eb79a00cf4
cleanup: rectify Proc-Layer namespaces (I)
2011-12-02 16:10:03 +01:00
042598f04c
adapt Core + Proc to use the new Time framework
2011-05-16 08:37:36 +02:00
3f1b7651e9
GPL header whitespace
2010-12-17 23:28:49 +01:00
b9e99a2be2
add ability to generate a short-ID to MObject hierarchy
2010-10-16 02:21:20 +02:00
c567c57a58
reorganise NoBug global definitions and startup
2008-12-15 13:33:04 +01:00
0baf15ca94
Cinelerra-3 renamed to Lumiera -- copyright and documentation
2008-03-10 04:25:03 +01:00
6bdf0e2cdc
put my name in the copyright claim of those files I have written in the last months.
...
(search & replace). Please feel free to add your name to any files to which you added any contributions.
ALL SOURCECODE IS LICENCED UNDER THE TERMS AND CONDITIONS OF THE GPL (2 and above)
2007-11-27 03:19:35 +01:00
89e4fa9db7
WIP getting the placement part through the compiler,
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still having to solve problems with the asset-to-MObject relation
2007-11-12 02:05:39 +01:00
dee1bab28b
WIP implement the missing create-Clip-from-Asset mechanics
2007-10-19 22:34:07 +02:00
91bddede45
better organization of global imports and namespaces
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avoid spurious quasi-global namespace cinelerra and use namespace hierarchies only where necessary.
document my intended use of namespaces/interfaces in the renderengine-wiki.
2007-08-09 18:51:47 +02:00
ebb4da6cc7
** Start Coding ** Renderengine sources generated, reformatted and made compilable.
2007-08-08 04:50:02 +02:00