NodeBase_test demonstrates the building blocks of a Render Node,
and verifies low-level mechanics of those building blocks, which
can be quite technical. At the top of this test however are some
very basic interactions, which serve as an introduction.
__Remark__: renamed the low-level technical dispatch-access
for the parameter-accessors in `TurnoutSystem` to be more obvious,
and added comment (I was confused myself how to use them properly)
This is a crucial feature, discovered only late, while building
an overall integration test: it is quite common for processing functionality
to require both a technical, and an artistic parametrisation. Obviously,
both are configured from quite different sources, and thus we need a way
to pre-configure ''some parameter values,'' while addressing other ones
later by an automation function. Probably there will be further similar
requirements, regarding the combination of automation and fixed
user-provided settings (but I'll leave that for later to settle).
On a technical level, wiring such independent sources of information
can be quite a challenging organisational problem — which however can be
decomposed using ''partial function closure'' (as building a value tuple
can be packaged into a builder function). Thus in the end I was able to
delegate a highly technical problem to an existing generic library function.
* now able to demonstrate close-front, close-back and close-argument
* can also apply the same cases to `std::array`, with input and
output type seamlessly adapted to `std::array`
__Summary__:
* the first part to prepare a binding involves creating a mapped tuple,
with re-ordered elements and some elements replaced by placehoder-markers.
This part **must not use RValue-References** (doing so would be possible
only under very controlled conditions)
* the second part, which transports these mapped-tuple elements into the binder
''could be converted to perfect-forwarding.'' This would require to replace
the `Apply<N>' by a variadic template, delegating to `std::apply` and `std::bind`
With this changeset, I have modernised a lot of typedefs to make them more legible,
and I have introduced perfect-forwarding in the entrance path, up to the point
where the values are passed to `TupleConstructor`.
With these additions, all conceivable cases are basically addressed.
Take this as opportunity to investigate how the existing implementation
transports values into the Binder, where they will be stored as data fields.
Notably the mechanism of the `TupleConstructor` / `ElmMapper` indeed
''essentially requires'' to pass the initialisers ''by-reference'',
because otherwise there would be limitations on possible mappings.
This implies that not much can be done for ''perfect forwarding'' of initialisers,
but at least the `BindToArgument` can be simplified to take the value directly.
...which should ''basically work,'' since `std::array` is ''»tuple-like«'' —
BUT unfortunately it has a quite distinct template signature which does not fit
into the generic scheme of a product type.
Obviously we'd need a partial specialisation, but even re-implementing this
turns out to be damn hard, because there is no way to generate a builder method
with a suitable explicit type signature directly, because such a builder would
need to accept precisely N arguments of same type. This leads to a different
solution approach: we can introduce an ''adapter type'', which will be layered
on top of `std::array` and just expose the proper type signature so that the
existing Implementation can handle the array, relying on the tuple-protocol.
__Note__: this changeset adds a convenient pretty-printer for `std::array`,
based on the same forward-declaration trick employed recently for `lib::Several`.
You need to include 'lib/format-util.hpp' to actually use it.
What emerges here, seems to be a generic helper to handle
partial closure of ''tuple-like'' data records. In any case,
this is highly technical meta-programming code and mandates
extraction into a separate header — simplifying `NodeBuilder`
Likely the most widely used facility, which enters into meta-programming
with type sequences, is our function-signature-detector `_Fun<X>`,
which returns a argument type-sequence.
After adding some bridges for cross-compatibility,
function-arguments are now extracted as a new-style,
''variadic sequence'' without trailing `NullType`.
Doing so required to augment some of the most widely used
sequence-processing helpers to work seamlessly also with the
new-style variadic sequences with a definition variant based
on variadics, which typically will later-on obsolete the original
solution, which at that time needed to be tediously coded as a
series of explicit specialisations for N arguments.
...on top of the parameter-decorating functionality developed thus far.
The idea is to allow in the `NodeBuilder` to supply ''some parameters''
directly, while the remaining parameters will be drawn from automation.
Several years ago, I developed some helpers for partial function closure.
Unfortunately these utils are somewhat limited, and rely on some pre-C++11
constructs, yet seem to be usable for the task at hand, since parameters
are always expected as value objects by definition.
This changeset shows a working proof-of concept for left-closing a
parameter tuple with 5 elements; this turns out to surprisingly difficult
due to the full genericity of the acceptable parameter-aggregates...
This was a lot of intricate technical work,
and is now verified in-depth, covering all possible cases.
__We can now__
* build Nodes
* verify in detail correct connectivity
* read Node-IDs and processing specifications
* maintain a symbolic spec for the arguments of a Port
(and beyond that, we can also **invoke nodes**, which remains to be formally verified)
Some additional tests to challenge the parser, which seems to work well.
Without extended analysis into the usage of those node specifications,
it is pointless to expand further on its capabilities. For now, it is
sufficient to have a foundation for hash-computation in place.
__Note__: found a nifty way to give lib::Several an easy toString rendering,
without cranking up the header inclusion load.
This is a nice little goodie: allow to write repeated arguments with the
shorthand notation known from lisp and logic programming. For multi-channel media,
structurally similar wirings for each channel will be quite common....
...at the point where I identified the need to parse nested terms.
The goals are still the same
* write tests to ''verify connectivity'' of nodes generated by the new `NodeBuilder`
* allow for ''extended custom attributes'' in the ProcID
* provide the ability to mark specific parametrisations
* build a Hash-Key to identify a given processing step
__Note Library__: this is the first time `lib::Several` was used to hold a ''const object''.
Some small adjustments in type detection were necessary to make that work.
Access to stored data happens through the `lib::Several` front-end and thus always includes
the const modifier; so casting any const-ness out of the way in the low-level memory management
is not a concern...
This finishes an ''exercise'' in tool design,
which was set off by the requirement to parse the spec-ID of a render node.
While generally within the confines of a helper utility for simple use cases,
the solution became quite succinct and generic, as it allows to handle arbitrary
LL(n) grammars, possibly with recursion.
...evaluating the recursive syntax of a numerical expression!
* so this light-weight parsing support framework indeed allows
to build fully capable LL(x) parsers, when the user knows how
handle syntax clauses and bind the result models
* furthermore, a notation is demonstrated how to arrange the
binding functions so to keep the syntax definition legible
* this involves a shortcut for homogeneous alternatives
The concept was indeed successful, albeit quite difficult to pull off in detail.
It requires a carefully crafted path of Deduction guides and overloads
to effect the switch from std::function to std::function& at the point
where a predeclared syntax clause placeholder is used recursively
In accordance to the plan drafted yesterday, I will try to integrate
this essential capability into the framework established thus far by a trick,
requiring only minimal adjustment, but some work by the user.
Since the parse function is defined as a (unqualified) template argument,
it is possible to emplace either a `std::function`, or a reference thereto.
For this to work, the user is required to pre-define the expected result type,
and, furthermore, must later on assign a fully specified clause, which
also has a model transformation binding attached to yield this predeclared
result type
...several improvements as result from the more elaborate test cases
- spelling out the model types taken as argument can be challenging and tedious,
thus improve the ability to pass a λ-generic.
- furthermore, using structured bindings on a SeqModel can also simplifiy
binding code; this did not work because the compiler picks the wrong strategy
and attempts to bind the structure fields; need to provide explicit speicalisations
to support the »tuple protocol« for SeqModel.
..considered several further helpers, (like auto-joining into a single string),
but in the end did not implement them, due to questionable relevance
The `bindMatch()` as implemented yesterday works only directly on top
of the terminal parsers, which yield a `RegExp`-Matcher. However,
it would be desirable to provide a generic shortcut to always get
some string as result model. A simple fallback is to return
the part of the input-string accepted thus far.
Basically the implementation is already in place;
yet for better error messages we need to find out if the given functor
can handle the model present at this stage. Since generic-λ are not
functions by themselves (but rather templates), we need to ''probe''
with the expected argument and see if instantiation is possible.
⚠ NOTE: still a strange bug related to using the same Syntax several times
Allowing free recursion in grammars is the key enabling feature,
which allows to accept arbitrary complex structures (like numeric expressions).
It is however also the element which makes the task of parsing a challenging endeavour;
after weighting the arguments, I decided ''not to place the focus on advanced usage,''
yet to open a pathway towards representation of such grammars.
Essentially, I consider it acceptable to require some additional work by the user,
if arbitrary recursive grammars are desired; because this design relies on explicitly
given parse functions, we need to introduce some kind of indirection interface,
to allow ''declaring'' a recursive rule first and later to ''supply the definition,''
which obviously then will involve other rules (or itself) recursively.
This leads to a very ''nifty approach'' towards recursion: we require the user
to provide an ''explicit model type'' beforehand, which implies that this is a
simple type, that can be spelled out (no λ) — and so the user is also
''forced to augment the actual rule with a model-binding,'' thereby reducing
the structured return types from the parse into something simple and uniform.
The user ''has to do the hard work,'' but can ''exploit additional knowledge''
related to the specific use case.
All this framework needs to do then is to supply a `std::function`, using the
explicit return type given; everything else will still work as implemented,
since a `std::function` can always stand-in for any arbitrary λ.
This is the very key feature that requires a real parser and can not be handled by regular expressions.
After all the groundwork, it is surprisingly easy provide now;
only coding up all those DSL-variants is tedious. Notably we also
support accepting an ''optional'' bracket, and we support arbitrary
expressions for the ''opening'' and ''closing construct.''
It seemed that using postfix-decorating operators would be a good fit
for the DSL. Exploring this idea further showed however, that such a scheme
is indeed a good fit from the implementation side, but leads to rather confusing
and hard to grasp DSL statements for many non-trivial syntax definition.
The reason is: such a postfix-decorator will by default work on ''everything defined''
up to that point; this is too much in many cases.
The other alternative would be a function-style definition, which has the benefit
to take the sub-clause directly as argument (so the scope is always explicit).
The downside is that argument arrangement is a bit more tricky for the repetition
combinator (there can be mis-matches, since we take the »SPEC« as free-template argument)
And, moreover, with function-style, having more top-level entrance points would
be helpful. Overall, no fundamental roadblock, just more technicalities in the setup
of the DSL functions.
With that re-arrangd structure, an optional combinator could be easily integrated,
and a solution was provided to pick up the parser function from a sub-expression
defined as Syntax object.
Meanwhile, some kind of style scheme has emerged for the DSL:
We're working much with postfix-decorating operators, which
augment or extend the ''whole syntax clauses defined thus far''
In accordance with this scheme, I decided also to treat repeated expression
as a postfix operator (other than initially planned). This means, the actual
body to be repeated is ''the syntax clause defined thus far'', and the
repeat()-operator only details the number of repetitions and an optional delimiter.
After all the preparation, now this panes out quite well:
* use a simple 3-way branch structure
* the model type was already pre-selected by the `_Join` Model selector
* can just pass the result-model elements to a constructor/builder
* incremental extension can be directly mapped to the predecessor model
This is a rather obnoxious limitation of C++ variadics:
the inability to properly match against a mixed sequence with variadics.
The argument pack must always be the last element, which precludes to match
the last or even the penultimate element (which we need here).
After some tinkering, I found a way to recast this as ''rebinding to a remoulded sequence'',
and could package a multitude of related tools into a single helper-template,
which works without any further library dependencies.
🠲 extract into a separate header (`variadic-rebind.hpp`) for ease of use.
So this turned out to be much more challenging than expected,
due to the fact that, with this design, typing information is
only available at compile-time. The key trick was to use a
''double-dispatch'' based on a generic lambda. In the end,
this could be rounded out to be self-contained library helper,
which is even fully copyable and assignable and properly
invokes all payload constructors and destructors.
The flip side is that such a design is obviously very flexible
and direct regarding the parser model-bindings, and it should
be fairly well optimisable, since the structure is entirely
static and without any virtual dispatch.
Proper handling of payload lifecycle was verified using
a tracking test object with checksum.
* the implementation of this ''Sum Type'' got quite technical and complicated;
thus better to be extracted as separate library component
* use this as base for the `AltModel`
* make a usage sketch, invoking only the model interactions required
After exploring the »nested decorator-chain« implementation variant,
I decided to stick to the solution with the λ-vistor, while attempting
to level and smooth-out the design.
* allow to engage ''any'' «slot» at construction
* reverse the order of type parameters to be ascending (as in `std::tuple`)
* make it fully copyable, movable, assignable and provide a `swap()`,
relying on a variant of the "copy-and-swap"-idiom
* add an ''cross-constructor'' for an extended branch set
To represent the result-model for syntax alternatives,
we need a C++ representation for a ''sum type,'' i.e.
a type that can be one from a fixed set of alternatives.
Obviously the implementation will rely on some kind of Union,
or otherwise employ an opaque buffer and perform a forced cast.
Moreover, to be actually usable, a branch-selector-ID must be
captured and stored alongside, so that code processing the results
can detect which branch of the syntax was chosen.
There seem to be several possible avenues to build and structure
an actual class template to provide this implementation model
* a nested decorator-chain
* using a recursive selector-function with a generic-λ
''all these look quite unattractive, unfortunately....''
Seems like a pragmatic choice, which simplifies most syntax definitions significantly.
In exceptional cases, it is still possible to enforce a situation with `\b` or `\B`
* need to pass the parse end-point in the Eval-Result to allow composed models
* this also prepares for support of generic model-binding-λ
With the help of the model-joining case definitions it is then possible to handle sequence extension.
Deliberately I do not engage into fine grained signature checking, since this would lead to very technical code and moreover this is an implementation feature and we control all invocations (with signatures guaranteed to be correct)
Unfortunately, there are some common syntactic structures, which can not easily be dissected by regular expressions alone, since they entail nested subexpressions. While it is possible to get beyond those fundamental limitations with some trickery, doing so remains precisely that, ''trickery.''
After fighting some inner conflicts, since ''I do know how to write a parser'' —
in the end I have brought myself to just do it.
And indeed, as you'd might expect, I have looked into existing library solutions,
and I would not like to have any one of them as part of the project.
* I do not want a ''parser engine'' or ''parser generator''
* I want the directness of recursive-descent, but combined with Regular Expressions as terminal
* I want to see the structure of the used grammar at the definition site of the custom parser function
* I want deep integration of ''model bindings'' into the parse process, i.e. binding-λ
* I do not want to write model-dissecting or pattern-matching code after the parse
* I do not want to expose ''Monads'' as an interface, since they tend to spread unhealthy structure to surrounding code
* I do not want to leak technicalities of the parse mechanics into the using code
* I do not want to impose hard to remember specific conventions onto the user
Thus I've set the following aims:
* The usage should require only a single header include (ideally header-only)
* The entrance point should be a small number of DSL-starter functions
* The parser shall be implemented by recursive-descent, using the parser-combinator technique
* But I want that wrapped into a DSL, to be able to control what is (not) provided or exposed.
* I want a stateful, applicative logic, since parsing, by its very nature, is stateful!
* I want complete compile-time typing, visible to the optimiser, without a virtual »Parser« interface
And last but not least, ''I do not want to create a ticket, since I do not know if those goals can be achieved...''
Building a correct processing-identification is a complex and challenging task; only some aspects can be targeted and implemented right now, as part of the »Playback Vertical Slice«
* components of the ProcID
* parsing the argument-spec
* dispatch of detail information function to retrieve source ports
The choice to rely on strictly typed functor bindings for the Node operation
bears the danger to produce ''template bloat'' — it would be dangerous to add
further functions to the Port-API naïvely; espeically simple information functions
will likely not depend on the full type information.
A remedy to explore would be to exploit properties marked into the Port's `ProcID`
as key for a dispatcher hashtable; assuming that the `NodeBuilder` will be responsible
for registering the corresponding implementation functions, such a solution could even
be somewhat type-safe, as long as the semantics of the ProcID are maintained correctly.
...intended to be used as a Turnout for a ''Param Agent Node....''
This leads to several problems, since the ''chain-data-block'' was defined to be non-copyable,
which as such is a good idea, since it will be accessed by a force-cast through the TurnoutSystem.
So the question is how to group and arrange the various steps into the general scheme of a Weaving-Pattern...
In `NodeFeed_test`...
Demonstrate the base mechanism of creating a ''Param Spec'' with a
functor-definition for each parameter. This can then later be used to
invoke those functors and materialise the results into a data tuple,
and this data tuple can be linked into the TurnoutSystem, so that
the parameter values can be accessed type-safe with getter-functors.
This is rather the easy part, building upon the foundation developed with `HeteroData`:
* the `TurnoutSystem` will now accept a `HeteroData`-Accessor
* the `ParamBuldSpec` can thus construct an Accessor-Type for each »slot«
...the more tricky part will be how actually to build, populate and attach
such an extension data slot, placed into the local stack frame...
...which in turn would then allow
* to refer to extended parameters within scope
* to build a Param(Agent)Node, which builds a parameter tuple
by invoking the given parameter-functors
Can now demonstrate in the test
* define several »slots«, each with either value or functor
* apply these functors to a `TurnoutSystem`
Now reaping the benefits of the ambitious refactorings done yesterday.
- Only retaining the basic distinction of the four use cases
- all further adaptation now directly based on the »lifted« types
- can even add quite stringent compile-time sanity checks.
Now the refactoring is on-par with the capabilities of the old downstream code,
which, btw, could be retained in compilable (yet not working) state. But the new
traits logic is already more capable and could accept tuples and arrays as well.
Next major topic to address is to provide the foundation for parameter handling.
Tuples and the ''C++ tuple protocol'' build upon variadic arguments
and are thus rather tedious to handle, especially in this situation here,
where the argument can ''sometimes be a tuple...''
Several years ago I made the observation that processing by explicit ''type sequences''
(Loki-style) is much simpler to handle and easier to lift to a generic level of processing.
Thus I'll attempt now to extract the ''iteration and extraction part'' of the logic into a new helper.
`lib::meta::ElmTypes<TUP>` allows to process all ''tuple-like types'' and generic ''type sequences'' uniformely
and enables to use both styles interchangably (btw, it is quite common to ''abuse'' `std::tuple` as a type sequence).
With this helper, we can now
- build a ''type sequence'' from any ''tuple-like'' object (and vice-versa)
- re-bind (i.e. transfer the template parameters to another template)
- apply some wrapper
- create AND / OR evaluations over the types
This changeset is a sketch how to switch the entire implementation of the ''Invocation Adatper''
over to a generic argument usage scheme. This requires the ability to
- detect if some argument is actually a ''structured type''
- investigate components of such a structured type to draw a distinction between »Buffer« and »Parameter«
- ''lift'' the implementation of simple values to work on tuples
- provide a way to ''bridge'' from ''tuple-style'' programming to ''array access''
As a building block, we use a new iteration-over-index construct,
based on an idea discussed in https://stackoverflow.com/q/53522781/444796
The trick is to pass a `std::integer_constant` to a λ-generic
This solution checks only the minimal precondition,
which is that a type supports `std::tuple_size<T>`.
A more complete implementation turns out to be surprisingly complex,
since a direct check likely requires compile-time reflection capabilities
at the level of at least C++23
- `std::tuple_element<i,T>` typically implements limits checks,
which interfere with the detection of empty structured types
- the situation regarding `std::get<i>()` is even more complicated,
since we might have to probe for ADL-based solutions, or member templates
The check for minimal necessary precondition however allows us to
single out std::tuple, std::array and our own structured types in
compilation branching, which suffices to fulfils actual needs.
This is an attempt to rework gradually while keeping the existing code valid.
For the simple reason that the existing code is quite elaborate and difficult to re-orient.
Thus using a ''second branch,'' and sharing the traits template while expanding its capabilities
It seemed like we're doomed...
Yet we barely escaped our horrid fate, because the C++ structured bindings happen to look also for get<i> member functions!
Any other solution involving a free function `get<i>(h)` would not work, since the `std::tuple` used as base class would inevitably drag in std::get via ADL
Obviously, the other remedy would be to turn the `StorageFrame` into a member; yet doing so is not desirable, as makes the actual storage layout more obscure (and also more brittle)