Introduced as remedy for a long standing sloppiness:
Using a `char[]` together with `reinterpret_cast` in storage management helpers
bears danger of placing objects with wrong alignment; moreover, there are increasing
risks that modern code optimisers miss the ''backdoor access'' and might apply too
aggressive rewritings.
With C++17, there is a standard conformant way to express such a usage scheme.
* `lib::UninitialisedStorage` can now be used in a situation (e.g. as in `ExtentFamily`)
where a complete block of storage is allocated once and then subsequently used
to plant objects one by one
* moreover, I went over the code base and adapted the most relevant usages of
''placement-new into buffer'' to also include the `std::launder()` marker
...which uncovers further deeply nested problems,
especially when referring to non-copyable types.
Thus need to construct a common type that can be used
both to refer to the source elements and the expanded elements,
and use this common type as result type and also attempt to
produce better diagnostic messages on type mismatch....
- replace remaining usages of typeid(T).name()
- add another type simplification to handle the STL map allocator
- clean-up usage in lib/format-string
- complete the unit tests
- fix some more bugs
over time, we got quite a jungle with all those
shome-me-the-type-of helper functions.
Reduced and unified all those into
- typeString : a human readable, slightly simplified full type
- typeSymbol : a single word identifier, extracted lexically from the type
note: this changeset causes a lot of tests to break,
since we're using unmangeled type-IDs pretty much everywhere now.
Beore fixing those, I'll have to implement a better simplification
scheme for the "human readable" type names....
our front-end for boost::format, the class lib::_Fmt
was lacking an reliable specialisation for long and ulong.
This is due to the notorious problem of these types being
of platform dependant size. As a fix, we're speclialising
explicitly for int16_t, int32_t and int64_t and avoid the
common names 'short', 'int' and 'long' alltogether.
And especially for non-64bit-platform (NONPORTABLE)
we add an explicit specialisation for long
some basic types are passed on directly;
for those, we use explicit specialisations
in the implementation file, and a traits template
to mark those cases in the header.
custom types with custom string conversion will
be converted to string; everything else
just becomes a type id