/* COMMAND-DISPATCH.hpp - Interface to enqueue and dispatch command messages Copyright (C) Lumiera.org 2016, Hermann Vosseler This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ /** @file command-dispatch.hpp ** Interface to abstract the SteamDispatcher's ability to handle command messages. ** ** @see steam-dispatcher.hpp ** @see session-command-service.hpp ** @see DispatcherLoop ** */ #ifndef STEAM_CONTROL_COMMAND_DISPATCH_H #define STEAM_CONTROL_COMMAND_DISPATCH_H #include "steam/control/command.hpp" namespace steam { namespace control { /** * Interface of a service to perform Commands on the session. * Commands committed here need to be ready for actual invocation * on the _current session._ They will be sent through a queue * to be performed one by one. */ class CommandDispatch { public: virtual ~CommandDispatch() { } ///< this is an interface virtual void clear() =0; /////TODO do we actually need that operation? virtual void enqueue (Command&&) =0; }; }} // namespace steam::control #endif /*STEAM_CONTROL_COMMAND_DISPATCH_H*/