
@ -280,7 +280,7 @@ namespace asset {
*/
const vector<PAsset>& getDependant () const { return dependants; }
/** weather this asset is swithced on and consequently
/** weather this asset is switched on and consequently
* included in the fixture and participates in rendering
*/
bool isActive () const;
@ -303,7 +303,7 @@ namespace asset {
/** ordering of Assets is based on the ordering
* of Ident tuples, which are supposed to be unique.
* By using our customized lumiera::P as smart ptr,
* By using our customised lumiera::P as smart ptr,
* comparison on P<Asset> ptrs will be automatically
* forwarded to the Asset comparison operators.
* @note version info is irrelevant */

View file

@ -79,7 +79,7 @@ namespace mobject {
bool remove (PlacementMO&);
bool remove (ID);
};
////////////////TODO currently just fleshing out the API; probably have to splitt off an impl.class
////////////////TODO currently just fleshing out the API; probably have to split off an impl.class

View file

@ -58,8 +58,6 @@ namespace test {
*/
class PlacementIndex_test : public Test
{
typedef shared_ptr<asset::Media> PM;
typedef shared_ptr<asset::Clip> PCA;
virtual void
run (Arg)

View file

@ -57,8 +57,6 @@ namespace test {
*/
class PlacementRef_test : public Test
{
typedef shared_ptr<asset::Media> PM;
typedef shared_ptr<asset::Clip> PCA;
virtual void
run (Arg)