/* MObject - Key Abstraction: A Media Object in the Session Copyright (C) Lumiera.org 2008, Hermann Vosseler This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * *****************************************************/ /** @file mobject.cpp ** Top level implementation functions globally relevant to the session model */ #include "steam/mobject/mobject.hpp" #include "steam/mobject/session/mobjectfactory.hpp" #include "lib/time/timevalue.hpp" #include "lib/util.hpp" using lib::time::Time; using util::isnil; namespace proc { namespace mobject { /** Storage for the (single, static) MObject factory object. */ session::MObjectFactory MObject::create; MObject::MObject() : length_(Time::ZERO) , shortID_() { } MObject::~MObject() { }; string const& MObject::shortID() const { if (isnil (shortID_)) shortID_ = initShortID(); return shortID_; } }} // namespace mobject