/* Dispatcher - translating calculation streams into frame jobs Copyright (C) Lumiera.org 2011, Hermann Vosseler This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * *****************************************************/ #include "proc/engine/dispatcher.hpp" //#include "lib/frameid.hpp" //#include "proc/state.hpp" namespace proc { namespace engine { Dispatcher::~Dispatcher() { } // emit VTables and Typeinfo here.... FrameSequencer::~FrameSequencer() { } /** */ Dispatcher::JobBuilder Dispatcher::onCalcStream (ModelPort modelPort, uint channel) { JobBuilder builder = {this, modelPort,channel}; return builder; } /** */ FrameCoord Dispatcher::JobBuilder::relativeFrameLocation (TimeAnchor& refPoint, FrameCnt frameOffset) { FrameCoord frame; frame.absoluteNominalTime = refPoint; frame.absoluteFrameNumber = refPoint.getStartFrame(); frame.absoluteRealDeadline = refPoint.establishDeadlineFor (frameOffset); frame.modelPort = this->modelPort_; frame.channelNr = this->channel_; ENSURE (frame.isDefined()); return dispatcher_->locateRelative (frame, frameOffset); } }} // namespace engine