/* DispatchTable - implementation of frame job creation Copyright (C) Lumiera.org 2012, Hermann Vosseler This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * *****************************************************/ #include "proc/engine/dispatch-table.hpp" //#include "lib/frameid.hpp" //#include "proc/state.hpp" namespace proc { namespace engine { /** */ FrameCoord DispatchTable::locateRelative (FrameCoord const&, FrameCnt frameOffset) { UNIMPLEMENTED ("real implementation of the core dispatch operation"); } bool DispatchTable::isEndOfChunk (FrameCnt, ModelPort port) { UNIMPLEMENTED ("determine when to finish a planning chunk"); } JobTicket& DispatchTable::accessJobTicket (ModelPort, TimeValue nominalTime) { UNIMPLEMENTED ("hook into the real implementation of the model backbone / segmentation"); } }} // namespace engine