This resolves a long-standing issue: we could not use proper include paths for test-helper code that was defined alongside the tests. Since some test-helper code must now be relocated into the »Vault«-Layer, I took the opportunity to finally resolve this annoyance. The solution is two-fold * introduce a dedicated test-support library * remove the quirks that were necessary to support some plain-C tests Together, this allows to raise the include-directory by one level, and then to adjust all folder names so that they match the namespace
68 lines
1.7 KiB
C++
68 lines
1.7 KiB
C++
/*
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TESTSESSION1.hpp - complete session configuration used for various tests
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Copyright (C)
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2008, Hermann Vosseler <Ichthyostega@web.de>
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**Lumiera** is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation; either version 2 of the License, or (at your
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option) any later version. See the file COPYING for further details.
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*/
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/** @file testsession1.hpp
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** Dummy session content prepared for unit test
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** @todo this is an idea from the early stages of the project and was never really implemented.
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** But it still seems like a good idea (as of 2016), while likely the implementation will be
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** completely different, based on JSON to be injected via the diff system
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*/
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#ifndef MOBJECT_SESSION_TESTSESSION1_H
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#define MOBJECT_SESSION_TESTSESSION1_H
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#include "steam/mobject/session.hpp"
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#include "lib/error.hpp"
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//#include "lib/util.hpp"
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//#include <string>
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//using std::string;
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namespace steam {
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namespace mobject {
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namespace session {
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/**
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* Create a Test Session configuration usable for various Tests.
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* This Session holds two Clips and corresponds to "Example1"
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* in the UML design. All changes are done to the (global)
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* current session.
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*/
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inline void
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buildTestsession1 ()
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{
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UNIMPLEMENTED ("Test-Session 1");
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};
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/**
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* Analyse the current (global) Session to verify the
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* configuration of "Test-Session 1"
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*/
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inline bool
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checkTestsession1 ()
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{
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UNIMPLEMENTED ("Test-Session 1");
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return false;
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};
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const string SESSION1_CLIP("TODO: some sensible way to refer to a clip");
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}}} // namespace steam::mobject::session
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#endif
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