/* DummyImageGenerator - creating test output frames for simulated playback Copyright (C) Lumiera.org 2009, Joel Holdsworth , Hermann Vosseler This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * *****************************************************/ #include "proc/engine/worker/dummy-image-generator.hpp" namespace proc { namespace node { namespace { // implementation details typedef unsigned char byte; inline int clamp (const int &val, const int &maxval, const int &minval) { if(val > maxval) return maxval; if(val < minval) return minval; return val; } inline void rgb_to_yuv (int r, int g, int b, byte &y, byte &u, byte &v) { // This code isn't great, but it does the job y = (byte)clamp((299 * r + 587 * g + 114 * b) / 1000, 235, 16); v = (byte)clamp((500 * r - 419 * g - 81 * b) / 1000 + 127, 255, 0); u = (byte)clamp((-169 * r - 331 * g + 500 * b) / 1000 + 127, 255, 0); } void rgb_buffer_to_yuy2 (unsigned char *in, unsigned char *out) { for (uint i = 0; i < 320*240*2; i+=4) { byte y0, u0, v0; const byte r0 = *(in++); const byte g0 = *(in++); const byte b0 = *(in++); rgb_to_yuv(r0, g0, b0, y0, u0, v0); byte y1, u1, v1; const byte r1 = *(in++); const byte g1 = *(in++); const byte b1 = *(in++); rgb_to_yuv(r1, g1, b1, y1, u1, v1); out[i] = y0; out[i + 1] = u0; out[i + 2] = y1; out[i + 3] = v0; } } } // (End) implementation details DummyImageGenerator::DummyImageGenerator(uint fps) : current_(0) , frame_(0) , fps_(fps) { } LumieraDisplayFrame DummyImageGenerator::next() { ++frame_; if(frame_ > 2 * fps_) frame_ = 0; if(frame_ < 1 * fps_) { // create random snow... for(int i = 0; i < 320*240*3; i+=3) { byte value ( rand() ); buf_[i] = value; buf_[i+1] = value; buf_[i+2] = value; } } else { // create a colour strip pattern typedef unsigned char Row[320 * 3]; unsigned char * row = buf_; // create a colour strip pattern in the first row... for(int x = 0; x < 320; ++x) { byte &r = row[x*3]; byte &g = row[x*3+1]; byte &b = row[x*3+2]; if (x < 1*320/7) r = 0xC0, g = 0xC0, b = 0xC0; else if(x < 2*320/7) r = 0xC0, g = 0xC0, b = 0x00; else if(x < 3*320/7) r = 0x00, g = 0xC0, b = 0xC0; else if(x < 4*320/7) r = 0x00, g = 0xC0, b = 0x00; else if(x < 5*320/7) r = 0xC0, g = 0x00, b = 0xC0; else if(x < 6*320/7) r = 0xC0, g = 0x00, b = 0x00; else r = 0x00, g = 0x00, b = 0xC0; } // fill remaining rows of the frame with the same pattern for(int y = 1; y < 240; ++y) memcpy(buf_ + y*sizeof(Row), row, sizeof(Row)); } // select output buffer to return LumieraDisplayFrame outBuff; if (!current_) { outBuff = outFrame_A_; current_= 1; } else { outBuff = outFrame_B_; current_= 0; } rgb_buffer_to_yuy2(buf_, outBuff); return outBuff; } LumieraDisplayFrame DummyImageGenerator::current() { if (!current_) return outFrame_A_; else return outFrame_B_; } }} // namespace proc::node