This resolves a long-standing issue: we could not use proper include paths for test-helper code that was defined alongside the tests. Since some test-helper code must now be relocated into the »Vault«-Layer, I took the opportunity to finally resolve this annoyance. The solution is two-fold * introduce a dedicated test-support library * remove the quirks that were necessary to support some plain-C tests Together, this allows to raise the include-directory by one level, and then to adjust all folder names so that they match the namespace
48 lines
970 B
C++
48 lines
970 B
C++
/*
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TESTCLIPASSET.hpp - test Media-Asset (clip) for checking Assets and MObjects
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Copyright (C)
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2008, Hermann Vosseler <Ichthyostega@web.de>
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**Lumiera** is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation; either version 2 of the License, or (at your
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option) any later version. See the file COPYING for further details.
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*/
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/** @file testclipasset.hpp
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** A placeholder Clip asset to support unit testing
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*/
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#ifndef ASSET_TESTCLIPASSET_H
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#define ASSET_TESTCLIPASSET_H
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#include "test/run.hpp"
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//#include "lib/util.hpp"
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using std::string;
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namespace steam {
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namespace asset{
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/**
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* An asset::Media instance Test Clip for checking
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* various Asset operations and for creating
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* dependent Clip-MObjects.
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*
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*/
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class TestClipAsset
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{
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public:
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};
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}} // namespace steam::asset
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#endif
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