- use boost::lockfree to implement the in-queue with new allocations
- use a std::list with an internal administrative record
- automatically ingest the in-queue prior to accessing the pool
After several fruitless attempts, I have decided now
to settle for self-contained ''memory pool'' component,
that can be operated **thread-locally** and employs a
**lock-free** message queue for the allotment of memory.
Seemingly the question of how this relates to `BufferMetadata`
must remain unresolved for the time being, until the entire
buffer memory subsystem is available for empirical investigation.
As staring point, it is clear that the `BufferStore` side of the
implementation will rely on a similar structure with a thread-local
base service — which in this case will have to maintain a small pool
of recently used buffer allocations...
...which happens when a buffer type is referred for the first time
from within a new worker thread, while it is already stored in the
global registry; the full key-chain is down-synced then.
...using the first usage situation as guideline,
and verify proper operation through unit-test
- the LocalBufferStage gets a set of thread-local BufferMetadata
- furthermore, it accesses the central hub via dependency-injection
- after each type registration ''from a worker thread'' data is published
As an asside: ensure most metadata registration can ''move'' the TypeHandler
This test setup defines one of the problematic situations
where a synchronisation is necessary.
__TODO__: actually add locking and that synchronisation to LocalBufferStage
What I am building step by step right now is the first draft
of a production-grade render buffer management scheme.
For this I need suitable implementations of `BufferStag` (and `BufferStore`)
These will include a `LocalSlice` to hold thread-local »satelitte services«,
which in turn need a connection to some central coordination hub.
The thread-local instances can access the hub via our `lib::Depend` (I have just
verified that this works as intended, with on-demand creation of the
central instance on first access from some thread. This is important,
since very likely we need to install a dedicated and speficically wired
service instance, which must happen prior to first dependency-request
via `lib::Depend`. And since the worker-threads are created by the Engine,
we get ample opportunity to do so before starting those threads.
Included in this changeset is a first rough draft of the central registry
`EngineBufferMetadata` — I have modelled it analogous to the `SimpleBufferStateRegistry`,
which is the test-level implementation of the `BufferStage` API.
However, we do not want to expose direct buffer allocation operations
on the central hub, and thus I have left out the respecive parts of the API.
Furthermore, I have added an `abandon()` operation, without there beeing
a need for such an operation right now. But since this operation is tricky
and potentially dangerous, I prefer implementing it the correct way,
since I have a clear understanding what this entails at the moment.
The recursive synchronisation up the parent-chain can in most cases be skipped,
by relying on the fact that inconsistent data is never stored in the BufferMetadata
table. If thus an entry is locally present and matches the entry from the
other side, then it can be concluded that its parent must also be already in sync.
Since the intention is to run several thread-local instances of `BufferMetadata`
in a concurrent setup, we need a way to publish and exchange chains of
registered type-keys and metadata entries.
The first step is to develop a mechanic for data exchange,
and to define the rules when such synchronisation is (not) allowed.
During the last days, I started with analysis to find a way
to operate the `BufferProvider`, as implemented thus far,
within a massively concurrent environment.
Since I intend to create thread-local caches,
the initialisation of the `BufferMetadata` store must be static.
It turns out that the root-ID, which acts like a mandator ID,
is only used at a single code path, when creating or accessing
an abstract type-Key. It is thus easy to extract and relocate
this distinguishing ID into the actual `BufferStage` implementation.
Looking through all my work notes, it seems that all the
problematic aspects are now solved in a satisfactory way.
* it is clear how to dependency-inject a `BufferProvider`
* the internals of the `BufferProvider` front-End have been restructured
* there are now two ''pillars'' of the implementation: `BufferStage` and `BufferStore`
* both can be subclassed independently
* `BufferProviderSetup` exposes a proxying-mechanism (used for `DiagnosticBufferProvider`)
* the `BufferMetadata` have been reviewed and some minor details were rectified
* after a re-Design of `OutputSlot`, `BuffHandle` can now be used as unified front-End
* both `DiagnosticBufferProvider` and `DiagnosticOutputSlot` have been rewritten
* they are now independent, self-contained specialisations, layered on top
Overall, what might seem like a detour, was an important step towards
well-balanced structures and a better understanding of the Render Engine.
...which still looks like a nasty task
* the good part is, we have a working `BufferProxyAdaptor` now
* yet this setup does not seem to fit into the `OutputSlot::AllocState`
As an aside, several test definitions need to be relocated to the Vault,
since the whole compound around `BufferProvider` migrated down
This is a nasty new requirement, discovered as an aside while looking
into ways to resolve the ''crucial mismatch'' between the `OutputSlot`
and `BufferProvider`, using the proxy-implementation of `BufferProvider`
(thereby expanding on the recent draft with the `BufferProxyAdaptor`)
The point is, if the BufferMetadata will be used beyond the internal coordination
within BufferProvider, then it will be used as part of actual buffer storage.
And this implies that the actual size of the allocation may differ (be greater)
than the nominally required size (since we'll very likely employ some kind
of memory tiling, for reasons of performance).
This leads again to an analysis of `BufferMetadata` usage,
with the conclusion to add the actual storage size directly into the API,
but treat it as an ''extra'' and not integrated into the ''buffer type''
Phew ... quite complex alltogether
This might have seemed like a good idea, adding an additional ''consistency check''...
However — we ''do have'' a generic check, insofar `BufferMetadata` is a **state engine**.
As long as we're able to prevent, reliably, that the same buffer address
ends up being classified as a different buffer type, this should be enough
to prevent double-use of any buffer (letting aside that `BufferProvider` is
backed by an implementing memory allocator, which in itself should prevent
any double-use.
Removing this feature resolves some ambiguity in the overall design,
and allows to turn `BufferMetadata::lock(type, address)` into a private
implementation function.
In the old code, there were some external access paths directly entering
into that implementation function, which caused a lot of confusion (at least for me...)
This refacotring prepares for the planned changes in `OutputSlot`
* introduce a new compound parameter (tuple) BufferAlloc
* wire this through all calls involved with storage handling
__Background__:
* `BufferMetadata` deemed important for the implementation of buffer storage
* ''new requirement detected'': must be able to handle an actual storage block
that is ''larger'' than the requested buffer size (⟼ tiling)
* need compact and uniform info, also for the `BufferProxyAdaptor` callbacks
The old implementation of `DiagnosticOutputSlot` is now disabled
and will be re-written from scratch, and no longer tangled to `BufferProvider`
- `OutputManager` remains in Steam-Layer for now
- the `Timings` and `OutputSlot` are now a self-contained
building upon all the preparations done during the last days,
the compound of code connected to the `BufferProvide` can now
be migrated down into the vault:
- `BuffHandle`
- `BufferProvider`
- `BufferMetadata`
- `BufferProviderSetup`
- the simple standard implementations
- `DiagnosticBufferProvider`
- all directly related unit tests
This is something I wanted to clean-up since a very long time indeed,
but always postponed it, since it requires a lot of nasty clean-up and disentangling....
Several parts had been stashed away into `src/lib/test`, which are not really related:
* the testrunner and testsuite builder
* generic helper utilities
* specialised test-support facilities, e.g. the EventLog
This changeset introduces a new top-level test folder and a namespace `::test`
Code from this folder is linked into a shared library `libtestsupport.so`,
which resides in the linkage hierarchy between »Vessel« and »Vault«,
yet is no longer part of the Lumiera application and only linked into the test-suite.
* Lumiera source code always was copyrighted by individual contributors
* there is no entity "Lumiera.org" which holds any copyrights
* Lumiera source code is provided under the GPL Version 2+
== Explanations ==
Lumiera as a whole is distributed under Copyleft, GNU General Public License Version 2 or above.
For this to become legally effective, the ''File COPYING in the root directory is sufficient.''
The licensing header in each file is not strictly necessary, yet considered good practice;
attaching a licence notice increases the likeliness that this information is retained
in case someone extracts individual code files. However, it is not by the presence of some
text, that legally binding licensing terms become effective; rather the fact matters that a
given piece of code was provably copyrighted and published under a license. Even reformatting
the code, renaming some variables or deleting parts of the code will not alter this legal
situation, but rather creates a derivative work, which is likewise covered by the GPL!
The most relevant information in the file header is the notice regarding the
time of the first individual copyright claim. By virtue of this initial copyright,
the first author is entitled to choose the terms of licensing. All further
modifications are permitted and covered by the License. The specific wording
or format of the copyright header is not legally relevant, as long as the
intention to publish under the GPL remains clear. The extended wording was
based on a recommendation by the FSF. It can be shortened, because the full terms
of the license are provided alongside the distribution, in the file COPYING.
After augmenting our `lib/random.hpp` abstraction framework to add the necessary flexibility,
a common seeding scheme was ''built into the Test-Runner.''
* all tests relying on some kind of randomness should invoke `seedRand()`
* this draws a seed from the `entropyGen` — which is also documented in the log
* individual tests can now be launched with `--seed` to force a dedicated seed
* moreover, tests should build a coherent structure of linked generators,
especially when running concurrently. The existing tests were adapted accordingly
All usages of `rand()` in the code base were investigated and replaced
by suitable calls to our abstraction framework; the code base is thus
isolated from the actual implementation, simplifying further adaptation.
* most usages are drop-in replacements
* occasionally the other convenience functions can be used
* verify call-paths from core code to identify usages
* ensure reseeding for all tests involving some kind of randomness...
__Note__: some tests were not yet converted,
since their usage of randomness is actually not thread-safe.
This problem existed previously, since also `rand()` is not thread safe,
albeit in most cases it is possible to ignore this problem, as
''garbled internal state'' is also somehow „random“
...with the preceding IterableDecorator refactoring,
the navigation and access to the storage extents can now be
organised into a clear progression
Allocator::iterator -> EpochIter -> Epoch&
Convenience management and support functions can then be
pushed down into Epoch, while iteration control can be done
high-level in BlockFlow, based on the helpers in Epoch
..this is the most simple case, where no Epochs are opened yet
..add diagnostics to inspect alloc count and deadlines
..add accessors for the first/last underlying Extent
Library: add "obvious" utility to the IterExplorer, allowing to
materialise all contents of the Pipeline into a container
...use this to take a snapshot of all currently active Extent addresses
- use a checksum to prove that ctor / dtor of "content" is not invoked
- let the usage of active extents "wrap around" so that the mem block is re-used
- verify that the same data is still there
The low-level allocator is basically implemented now,
but we still need to check thoroughly that the tricky
wrap-around and expansion logic behaves sane...
(see #1311)
Iteration should just yield an Reference to an Extent,
thereby hiding all details of the actual raw storage (char[]).
This can be achieved by usind a wrapper type around a pointer
into the managing vector; from this pointer we may convert
into a vector::iterator with the trick described here
https://stackoverflow.com/a/37101607/444796
Furthermore, continued planning of the Activity-Language,
basically clarified the complete usage scenario for now;
seems all implementable right away without further difficulties
using a simple yet performant data structure.
Not clear yet if this approach is sustainable
- assuming that no value initialisation happens for POD payload
- performance trade-off growth when in wrapped-state vs using a list