Commit graph

139 commits

Author SHA1 Message Date
a15951b036 WLink: implement connecting / reconnecting 2018-09-14 21:06:12 +02:00
0c29bd7c92 WLink: implement the basic tracking functionality 2018-09-14 21:06:12 +02:00
c47e3d0210 WLink: draft basic behaviour 2018-09-14 21:06:12 +02:00
e829a74edf NotificationDisplay: draft idea of managed link-to-widget
a smart-reference based on sigc::trackable
2018-09-14 21:06:12 +02:00
36abe4567e NotificationDisplay: define the actual controller behaviour to be implemented
this is specification work; for now the stubs are marked UNIMPLEMENTED
2018-09-14 21:06:12 +02:00
12244afc90 NotificationDisplay: fill in some default implementation for the controller 2018-09-14 21:06:12 +02:00
06b3c382f3 DemoGuiRoundtrip: expand on that idea (#1099) and start analysis how to create that UI component
The goal is to build a (in itself completely meaningless) ping-pong interaction
between the UI and Proc-Layer, for the purpose of driving the integration ahead.

The immediate challenge is how to create and place an apropriate "GuiComponentView",
i.e. a Tangible, which is connected to the UI-Bus with an predictable EntryID.
And the problem is to get that settled right now, without building the envisioned
generic framework for View allocation in the UI. When this is achieved,
it should be a rather small step to actually send those notifications over
the UI-Bus, which is basically implemented and ready by now.
2018-09-14 21:06:12 +02:00
8097485dbf ViewSpec: integrate the simple View access case (Unit test PASS)
This finishes the first round of design drafts in this area.
Right now it seems difficult to get any further, since most of
the actual view creation and management in the UI is not yet coded.
2018-06-15 18:02:08 +02:00
800fc5915a ViewSpec: recast the ElementAccess API to work around the design problem
...it is not really solved, rather postponed.
But who knows. Maybe it's already good enough...
2018-06-15 16:42:51 +02:00
2e8bc9227a ViewSpec: analysis of design alternatives
looks like I'm trapped with the choice between a convoluted API design
and an braindead and inefficient implementation. I am leaning towards the latter
2018-06-15 01:51:10 +02:00
f55a8f606b ...one month later: pick up after the LAC.18 Berlin
...happened to be completely absorbed by the preparations
for my workshop about Yoshimi and musical presets
2018-06-14 17:02:34 +02:00
f1ea503cfa ViewSpec: singleton factory to organise the actual ViewSpec DSL tokens
it seems apropriate to move the base definition of gui::idi::Descriptor<VIEW>
into view-spec-dsl.hpp and only retain the actual DSL definitions in id-scheme.hpp
2018-05-06 01:45:38 +02:00
4071a58454 ElementAccess: fix first unit test case
ouch, the typedef Base /is/ already a pointer...
2018-04-14 01:59:41 +02:00
bf9fcc3b2e ElementAccess: make the metaprogramming helper part of lib::Variant
...since such a metafunction makes sense, generally.
Get me the first of the possible variant types, which fulfils predicate _P_
2018-04-13 04:19:50 +02:00
22f50b1b00 ElementAccess: streamline error cases
My understanding is that in the standard use case, we precisely know what to expect
and just go ahead and perform the conversion. Thus it is pointless to introduce
fine grained distinctions. When the access fails, this always indicates some broken
application logic, and just raises an error.
2018-04-13 03:29:08 +02:00
ac4f0bc6db ElementAccess: possibly working solution based on lib::variant
With this solution, somewhere deep down within the implementation
the knowledge about the actual result type would be encoded into
the embedded VTable within a lib::variant. At interface level,
ther will be a double dispatch based on that result type
and the desired result type, leading either to a successful
access or an error response.
2018-04-13 02:39:46 +02:00
35ea547fd1 ElementAccess: (WIP) another unsuccessful attempt
Problem is, we can not even compile the conversion in the "other branch".
Thus we need to find some way to pick the suitable branch at compile time.

Quite similar to the solution found for binding Rec<GenNode> onto a typed Tuple
2018-04-09 02:19:54 +02:00
91b83f5ede ElementAccess: (WIP) unsuccessful attempt to solve the typing problem
the intention was to return disparate result types, just depending on the
actual position in the UI-Coordinates. The client knows what to expect
2018-04-09 01:14:12 +02:00
c245098d45 ElementAccess: (WIP) first draft for internal accessor function
...but can not work this way.
Since void* has not RTTI, no secure access with downcast is possible
2018-04-09 00:51:24 +02:00
09359cf92a ElementAccess: initial brainstorming about the interface mechanics 2018-04-07 02:28:29 +02:00
dc97ab5546 ElementAccess: consider helper to encapsulte access to actual GTK structures (#1134) 2018-04-07 01:00:25 +02:00
685a9b84ee Library: replace boost::noncopyable by our own library solution
Benefits
 - get rid of yet another pervasive Boost dependency
 - define additional more fine grained policies (move only, clonable)
2018-03-24 05:35:13 +01:00
9b285a95c0 UI-Integration: plan the next steps to drive this topic ahead (#1099, #1098)
- concept for a first preliminary implementation of dispatch into the UI thread
 - define an integration effort to build a complete working communication chain
2017-08-05 17:36:32 +02:00
1ed4bd2c4c UI-top-level: the former Application Object (GtkLumiera) is obsoleted now
All the backbone functionality has been factored out into dedicated facilities
2017-05-19 16:57:16 +02:00
1ccf54fa41 CmdAccess: draft some further command invocations
...which opens more questions than it solves at the moment.
Especially note #1096, the question how to refer to object-IDs
Maybe we need to enable sending EntryIDs via GenNode?

Anyway, the magic spell is broken now: we have a way how to
establish commands and how to issue them from the UI, with full integration
of UI-Bus, layer separation facade, instance management and ProcDispatcher

Looks like a stepping stone
2017-04-17 23:16:57 +02:00
82d66cef73 CmdAccess: discard the InvocationTrail concept
after extended analysis, it turned out to be a "placeholder concept"
and introduces an indirection, which can be removed altogether

- simple command invocation happens at gui::model::Tangible
- it is based on the command (definition) ID
- instance management happens automatically and transparently
- the extended case of context-bound commands will be treated later,
  and is entirely self-contained
2017-04-17 18:21:52 +02:00
8c7ac997de CmdAccess: replace existing usages of InvocationTrail 2017-04-17 16:57:09 +02:00
5f6854621e Command-Cycle: remove the separate 'bang!' message
as it turns out, we can always trigger commands right away,
the moment all arguments are known. Thus it is sufficient to
send a single argument binding message, which allows us to
get rid of a lot or ugly complexities (payload visitor).
2017-04-14 23:45:35 +02:00
9c21164ae6 Doxygen Fixes (#1062)
This changeset fixes a huge pile of problems, as indicated in the
error log of the Doxygen run after merging all the recent Doxygen improvements

unfortunately, auto-linking does still not work at various places.
There is no clear indication what might be the problem.
Possibly the rather unstable Sqlite support in this Doxygen version
is the cause. Anyway, needs to be investigated further.
2017-04-02 04:22:51 +02:00
05aaa74422 MERGE Doxygen clean-up done during the last months 2017-04-01 23:59:00 +02:00
4784605771 move a using clause down 2017-02-19 03:17:08 +01:00
0bdc4e1bb4 QA: mark all wildcard includes in the GUI code (#1071)
as a rule, one should not rely on "using namespace xyz",
since this makes organisation of minimal header includes near impossible.
You end up with mass includes in some "top level" headers, resulting
in painfully slow compilation turnaround times.

In exceptional cases, using namespace foo might be adequate though
2017-01-27 22:47:01 +01:00
86d6e11505 demote the WindowManager to be a petty window list (#1964)
the only adequate thing you can do with managers is to demote them.
2017-01-27 20:48:01 +01:00
a6fb10b9e0 clean-up the WindowManager source (#1064)
in one of the preceding refactorings, I've extracted most of the
functionality from WindowManager, to make it more focussed
2017-01-27 20:22:52 +01:00
06a61773fa Nexus/CoreService: consider handling of bus connections.
Now I've realised that there are two degrees of connectedness.
It is very much possible to have a "free standing" BusTerm, which
only allows to send uplink messages. In fact, this is how CoreService
is implemented, and probably it should also the way how to connect
the GuiNotification service...
2017-01-20 01:54:49 +01:00
cfbbb750f8 considerations regarding the integration of commmand invocations (#1046)
not quite sure how to get the design straight.
Also a bit concerned because we'll get this much indirections;
the approach to send invocations via the UI-Bus needs to prove its viability
2017-01-09 01:22:43 +01:00
1a4b6545a0 maximum munch
...feels like X-mas
2016-12-23 04:23:03 +01:00
9b8fae1a9b (re)consider the problem how to deal with mandatory/optional object fields
this is a tricky problem and a tough decision.
After quite some pondering I choose to enforce mandatory fields
through the ctor, and not to allow myself cheating my way around it
2016-12-03 19:37:52 +01:00
f995dd51e2 define creation and control structure of TimelineWidget 2016-12-03 05:42:34 +01:00
b258bc9275 Doxygen: fill in missing file level headlines for the GUI 2016-11-06 14:19:14 +01:00
6339a288dd Doxygen: insert actual filename into those automatically added file comments
HOWTO
for F in $(find src -type f \( -name '*.cpp' -or -name '*.hpp' \)  -exec egrep -q '§§§' {} \; -print);
    do D=$(basename $F);
       sed -r -e"s/§§§/$D/" $F ;
done
2016-11-03 18:22:31 +01:00
48e9b7594a Doxygen: identify all files lacking a @file comment
reason is, only files with a @file comment will be processed
with further documentation commands. For this reason, our Doxygen
documentation is lacking a lot of entries.

HOWTO:
find src -type f \( -name '*.cpp' -or -name '*.hpp' \) -not -exec egrep -q '\*.+@file' {} \; -print -exec sed -i -r -e'\_\*/_,$ { 1,+0 a\
\
\
/** @file §§§\
 ** TODO §§§\
 */
}' {} \;
2016-11-03 18:20:10 +01:00
2d8a595038 Finish AbstractTangible_test and the basic UI-Element protocol
closes #975 and #992
2016-10-04 03:50:44 +02:00
ffcfa7afd4 WIP: draft a concrete TreeMutator binding for MockElm
...this is the first attempt to integrate the Diff-Framework into (mock) UI code.
Right now there is a conceptual problem with the representation of attributes;
I tend to reject idea of binding to an "attribute map"
2016-10-03 01:59:47 +02:00
c8ad698ac4 MutationMessage: limit to treating of gui::model::Tangible
the generic typing to DiffMutatble does not make much sense,
since the desired implementation within gui::ctrl::Nexus
is bound to work on Tangibles only, since that is what
the UI-Bus stores in the routing table
2016-10-02 23:51:45 +02:00
d2e4f826ed UI-Bus/mutation: expand on draft for mutation message 2016-10-01 23:09:08 +02:00
6c3024adcd UI-Bus/mutation: search for ways how to integrate Diff processing 2016-09-30 18:13:04 +02:00
18b6a388a0 implement state reset handlers / mock handlers 2016-02-14 03:42:10 +01:00
4da75dd4d3 bus protocol change: special handling for reset state marks
- suppres sending redundant stat mark messages from MockElm
- emit a "reset" state mark when an actual reset happens
- let the PresentationStateManager discard recorded special state
  when receiving a "reset" mark for a given element
2016-02-13 23:48:34 +01:00
26d0f50e47 state mark handling within the base element: unit test PASS
...and I made the decision *not* to consider any kind of
generic properties for now. YAGNI.

UI coding is notorious spaghetti code.
No point in fighting that, it is just the way it is,
because somewhere you're bound to get concrete, hands-on.
2016-02-13 22:55:58 +01:00