rename class Thread into Concurrency
it's not a thread abstraction, but a locking helper
This commit is contained in:
parent
ee4c910ed4
commit
d1e385f3f4
10 changed files with 35 additions and 36 deletions
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@ -68,7 +68,7 @@ noinst_HEADERS += \
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$(liblumiera_la_srcdir)/visitor.hpp \
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$(liblumiera_la_srcdir)/visitordispatcher.hpp \
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$(liblumiera_la_srcdir)/visitorpolicies.hpp \
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$(liblumiera_la_srcdir)/multithread.hpp \
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$(liblumiera_la_srcdir)/concurrency.hpp \
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$(liblumiera_la_srcdir)/p.hpp \
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$(liblumiera_la_srcdir)/query.hpp \
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$(liblumiera_la_srcdir)/singletonfactory.hpp \
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@ -81,7 +81,7 @@ namespace lib {
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void
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AllocationCluster::MemoryManager::reset (TypeInfo info)
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{
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Thread::Lock<MemoryManager> guard SIDEEFFECT;
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Concurrency::Lock<MemoryManager> guard SIDEEFFECT;
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if (0 < mem_.size()) purge();
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type_ = info;
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@ -96,7 +96,7 @@ namespace lib {
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void
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AllocationCluster::MemoryManager::purge()
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{
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Thread::Lock<MemoryManager> guard SIDEEFFECT;
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Concurrency::Lock<MemoryManager> guard SIDEEFFECT;
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REQUIRE (type_.killIt, "we need a deleter function");
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REQUIRE (0 < type_.allocSize, "allocation size unknown");
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@ -120,7 +120,7 @@ namespace lib {
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inline void*
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AllocationCluster::MemoryManager::allocate()
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{
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Thread::Lock<MemoryManager> guard SIDEEFFECT;
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Concurrency::Lock<MemoryManager> guard SIDEEFFECT;
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REQUIRE (0 < type_.allocSize);
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REQUIRE (top_ <= mem_.size());
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@ -140,7 +140,7 @@ namespace lib {
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inline void
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AllocationCluster::MemoryManager::commit (void* pendingAlloc)
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{
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Thread::Lock<MemoryManager> guard SIDEEFFECT;
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Concurrency::Lock<MemoryManager> guard SIDEEFFECT;
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REQUIRE (pendingAlloc);
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ASSERT (top_ < mem_.size());
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@ -175,7 +175,7 @@ namespace lib {
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{
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try
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{
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Thread::Lock<AllocationCluster> guard SIDEEFFECT
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Concurrency::Lock<AllocationCluster> guard SIDEEFFECT
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TRACE (memory, "shutting down AllocationCluster");
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for (size_t i = typeHandlers_.size(); 0 < i; --i)
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@ -214,7 +214,7 @@ namespace lib {
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ASSERT (0 < slot);
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{
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Thread::Lock<AllocationCluster> guard SIDEEFFECT; /////TODO: decide tradeoff: lock just the instance, or lock the AllocationCluster class?
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Concurrency::Lock<AllocationCluster> guard SIDEEFFECT; /////TODO: decide tradeoff: lock just the instance, or lock the AllocationCluster class?
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if (slot > typeHandlers_.size())
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typeHandlers_.resize(slot);
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@ -51,8 +51,8 @@
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#include <boost/scoped_ptr.hpp>
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#include <boost/noncopyable.hpp>
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#include "lib/multithread.hpp"
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#include "include/error.hpp"
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#include "lib/concurrency.hpp"
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#include "lib/scopedholder.hpp"
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#include "lib/scopedholdertransfer.hpp"
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@ -60,7 +60,7 @@
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namespace lib {
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using boost::scoped_ptr;
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using lumiera::Thread;
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using lumiera::Concurrency;
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/**
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* A pile of objects sharing common allocation and lifecycle.
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@ -223,7 +223,7 @@ namespace lib {
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static TypeInfo
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setup()
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{
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Thread::Lock<AllocationCluster> guard SIDEEFFECT;
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Concurrency::Lock<AllocationCluster> guard SIDEEFFECT;
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if (!id_)
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id_= ++maxTypeIDs;
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@ -1,5 +1,5 @@
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/*
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MULTITHREAD.hpp - generic interface for multithreading primitives
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CONCURRENCY.hpp - generic interface for multithreading primitives
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Copyright (C) Lumiera.org
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2008, Christian Thaeter <ct@pipapo.org>
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@ -30,8 +30,7 @@
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#include "lib/util.hpp"
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namespace lumiera
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{
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namespace lumiera {
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/**
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* Interface/Policy for managing parallelism issues.
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@ -40,7 +39,7 @@ namespace lumiera
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*
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* @todo actually implement this policy using the Lumiera databackend.
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*/
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struct Thread
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struct Concurrency
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{
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template<class X>
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class Lock
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@ -34,7 +34,7 @@ This code is heavily inspired by
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#ifndef LUMIERA_SINGLETONPOLICIES_H
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#define LUMIERA_SINGLETONPOLICIES_H
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#include "lib/multithread.hpp"
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#include "lib/concurrency.hpp"
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#include "include/error.hpp"
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#include <vector>
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@ -139,7 +139,7 @@ namespace lumiera
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struct Multithreaded
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{
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typedef volatile S VolatileType;
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typedef lumiera::Thread::Lock<S> Lock;
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typedef lumiera::Concurrency::Lock<S> Lock;
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};
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@ -26,9 +26,9 @@
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#define LUMIERA_VISITORDISPATCHER_H
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#include "include/error.hpp"
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#include "lib/util.hpp"
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#include "lib/concurrency.hpp"
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#include "lib/singleton.hpp"
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#include "lib/multithread.hpp"
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#include "lib/util.hpp"
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#include <vector>
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@ -62,7 +62,7 @@ namespace lumiera
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static void
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generateID (size_t& id)
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{
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Thread::Lock<Tag> guard SIDEEFFECT;
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Concurrency::Lock<Tag> guard SIDEEFFECT;
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if (!id)
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id = ++lastRegisteredID;
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}
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@ -138,7 +138,7 @@ namespace lumiera
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void
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accomodate (size_t index)
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{
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Thread::Lock<Dispatcher> guard SIDEEFFECT;
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Concurrency::Lock<Dispatcher> guard SIDEEFFECT;
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if (index > table_.size())
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table_.resize (index); // performance bottleneck?? TODO: measure the real impact!
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}
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@ -24,7 +24,7 @@
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#include "proc/assetmanager.hpp"
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#include "proc/asset/db.hpp"
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#include "lib/multithread.hpp"
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#include "lib/concurrency.hpp"
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#include "lib/util.hpp"
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#include <boost/function.hpp>
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@ -39,7 +39,7 @@ using boost::bind;
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using util::for_each;
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using lumiera::Singleton;
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using lumiera::Thread;
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using lumiera::Concurrency;
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namespace asset
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@ -116,7 +116,7 @@ namespace asset
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TODO ("check validity of Ident Category");
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ID<KIND> asset_id (getID (idi));
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Thread::Lock<DB> guard SIDEEFFECT;
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Concurrency::Lock<DB> guard SIDEEFFECT;
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TODO ("handle duplicate Registrations");
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P<KIND> smart_ptr (obj, &destroy);
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@ -40,7 +40,7 @@
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#define MOBJECT_SESSION_DEFSREGISTRY_H
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#include "lib/multithread.hpp"
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#include "lib/concurrency.hpp"
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#include "lib/query.hpp"
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#include "lib/util.hpp"
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#include "lib/p.hpp"
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@ -59,7 +59,7 @@ namespace mobject
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{
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using lumiera::P;
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using lumiera::Query;
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using lumiera::Thread;
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using lumiera::Concurrency;
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using std::tr1::weak_ptr;
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using std::string;
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@ -163,7 +163,7 @@ namespace mobject
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static void
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createSlot (Table& table)
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{
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Thread::Lock<TableEntry> guard SIDEEFFECT;
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Concurrency::Lock<TableEntry> guard SIDEEFFECT;
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if (!index)
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index = ++maxSlots;
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if (index > table.size())
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@ -158,6 +158,11 @@ return: 0
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END
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PLANNED "Multithread Locking by Monitor" ConcurrencyLocking_test <<END
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return: 0
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END
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TEST "CustomSharedPtr_test" CustomSharedPtr_test <<END
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return: 0
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END
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@ -220,11 +225,6 @@ return: 0
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END
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PLANNED "Multithread Locking by Monitor" MultithreadLocking_test <<END
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return: 0
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END
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TEST "RemoveFromSet_test" RemoveFromSet_test <<END
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out: removed nothing ---> [ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, ]
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out: removed 0 ---> [ 1, 2, 3, 4, 5, 6, 7, 8, 9, ]
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@ -1,5 +1,5 @@
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/*
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MultithreadLocking(Test) - check the monitor object based locking
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ConcurrencyLocking(Test) - check the monitor object based locking
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Copyright (C) Lumiera.org
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2008, Hermann Vosseler <Ichthyostega@web.de>
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@ -25,7 +25,7 @@
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//#include "common/util.hpp"
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#include "common/error.hpp"
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#include "common/multithread.hpp"
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#include "common/concurrency.hpp"
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#include <glibmm.h>
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@ -171,9 +171,9 @@ namespace lib {
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* But because the class Victim uses an object level monitor to
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* guard the mutations, the state should remain consistent.
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*
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* @see multithread.hpp
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* @see concurrency.hpp
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*/
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class MultithreadLocking_test : public Test
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class ConcurrencyLocking_test : public Test
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{
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virtual void run(Arg arg)
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@ -202,7 +202,7 @@ namespace lib {
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/** Register this test class... */
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LAUNCHER (MultithreadLocking_test, "unit common");
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LAUNCHER (ConcurrencyLocking_test, "unit common");
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