Commit graph

5225 commits

Author SHA1 Message Date
9f0d7cc796 BufferProvider: investigate use of the ComputationalLoad with a memory buffer
The intention is to utilise this helper class, that was developed for the
scheduler stress testing; but this time, it should access the actual allocated
render buffers to generate the load.

This implies to use buffers of a significant size; it turned out that
the existing implementation was imprecise, insofar it always used full multiples
of the configured buffer size, which defeats the purpose of performing
a precisely calibrated number of calculation steps. As long as the buffer size
would remain comparatively small, this drift does not matter much.

Thus I changed the implementation now to ensure that exactly the calibrated
number of steps is performed, using a modulus to map it to the buffer memory.

Furthermore, I plan to use a random-walk pattern in the worker thread
to select from a collection of pre-established »buffer types«, similar
to what happens in the actual engine
2026-05-28 05:49:15 +02:00
7989e825b9 BufferProvider: integrate and verify heuristic trigger of clean-up
The mechanism is tuned now to engage rather quickly
whenever excess capacity builds up in a local allocator pool,
but when all buffers are used most of the time, they will be retained.

Can now demonstrate by integration test that capacity is sent back.
2026-05-26 04:39:41 +02:00
5a7cfb613f BufferProvider: implement heuristic to trigger pool clean-up 2026-05-25 20:24:25 +02:00
08fef0c64c BufferProvider: draft a test setup to play through usage scenarios
The goal is to develop a heuristic when to trigger clean-up of the local pool.

For developing this heuristic, I'll use a unit-test
- represent "allocations" by dummy buffer pointers
- use a queue and a stack to push those "allocations" around
- the "global pool" is just a queue with such dummy pointers
- next step is to define some λ-primitives
- finally, a λ-DSL to allow to perform "N operations of kind X"
2026-05-25 02:02:22 +02:00
3b9641597f BufferProvider: cover effect of an immediate allocation
This is a fall-back situation,
in case the allocation ''was not announced beforehand''

A direct locked global access is used then, which is verified by this test
2026-05-24 20:02:48 +02:00
0256ad8528 BufferProvider: cover capacity anouncement in unit test
...need an elaborate test setup, with the test worker thread
and the main thread proceeding in lockstep, otherwise the
effect would not be visible. Furthermore, the diagnostic
access for LocalMemPool can be re-used here, thereby
mapping requests onto the pool for the current thread.
2026-05-24 18:44:32 +02:00
e32eec38dd BufferProvider: integrate the new race protection feature
This makes the test case pass, validating the theory.

Each `AllocReceiver` now integrates a `lib::LiveMark` instance,
and the callbacks are dispatched using the corresponding
`LiveMark::SafeHandle`, so that it is no longer possible
to dispatch allocation messages to a defunct receiver.

Furthermore, the `LiveMark` is explicitly disengaged prior
to unwinding a local pool, so that no further pending requests
can be handled ans dispatched concurrently. The local pool
sends back all the remaining allocations via async queue
to the `EngineBufferManager`

Not that such a shutdown can be triggered any time,
since an exception or failure might cause a worker thread
to unwind, thereby destroying the thread-local `LocalMemPool`
without further notice.
2026-05-24 01:38:35 +02:00
cd7581ba76 BufferProvider: investigate tricky race at thread shutdown
...even while this situation is unlikely, it needs to be considered:
A worker thread might terminate unexpectedly, due to an error;
all thread-local objects will be destroyed automatically — while the
`EngineBufferManager` might be processing further allocations requested
by that very thread, and dispatch them towards an already destroyed `LocalMemPool`

This turns out to be a nasty problem, since the whole setup was created
to allow the workers to operate independently from each other; any handshake
or registration/deregistration mechanism would require a lock of sorts,
thereby defeating the whole purpose of the setup.

The best solution I could find is to rely on a instance marker hash,
that can be checked with an atomic read prior to each dispatch of a
memory allocation. The destructor of the local pool would then be able
to ''disengage'', by invalidating that hash.

To evaluate this solution, I developed this mechanism
as a free-standing library component, called `LiveMark`
2026-05-21 01:47:11 +02:00
a4b83135a0 BufferProvider: add the bulk of the LocalBufferStore implementation
...can mostly be implemented by delegating to already developed code.

first test case runs, but behaves unexpectedly
2026-05-19 01:05:26 +02:00
0204438147 BufferProvider: consider how to setup and wire the LocalMemPool
Basically the setup should be symmetrical to the `BufferStage` setup,
which implies to install the `LocalMemPool` as a thread-local »slice«.

However, in addition we need a mechanism to trigger an automatic clean-up
of the local pool whenever a worker-thread terminates, with the additional
complication that thread-local variables are effectively static.

Since `LocalMemPool` is written such as to abstract from the setup environment,
we need to inject a shutdown function from the setup within `LocalSlice`,
thereby directly accessing the `EngineBufferManager` via dependency-injection.
2026-05-18 19:05:32 +02:00
c4db787b25 BufferProvider: planning of heuristics and implementation
Most relevant parts of the `LocalBufferStore` are already available
and just need to be connected. One point poses a challenge however:
when and how to trigger the heuristic clean-up of the local pool,
so that ''on average neither too much memory is wasted, nor
to much unnecessary allocations'' are performed...

Signed-off-by: Ichthyostega <prg@ichthyostega.de>
2026-05-17 01:46:17 +02:00
7448b81d49 Library: improve initial population of ScopedCollection
This is a collection with unique-ownership,
and the ability to create all content objects in ''RAII style''
from the constructor call, using a ''population functor''.

It is often used to maintain a collection of resource handles,
and especially to start a series of threads (for testing).

With the variadic λ-captures from C++20, it is possible to rewrite
the most frequently used population functors to be easier to use.
Notably we can now bind constructor arguments, that will be passed
to each of the created elements — a prominent example being the
thread function when launching several threads. Furthermore,
I added a constructor variant that consumes a Lumiera Iterator.
Adding this kind of generic variants is possible now with C++20,
since overload resolution takes concepts into account.
2026-05-14 22:46:06 +02:00
3a491855e7 Library: introduce a concept for the »Lumiera Forward Iterator«
Well, finally.

Lumiera Iterators were conceived as a concept from the very beginning,
and this idea dates back even before C++11. Furthermore, over time some
''trait templates'' have been developed, to detect if some template argument
might match the known pattern of functions associated with a Lumiera Iterator.

Meanwhile this concept is used pervasively in the whole code base, and also
the traits templates proved to be reliable. It therefore seems that the time is ripe
to gradually introduce a genuine **concept** `lum_iter`

I'll take a defensive approach here, since any mistake would lead to
a massive breakage of compilation. The new concept is defined simply
by delegating to to the tried-and-tested trait template, which is
also renamed `can_IterForEach` ⟼ `can_LumieraIter`

One immediate benefit is that the compiler is now able to select
overloads based on that concept, which allows to drop the tricky
selection of variants based on the SFINAE technique and `enable_if`.

For validation, one very heavily used case of that pattern was switched
in `lib/format-util.hpp', which notably lies in the code-path used by `util::join`
2026-05-14 16:32:54 +02:00
d94bfe64b5 BufferProvider: validate (and fix) concurrent access
The test performs a massively concurrent scenario
that presses with 100 threads and 1 MiB allocation for each.

This highlighted my still limited understanding of the situation
and leads to a much better solution, where, on-demand, some worker
performs all the accrued allocation and management work.

So effectively we do not even need to use the synchronous API
2026-05-13 23:18:06 +02:00
0567633bd9 BufferProvider: add implementation for the asynchronous hand-over
...and define a test case, to perform the typical usage sequence
within a lot of threads in parallel.
2026-05-13 01:47:51 +02:00
76542e873a BufferProvider: decide how to introduce locking
I prefer to favour a small number of locks at API level.
See https://issues.lumiera.org/ticket/1429#comment:1
2026-05-13 01:20:52 +02:00
5a47b099be BufferProvider: find a solution for processing allocations
Implementing the `EngineBufferManager` the desired way,
with the ability to post allocation requests asynchronously,
raises the difficult question of who will ultimately perform
the allocation / deallocation and further management work.

The point is that this management effort takes up capacity
originally assigned for the render workers themselves, either
by implicitly pushing aside those threads, or as a dedicated
processing assigned to some worker.

In the current stage of development it seems impossible to decide
upon the proper mechanism to schedule this excess work explicitly.

The solution proposed hereby however circumvents this dilemma,
insofar it allows to implement the synchronous, fallback processing
in terms of the asynchronous processing, just performed exclusively
within the current thread. Unless some processing will be scheduled
explicitly (which can be added as performance optimisation later on),
the handling of a direct allocation request will ''fold down'' into
the current worker eventually, thereby using it's processing capability
without the need of any explicit scheduling.
2026-05-12 23:46:55 +02:00
7c44cac3df BufferProvider: setup communication structure for passing allocations
- use a base class with the lock-free queue as building block
- both `LocalMemPool` and `EngineBufferManager` are built on top,
  allowing them to exchange `Alloc` entries asynchronously
- ''Allocation requests'' include a receiver callback,
  so that a newly allocated memory block can be dispatched
2026-05-10 01:41:16 +02:00
9835e837c5 BufferProvider: in search for a viable implementation structure
While all of this aggregate can be considered ''deep implementation'',
the structure of dependencies bears danger to get confusing. Even more so,
since an elaborate pooling memory allocator will be added to and interconnected
with this structure.

Now considering the following route:
- `engine-buffer-allocator.hpp` has elements of a common service / interface
- but `engine-buffer-allocator.cpp `is also the most deeply nested implementation backend
- `local-buffer-store.hpp` is a junction point
- `local-mem-pool.hpp` is considered an insolated implementation detail
- ultimately, this will be included and wired in `render-enviroment.cpp`
2026-05-09 17:27:31 +02:00
bf446626a8 BufferProvider: draft for the basic global allocator interface
This implementation and the accompanying test might seem pointless,
yet the point is that the interface is aligned to the emerging
concepts for memory allocators in Lumiera, while also directly
delegating to the std::allocator for the time being.

Before we're able to observe the actual allocator trend and behaviour,
it is pretty much moot to engage into any kind of optimisation;
the generic heap allocator performs quite well on recent C++ runtimes,
and, furthermore, the most important performance tweak is to use
a thread-local pool of recent allocations, which should allow
our jobs to run without impeding each other.
2026-04-28 00:59:50 +02:00
76dbb980b5 BufferProvider: more testing and refinements of the heuristic
Seems to work now roughly as expected, so that the next layers
of functionality can be built on top. It seems impossible
to determine the viability of this whole approach without
taking the full buffer memory management into use with
a real-world load scenario.
2026-04-27 21:26:50 +02:00
077ef891ca BufferProvider: testing of heuristics... 2026-04-27 01:52:21 +02:00
5fafb16807 BufferProvider: decide to use only a simple heuristics for reservation
At the begin of each Render Node `pull()`, the render job is expected
to ''announce'' a maximum expected allocation requirement to the `BufferProvider`,
which information is passed-on to the `LocalMemPool` to determine
to which degree it can be satisfied with allocations from that local pool.

Without actual empiric observation, it is impossible to determine
the relevance of this step, how it should be resolved heuristically
against the known contents of the pool, and how much effort to spend
on that step.

Thus I'll settle for the ''simplest thing that can possibly work'' —
which is to check only for close matches and rather rely on additional
allocations, forwarded asynchronously, assuming that the clean-up
heuristics will deal with excess allocations quickly.
2026-04-27 00:25:10 +02:00
b59cb12974 BufferProvider: devise a heuristic for buffer selection
- take into account how much memory will be wasted when
  using some allocation to satisfy a (smaller) allocation request
- furthermore prefer allocations used frequently in the past
- when an allocation is used, tag it with a score that also
  reflects this degree of waste
- select buffers with low score first for clean-up
2026-04-26 01:36:35 +02:00
dd37600c4d BufferProvider: setup implementation structure for the pool
- use boost::lockfree to implement the in-queue with new allocations
- use a std::list with an internal administrative record
- automatically ingest the in-queue prior to accessing the pool
2026-04-25 01:41:49 +02:00
e328018b05 BufferProvider: decision to use a free-standing pool with lock-free queue
After several fruitless attempts, I have decided now
to settle for self-contained ''memory pool'' component,
that can be operated **thread-locally** and employs a
**lock-free** message queue for the allotment of memory.

Seemingly the question of how this relates to `BufferMetadata`
must remain unresolved for the time being, until the entire
buffer memory subsystem is available for empirical investigation.
2026-04-24 22:55:25 +02:00
e277913e22 BufferProvider: start planning for the memory handling part
As staring point, it is clear that the `BufferStore` side of the
implementation will rely on a similar structure with a thread-local
base service — which in this case will have to maintain a small pool
of recently used buffer allocations...
2026-04-21 23:30:35 +02:00
3b7877204d BufferProvider: implement and verify the second case for synchronisation
...which happens when a buffer type is referred for the first time
from within a new worker thread, while it is already stored in the
global registry; the full key-chain is down-synced then.
2026-04-20 19:48:20 +02:00
abecd2cbde BufferProvider: implement locking and data synchronisation
...using the first usage situation as guideline,
and verify proper operation through unit-test

- the LocalBufferStage gets a set of thread-local BufferMetadata
- furthermore, it accesses the central hub via dependency-injection
- after each type registration ''from a worker thread'' data is published

As an asside: ensure most metadata registration can ''move'' the TypeHandler
2026-04-20 01:40:15 +02:00
606d98bf9c BufferProvider: establish a new buffer type from within a worker
This test setup defines one of the problematic situations
where a synchronisation is necessary.

__TODO__: actually add locking and that synchronisation to LocalBufferStage
2026-04-19 19:25:30 +02:00
57cd51e3a2 BufferProvider: draft setup for engine-wide coordination hub
What I am building step by step right now is the first draft
of a production-grade render buffer management scheme.
For this I need suitable implementations of `BufferStag` (and `BufferStore`)
These will include a `LocalSlice` to hold thread-local »satelitte services«,
which in turn need a connection to some central coordination hub.

The thread-local instances can access the hub via our `lib::Depend` (I have just
verified that this works as intended, with on-demand creation of the
central instance on first access from some thread. This is important,
since very likely we need to install a dedicated and speficically wired
service instance, which must happen prior to first dependency-request
via `lib::Depend`. And since the worker-threads are created by the Engine,
we get ample opportunity to do so before starting those threads.

Included in this changeset is a first rough draft of the central registry
`EngineBufferMetadata` — I have modelled it analogous to the `SimpleBufferStateRegistry`,
which is the test-level implementation of the `BufferStage` API.
However, we do not want to expose direct buffer allocation operations
on the central hub, and thus I have left out the respecive parts of the API.

Furthermore, I have added an `abandon()` operation, without there beeing
a need for such an operation right now. But since this operation is tricky
and potentially dangerous, I prefer implementing it the correct way,
since I have a clear understanding what this entails at the moment.
2026-04-19 18:02:58 +02:00
1601838037 BufferProvider: reduce synchronisation effort
The recursive synchronisation up the parent-chain can in most cases be skipped,
by relying on the fact that inconsistent data is never stored in the BufferMetadata
table. If thus an entry is locally present and matches the entry from the
other side, then it can be concluded that its parent must also be already in sync.
2026-04-19 15:14:31 +02:00
c05a73d68a BufferProvider: draft mechanism for buffer metadata synchronisation
Since the intention is to run several thread-local instances of `BufferMetadata`
in a concurrent setup, we need a way to publish and exchange chains of
registered type-keys and metadata entries.

The first step is to develop a mechanic for data exchange,
and to define the rules when such synchronisation is (not) allowed.
2026-04-19 01:21:24 +02:00
9bd3e550dc BufferProvider: improve configuration of thread-local dispatch
Since thread_local implies a static setup, we need a way how to
build a new service instance. Usually this would be a default construction,
yet there might be services with special init requirements.

Using an explicit template parameter for this setup configuration
allows to make the primary template parameter just the service itself,
which makes the default usage much clearer.
2026-04-18 16:25:14 +02:00
a06ef95e94 BufferProvider: skeleton for thread-local service dispatch
- Use a ''monostate'' as access point to thread-local service instances
 - rely on a configuration-context to setup the actual service
 - investigate runtime overhead using a multithreaded microbenchmark
2026-04-18 01:10:27 +02:00
8d563d1ea9 BufferProvider: lift the family-ID to the BufferStage level
During the last days, I started with analysis to find a way
to operate the `BufferProvider`, as implemented thus far,
within a massively concurrent environment.

Since I intend to create thread-local caches,
the initialisation of the `BufferMetadata` store must be static.

It turns out that the root-ID, which acts like a mandator ID,
is only used at a single code path, when creating or accessing
an abstract type-Key. It is thus easy to extract and relocate
this distinguishing ID into the actual `BufferStage` implementation.
2026-04-17 19:08:46 +02:00
4dc6885665 BufferProvider: complete the clean-up effort
Looking through all my work notes, it seems that all the
problematic aspects are now solved in a satisfactory way.
 * it is clear how to dependency-inject a `BufferProvider`
 * the internals of the `BufferProvider` front-End have been restructured
 * there are now two ''pillars'' of the implementation: `BufferStage` and `BufferStore`
 * both can be subclassed independently
 * `BufferProviderSetup` exposes a proxying-mechanism (used for `DiagnosticBufferProvider`)
 * the `BufferMetadata` have been reviewed and some minor details were rectified
 * after a re-Design of `OutputSlot`, `BuffHandle` can now be used as unified front-End
 * both `DiagnosticBufferProvider` and `DiagnosticOutputSlot` have been rewritten
 * they are now independent, self-contained specialisations, layered on top

Overall, what might seem like a detour, was an important step towards
well-balanced structures and a better understanding of the Render Engine.
2026-04-14 01:22:55 +02:00
44b3dbe682 BufferProvider: investigate and fix broken NodeDevel_test
The actual mystery, that could ''not'' be clarified,
is why that test did pass previously. Because it was
always broken, insofar it pretended that the output buffer
does hold a valid test frame, while in fact the buffer is
just newly allocated.

The deeper reason behind this mismatch lies in the concept of
''in-place processing'' — which is a very obvious, nullary optimisation,
and thus we want our engine to be ''in-place capable'' in the long run.
Which explains why I did write the dummy-test operations with in-place
processing in mind. Yet the actual version of the render engine leaves
out a lot of future improvements, amongst others the in-place processing.

This implies that — at least at the moment — it is clearly the responsibility
of the processing function to prepare the output buffer, in cases where such
preparation is necessary (and this applies in the case of `TestFrame`,
which needs to be primed with a valid header mark)

This change touches on another unsolved problem in the `TestDomainOntology`:
we need a mechanism to allow the generic builder front-end to set
specific configuration for some kind of processing. Generally speaking,
such things are possible in C++, yet somewhat tricky — and thus I postponed
that aspect and just included a configuration variant, hard-coded for the moment.
2026-04-13 01:08:48 +02:00
ce5f7d5e06 BufferProvider: new reworked implementation validated and complete (closes: #1410)
After an extended round of analysis and cascading reworks,
the long-standing discrepancy between `OutputSlot` and the
''Buffer Provider Protocol'' (#1395) has finally been resolved.
The foundation for this success was laid by means of a restructured
implementation within `BufferProvider` – which has now been
successfully completed and validated.
2026-04-12 23:17:53 +02:00
5686694999 BufferProvider: remove rest of the old implementation
__note__: regarding hash-standard.hpp see Ticket #1422
Mostly this hack worked -- but it is very likely not needed any more.
Today I had to re-wire a partial specialisation for hashing pointers,
that was added somewhere in the past into the STL.
2026-04-12 19:19:32 +02:00
7652ca05cd BufferProvider: add simplistic heap-based BufferStore implementation
Now able to reap the rewards: since all that convoluted and tangled
old ''state tracking'' has been resolved and replaced by dedicated
and self-contained diagnostic subclasses, the old dummy BufferProvider
implementation can be detached, using a similar yet very simple
fake implementation.

For context: the `HeapMemBufferStore` is part of the default configuration
and thus automatically used whenever a unit test needs a `BufferProvider`.
This default implementation is not optimised for speed, and actually
never releases any memory, which allows to verify proper handling
of buffer memory allocation.
2026-04-12 01:31:33 +02:00
2c8ee05a23 OutputSlot: validate and complete redesign (see #1395)
''This is a breakthrough...''
Using the realigned implementation structure in `BufferProvider`,
and especially the ability to establish an overarching context by
passing an connection-ID through the `LocalTag` in the `BufferMetadata`,
it was possible to resolve the longstanding mismatch buried deep within
the `OutputSlot` implementation.

Based on the new internal APIs in `BufferProvider`, it was thus possible
to setup an `OututBufferProxy` that acts as a hub to connect the
`DataSink` handles with the actual `OutputSlot::Connection` implementation.
This change allowed to rectify the convoluted control structure in
`OutputSlot` and finally to manage the Lifecycle properly. Furthermore,
one level of unnecessary implementation-inheritance could be removed,
so that it is no longer necessary to subclass `OutputSlot` in order to
configure the link to a specific output backend.

Using this redesigned internal structure, it was now fairly simple to
re-implement a tracking `DiagnosticOutputSlot` and then to verify proper
integration by passing the `OutputSlotProtocol_test` again.
2026-04-11 01:45:15 +02:00
a0d83b4fe8 Library: investigate design for an opaque inline functor
This is a design study to find out what would be required
to build an opaque function wrapper, similar to `std::function`,
yet without using any heap memory ever.

Such a building block would allow for some interesting options
for a well structured design of elaborate data structures.

This changeset provides an implementation draft.

__Two important findings to note__:
 * it is impossible to get away with just a single function pointer
 * because at the very least we need to invoke the destructor of the
   embedded delegate. Thus something akin to a "manager" is required.
 * this implies that the component would not be so efficient as I hoped,
   since it requires two pointers and requires to emit code for each
   type of delegate.
 * by making the component **NonCopyable**, I avoided the complexities
   of virtual copy support. In case the latter is desired, it would be
   much simpler to switch to a classical OO approach with a VTable
   and use our `PolymorphicValue` wrapper to handle copy and cloning.
2026-04-08 01:53:53 +02:00
0760525ea5 Library: deep dive into type reconciliation and tuple handling
This commit is the aggregated result of extended research
that is only loosely related to current development topics.

One theme was the construction of nested data structures using tuples,
which faces some difficulties due to tuple manipulations being limited
almost entirely to compile-time processing. However, the barrier between
compile-time and runtime can be overcome with the help of a dispatcher
table -- which leads to the secondary problem to handle the diverse
tuple elements with a common, generic functor. Such a functor can be
constructed, if and only if those element types are ''reconcilable''

The STDLIB provides two metafunctions, `std::common_type` and
`std::common_refernce`, which however pose some challenges for the
task at hand, since they include additional processing. In the end,
a custom version of the ''basic type reconciliation'' was implemented
and tested, and then used as foundation to build a dispatcher table
for runtime-indexed access and iteration over tuples.

As an aside, several deeply hidden bugs in our library code were resolved,
and the tuple-helpers, tuple string rendering and associated utilities
were regrouped and modernised.

As result of this research work, the following components are provided:
- meta/common-result
- meta/fun-trampoline
- meta/tuple-index-adaptor
2026-04-07 06:32:23 +02:00
a835a796b2 Library: investigate further ramifications and clean-up Itertools
The detailed analysis of corner cases indicated a lot of hidden dangers
when stretching the `IterExplorer` design beyond its limits.

By deliberate choice, this design was kept open so that advanced cohesive
implementation structures can be built. It is even possible ''and tolerated''
to rely on ''references'' to some degree -- assuming however that the
referred memory location remains stable.

As it turned out, these basic assumptions can be broken by a combination
of read-ahead processing (as is necessary for grouping and filtering),
together with adaptor objects embedded as value, especially when
the resulting pipeline object is then moved or copied during evaluation.

While my general attitude towards such extremely clever implementation
constructs is "don't shoot yourself into your foot unless you need to" --
it seems prudent to clean-up some crappy code from the first attempts
towards an iterator pipeline -- notably some of the »Itertools«.
2026-04-01 01:49:36 +02:00
40d3167d1a Library: integrate automatic adapters to flatten iterable sources
This expands the processing scheme developed thus far, so that
an arbitrary nested iterable can be handled, as long as it can be
adapted by the generic mechanisms provided by IterExplorer.

Notably there is now a type pattern match to distinguish various cases,
even spanning the ''rather esoteric'' possibility that an underlying
iterator produces STL collections by-value.

By examining these special cases, the limitations of the `IteratorExplorer`
design were highlighted, and a number of tricky bugs could be fixed.
2026-03-28 23:27:23 +01:00
d3407094be Library: prepare two wrapper-helpers to cover corner cases
Since the new `flatten()` operation was implemented in the `IterExplorer` framework,
some non-obvious corner cases must be considered; notably the source iterator
might yield something that is not by itself a Lumiera Iterator, yet could be
adapted by applying those generic mechanisms already in place to handle such cases;
however there is the special twist in the case at hand that we do not have to adapt
the ''source iterator'', yet rather the ''product'' of the source iterator —
a requirement that, once understood, can be easily adopted with
yet another iterator-decorator layered below.
2026-03-28 18:09:24 +01:00
00098dd815 Library: develop a flattening primitive for IterExplorer
This is a feature I wasn’t sure for a long time how best to tackle.
It’s worth noting that an initial attempt at `IterExplorer` was based
on the monad pattern, which turned out to be a mistake, since monads
are more of an anti-pattern, than being genuinely useful.

The actual use-case that made me reconsider such a feature it
to build an seamlessly chained sequence from several iterators.

It would be simple to develop a suitable utility as a stand-alone helper,
yet it seemed worth the effort to integrate this into the `IterExplorer`
ecosystem, due to the flexible automatic adaptation to iterable source
pipelines provided therein.

Going this route incurred some cost however, unveiling several defects
related to handling nested iterable types in the generic processing framework.
2026-03-27 23:32:55 +01:00
0326f9e85d Library: further clean-up of type definitions related to iterators
More documentation and occasional rearrangements made as an aside of
debugging issues around handling of Lumiera iterators vs. STL iterators...
2026-03-26 23:39:02 +01:00
f05402c04e Library: a stricter criterion for Lumiera iterators
On occasion of the recent improvements, I noticed that somewhere
in the past I had misunderstood the meaning of the typedefs in iterators:
 * `reference` is the central definition; this is what the iterator yields
 * `value_type` is secondary; this is the type you use to store results

So at times I defined only a `value_type`, wrongly assuming this to be
the primary definition, and all the other ones to be ephemeral.

Consequently the trait to detect a »Lumiera Forward Iterator« should be sharpened...

...which unveils a long-standing bug in our ''Duck Detector''
(it is not possible to define a pointer to a reference, causing
a check for the `reference` typedef erroneously to fail.
2026-03-26 19:08:54 +01:00