Commit graph

34 commits

Author SHA1 Message Date
37cdfaba54 GCC-5 compatibility: remove the last remaining auto_ptrs 2017-05-01 21:43:10 +02:00
26651a0a86 Fix notorious warning
...especially nasty on full rebuild
2017-04-01 23:59:37 +02:00
05aaa74422 MERGE Doxygen clean-up done during the last months 2017-04-01 23:59:00 +02:00
cd8844b409 clean-up: kill Boost scoped_ptr
std::unique_ptr is a drop-in replacement
2017-01-05 00:56:46 +01:00
4fc1126a28 clean-up: mark subsystem implementations with noexcept and override
throw() is deprecated
noexcept behaves similar, but allows for optimisations and will be
promoted to a part of the signature type in C++17
2016-12-12 01:18:19 +01:00
df46c3f901 Doxygen: fill in missing file level headlines for Proc-Layer (Player) 2016-11-09 23:40:46 +01:00
6339a288dd Doxygen: insert actual filename into those automatically added file comments
HOWTO
for F in $(find src -type f \( -name '*.cpp' -or -name '*.hpp' \)  -exec egrep -q '§§§' {} \; -print);
    do D=$(basename $F);
       sed -r -e"s/§§§/$D/" $F ;
done
2016-11-03 18:22:31 +01:00
48e9b7594a Doxygen: identify all files lacking a @file comment
reason is, only files with a @file comment will be processed
with further documentation commands. For this reason, our Doxygen
documentation is lacking a lot of entries.

HOWTO:
find src -type f \( -name '*.cpp' -or -name '*.hpp' \) -not -exec egrep -q '\*.+@file' {} \; -print -exec sed -i -r -e'\_\*/_,$ { 1,+0 a\
\
\
/** @file §§§\
 ** TODO §§§\
 */
}' {} \;
2016-11-03 18:20:10 +01:00
3dccb77245 clean-up: use dashes in filenames 2014-10-23 23:04:33 +02:00
027386d76c DOC: Tighten the build requirements to C++11 and Boost-1.55 2014-04-29 09:51:00 +02:00
7be1b7d35d Switch from TR1 preveiw to the new standard headers
- functional
- memory
- unordered collections
2014-04-03 22:42:48 +02:00
5be52d4a55 Ticket #925: remove LUID from interface/plugin specifications
In the November developer meeting, Christian and I agreed that
it's best to remove that offending LUID specifications altogether.

Those embedded LUIDs where one of the issues blocking the transition to C++11
2014-03-16 02:21:07 +01:00
0ea37402d2 Ticket #934: switch entire code-base to use the new Singleton factory
lib::Depend<TY>  works as drop-in replacement for lib::Singleton<TY>

This changeset removes the convoluted special cases like
SingletonSub and MockInjector.
2013-10-20 03:19:36 +02:00
4ede0453be resolve the remaining liblumieracommon.so dependency problems
now this library doesn't refer to any symbols from
Proc-Layer anymore. Resolving these problems
highlighted IMHO a serious shortcomming of our
interface system, which hinders the building
of abstractions at interface level
2013-01-04 07:45:18 +01:00
3d628b6eee fix ill-guided linking of the DummyPlayer facade object type info
DummyPlayer is experimental code,
but actually we've established the convention
to linke the facade-proxies into common/interfaceproxy.cpp
2013-01-04 04:34:01 +01:00
ae36b2d941 stubs and adjustments to get it through the compiler 2011-09-25 19:25:52 +02:00
3f1b7651e9 GPL header whitespace 2010-12-17 23:28:49 +01:00
8c21f21acc namespace cleanup: bring Singleton and Factory into lib:: 2009-10-11 05:57:41 +02:00
ebf625acae cleanup and comment 2009-02-09 02:40:57 +01:00
379ec7a126 refactor the dummy player facade to be in namespace lumiera 2009-02-09 01:42:28 +01:00
b0e6468293 some testing and debugging 2009-02-08 04:10:37 +01:00
32c2c85abc add the impl. of the periodic playback function, now pushing output up to GUI 2009-02-08 02:00:55 +01:00
e1dd3cac74 WIP allocating and using a display slot (impl of Display facade interface) 2009-02-06 22:52:06 +01:00
6fb86a2caf WIP setUp of an output slot, connecting playback_controller 2009-02-04 05:23:43 +01:00
7de661f4c9 WIP factor out all signal dispatching from playback-controller into DisplayService and DisplayerSlot
DisplayService is intended to implement the Display facade and additionally
manage N display output sinks (DisplayerSlot). Now the playback-controller
contains just the bare controller logic, all services like tick generation
or signal dispatching have been factored out...  makes me feel better :-)
2009-02-02 05:25:49 +01:00
e23417cfc0 WIP quick'n dirty Tick service implementation 2009-02-01 01:24:33 +01:00
e78383b044 WIP continue with the skeleton of a DisplayService within the GUI 2009-02-01 00:43:21 +01:00
ee950d6255 some cleanup and re-ordering 2009-01-31 23:42:56 +01:00
cbd27b0418 Completely reworked the design of the DummyPlayer API, now using the handle
this allows the C++ version to provide automatic lifecycle management for
the play process, while both versions of the API (C and C++) impose only
one level of indirection.
2009-01-28 02:49:20 +01:00
a8285878ac fix some logging flags after merge 2009-01-25 03:27:16 +01:00
e524e8c528 Fix the most obvious lockups ... but the design still doesn't feel right for me! 2009-01-24 21:33:41 +01:00
58512e8a34 First version working again. Thread handling is not stable and stop hangs though 2009-01-23 20:23:24 +01:00
6c3492396c Refactoring: switch gui::PlaybackController to use the player service 2009-01-23 04:15:58 +01:00
791b09142a Refactoring: extract test image generation code into a separate class 2009-01-23 03:05:21 +01:00