Commit graph

16 commits

Author SHA1 Message Date
3caa5cfb03 Tests: reorganise test folders
This resolves a long-standing issue:
we could not use proper include paths for test-helper code that was defined alongside the tests.

Since some test-helper code must now be relocated into the »Vault«-Layer,
I took the opportunity to finally resolve this annoyance. The solution is two-fold
 * introduce a dedicated test-support library
 * remove the quirks that were necessary to support some plain-C tests
Together, this allows to raise the include-directory by one level,
and then to adjust all folder names so that they match the namespace
2026-03-07 00:56:19 +01:00
9c74466778 Tests: build an link a test-support library
This is something I wanted to clean-up since a very long time indeed,
but always postponed it, since it requires a lot of nasty clean-up and disentangling....

Several parts had been stashed away into `src/lib/test`, which are not really related:
 * the testrunner and testsuite builder
 * generic helper utilities
 * specialised test-support facilities, e.g. the EventLog

This changeset introduces a new top-level test folder and a namespace `::test`
Code from this folder is linked into a shared library `libtestsupport.so`,
which resides in the linkage hierarchy between »Vessel« and »Vault«,
yet is no longer part of the Lumiera application and only linked into the test-suite.
2026-03-06 23:16:32 +01:00
1ebefbe36e BufferProvider: identify usages of the default BufferProvider
The prototype implementations of BuferProvider and OutputSlot are confusing;
in-depth analysis shows that this is related to intermingling use
of test instrumentation and features of a prototypical default.

To get anywhere with the existing code, it seems we'd need to split off
the test instrumentation (i.e. `DiagnosticBufferProvider`) altogether,
even if this causes duplication of implementation code. Many years ago,
when first implementing this prototype, I had no clear idea what the usage
in the Render Engine entails, yet I noticed that some basic buffer »tracking«
could be used as implementation primitive to simplify the prototyping work.
This might be one of the reasons, why the "code behind" in the protocol
implementations both in `BufferProvider` and `OutputSlot` became so strongly
tangled, so that I way unable to make both protocols orthogonally composable.
2026-02-09 00:59:35 +01:00
d888891d84 clean-up: trifles 2025-06-07 23:59:57 +02:00
efcb456e25 Invocation: ++ Milestone ++ invoke complex render graph
Based on the building blocks developed thus far,
it was possible to assemble a typical media processing chain
 * two source nodes
 * one of these passes data through a filter
 * a mixer node on top to combine both chains
 * time-based automation for processing parameters
As actual computation, hash-chaining on blocks of
reproducible random data was used, allowing to verify
for every data word that expected computations were
carried out, in the expected order.
2025-02-19 23:27:52 +01:00
93812d5a6d Invocation: build a complex Render Node network for integration test
Using basically the same topology as in the preceding test, which focused on connectivity. However, in this case we retrieve actual processing functions from the »Test-Rand« ontology in order to perform hash-chaining computations on full data blocks. And, in addition, a »Param Agent Node« is used.
2025-02-19 19:37:55 +01:00
61c685fa9f Invocation: draft missing feature for integration test
It seemed that the integration test will end up as a dull repetition
of already coded stuff, just with more ports and thus more boilerplate;
and so I reconsidered what an actually relevant integration test might encompass
- getting parameters from the invocation
- translating and wiring parameters
- which entails to adapt / partially close a processing function!

Thus — surprise — there is a new feature not yet supported by the `NodeBuilder`,
which would be very likely to be used in many real-world use cases: which is
to adapt the parameter tuple expected by the binding from the library.
Obviously we want this, since many »raw« processing functions will expose a mix
of technical and artistic parameters; and we'd like to ''close'' the technical ones.

Such a feature ''should be implementable,'' based on the already developed
technique with the »cross builder«, which implies to switch the template arguments
from within a builder expression. We already do this very thing for adapting
parameter functor, and thus the main difficulty would be to compose an
adaptor functor to the correct argument of the processing functor...

Which is... (well, it is nasty and technical, yet feasible).
2025-02-11 01:10:25 +01:00
f767cce77b Invocation: also invoke all these nodes
...while this is not the main objective of this test case,
and another test will focus on invocation with full-fledged
`TestFrame` buffers and hash computation...

...it is still a nice achievement to see that these simple
algebraic operations used for demonstration can actually be
invoked in the whole connected network :-)
2025-02-09 01:44:45 +01:00
d54dbc93df Invocation: verify connectivity on complex network 2025-02-08 22:42:13 +01:00
dbbdac02c4 Invocation: now able to code verifications for the demo-network
Using a Node network with
 * two source nodes
 * one of them chained up linearly with a filter node
 * then on top a mix node to combine both chains

Can now verify the generated port specs and verify proper connections
at node level and at port level
2025-02-08 19:39:00 +01:00
72d7986b5e Invocation: build a DSL to verify connectivity (see #1377)
This was a lot of intricate technical work,
and is now verified in-depth, covering all possible cases.

__We can now__
 * build Nodes
 * verify in detail correct connectivity
 * read Node-IDs and processing specifications
 * maintain a symbolic spec for the arguments of a Port

(and beyond that, we can also **invoke nodes**, which remains to be formally verified)
2025-02-05 00:25:02 +01:00
1aae4fdcdd Invocation: build complex Node tree ... ideas for verification
* this changeset builds a complex processing network for the first time
 * furthermore, some ideas towards verification are spelled out

''verification not implemented''
2025-01-08 17:39:38 +01:00
890cba49a2 Invocation: now able to return to integration testing effort
...which aims at building up increasingly more complex Node Graphs,
to validate that all clauses are defined and connected properly.

Reconsidering the testing plan: initially especially this test was aimed
primarily at driving me through the construction of the Node builder and
connection scheme. Surprisingly enough, already the first test case basically
forced the complete construction, by setting me on tangential routes,
notably the **parameter handling**.

Now I'm returning to this test plan with an already finished construction,
and thus it can be straightened just to give enough coverage to validate
the correctness of this construction...
2025-01-07 01:11:05 +01:00
e47f1db8c5 Invocation: reorg namespace for TestRandOntology
The namespace `steam::engine::test::ont` will hold some typical definitions
for the fake „media processing library“ — to be used for validating aspects of mapping and binding.
2025-01-06 22:02:09 +01:00
e46ff7a8a7 Invocation: switch WeavingPattern and Level-1 builder to the reworked FeedManifold
After the complete makeover of the `FeedManifold` structure,
which among other entails a switch from ''buffer arrays'' to tuples
and the ''introduction of a parameter tuple'', this changeset now
switches the „downstream code“ of the builder and node invocation,
relying on an largely identical invocation API.

The partially finished NodeLink_test now **runs as before**
but on top of a drastically more flexible and open infrastructure.

Quite a feat.
2024-12-21 06:24:37 +01:00
544075d143 Invocation: rearrange the Render Node development tests
This is an attempt to take aim at the next step,
which is to fill in the missing part for an actual node invocation...

''...still fighting to get ahead, due to complexity of involced concerns...''
2024-12-07 02:17:55 +01:00
Renamed from tests/core/steam/engine/node-linkage-test.cpp (Browse further)