lumiera_documentation/tests/steam/asset/testclipasset.hpp
Ichthyostega 3caa5cfb03 Tests: reorganise test folders
This resolves a long-standing issue:
we could not use proper include paths for test-helper code that was defined alongside the tests.

Since some test-helper code must now be relocated into the »Vault«-Layer,
I took the opportunity to finally resolve this annoyance. The solution is two-fold
 * introduce a dedicated test-support library
 * remove the quirks that were necessary to support some plain-C tests
Together, this allows to raise the include-directory by one level,
and then to adjust all folder names so that they match the namespace
2026-03-07 00:56:19 +01:00

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/*
TESTCLIPASSET.hpp - test Media-Asset (clip) for checking Assets and MObjects
Copyright (C)
2008, Hermann Vosseler <Ichthyostega@web.de>
  **Lumiera** is free software; you can redistribute it and/or modify it
  under the terms of the GNU General Public License as published by the
  Free Software Foundation; either version 2 of the License, or (at your
  option) any later version. See the file COPYING for further details.
*/
/** @file testclipasset.hpp
** A placeholder Clip asset to support unit testing
*/
#ifndef ASSET_TESTCLIPASSET_H
#define ASSET_TESTCLIPASSET_H
#include "test/run.hpp"
//#include "lib/util.hpp"
using std::string;
namespace steam {
namespace asset{
/**
* An asset::Media instance Test Clip for checking
* various Asset operations and for creating
* dependent Clip-MObjects.
*
*/
class TestClipAsset
{
public:
};
}} // namespace steam::asset
#endif