Notably some links on the **Gnome documentation** pages are problematic, since there was seemingly an infrastructure change -- which unfortunately leads to loosing several deep-links into the GTK-3 related documentation and tutorials. While the differences to GTK-4 are often rather minimal, I would still prefer to link to those documentation pages used as reference at implementation time of our related library and GUI functionality. In several cases I have thus looked up the old URLs at Archive.org
205 lines
6.2 KiB
C++
205 lines
6.2 KiB
C++
/*
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UTIL-QUANT.hpp - helper functions to deal with quantisation and comparison
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Copyright (C)
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2011, Hermann Vosseler <Ichthyostega@web.de>
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**Lumiera** is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation; either version 2 of the License, or (at your
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option) any later version. See the file COPYING for further details.
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*/
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/** @file util-quant.hpp
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** Utilities for quantisation (grid alignment) and comparisons.
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*/
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#ifndef LIB_UTIL_QUANT_H
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#define LIB_UTIL_QUANT_H
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#include <cstdlib>
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#include <climits>
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#include <cfloat>
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#include <cmath>
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namespace util {
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template<typename N>
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inline constexpr bool
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isPow2 (N n)
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{
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return n > 0 and !(n & (n-1));
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}; // at each power of 2, a new bit is set for the first time
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/** helper to treat int or long division uniformly */
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template<typename I>
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struct IDiv
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{
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I quot;
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I rem;
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IDiv (I num, I den)
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: quot(num/den)
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, rem(num - quot*den)
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{ }
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};
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template<>
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struct IDiv<int>
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: div_t
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{
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IDiv (int num, int den)
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: div_t(div (num,den))
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{ }
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};
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template<>
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struct IDiv<long>
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: ldiv_t
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{
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IDiv (long num, long den)
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: ldiv_t(ldiv (num,den))
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{ }
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};
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template<>
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struct IDiv<llong>
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: lldiv_t
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{
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IDiv (llong num, llong den)
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: lldiv_t(lldiv (num,den))
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{ }
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};
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template<typename I>
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inline IDiv<I>
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iDiv (I num, I den) ///< support type inference and auto typing...
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{
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return IDiv<I>{num,den};
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}
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/** floor function for integer arithmetics.
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* Unlike the built-in integer division, this function
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* always rounds towards the _next smaller integer,_
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* even for negative numbers.
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* @warning floor on doubles performs way better
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* @see UtilFloordiv_test
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*/
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template<typename I>
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inline I
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floordiv (I num, I den)
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{
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if (0 < (num^den))
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return num/den;
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else
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{ // truncate similar to floor()
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IDiv<I> res(num,den);
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return (res.rem)? res.quot-1 // negative results truncated towards next smaller int
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: res.quot; //..unless the division result not truncated at all
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}
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}
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/** scale wrapping operation.
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* Quantises the numerator value into the scale given by the denominator.
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* Unlike the built-in integer division, this function always rounds towards
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* the _next smaller integer_ and also relates the remainder (=modulo) to
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* this next lower scale grid point.
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* @return quotient and remainder packed into a struct
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* @see UtilFloorwarp_test
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*/
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template<typename I>
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inline IDiv<I>
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floorwrap (I num, I den)
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{
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IDiv<I> res(num,den);
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if (0 > (num^den) and res.rem)
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{ // negative results
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// wrapped similar to floor()
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--res.quot;
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res.rem = den - (-res.rem);
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}
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return res;
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}
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/**
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* epsilon comparison of doubles.
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* @remarks Floating point calculations are only accurate up to a certain degree,
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* and we need to adjust for the magnitude of the involved numbers, since
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* floating point numbers are scaled by the exponent. Moreover, we need
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* to be careful with very small numbers (close to zero), where calculating
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* the difference could yield coarse grained 'subnormal' values.
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* @param ulp number of grid steps to allow for difference (default = 2).
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* Here, a 'grid step' is the smallest difference to 1.0 which can be
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* represented in floating point ('units in the last place')
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* @warning don't use this for comparison against zero, rather use an absolute epsilon then.
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* @see https://randomascii.wordpress.com/2012/02/25/comparing-floating-point-numbers-2012-edition/
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* @see http://en.cppreference.com/w/cpp/types/numeric_limits/epsilon
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* @see https://en.wikipedia.org/wiki/Unit_in_the_last_place
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* @todo 3/2024 seems we have solved this problem several times meanwhile /////////////////////////////////TICKET #1360 sort out floating-point rounding and precision
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*/
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inline bool
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almostEqual (double d1, double d2, unsigned int ulp =2)
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{
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using std::fabs;
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return fabs (d1-d2) < DBL_EPSILON * fabs (d1+d2) * ulp
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or fabs (d1-d2) < DBL_MIN; // special treatment for subnormal results
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}
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/**
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* Integral binary logarithm (disregarding fractional part)
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* @return index of the largest bit set in `num`; -1 for `num==0`
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* @todo C++20 will provide `std::bit_width(i)` — run a microbenchmark!
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* @remark The implementation uses an unrolled loop to break down the given number
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* in a logarithmic search, subtracting away the larger powers of 2 first.
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* Explained 10/2021 by user «[ToddLehman]» in this [stackoverflow].
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* @note Microbenchmarks indicate that this function and `std::ilogb(double)` perform
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* in the same order of magnitude (which is surprising). This function gets
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* slightly faster for smaller data types. The naive bitshift-count implementation
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* is always significantly slower (8 times for int64_t, 1.6 times for int8_t)
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* @see Rational_test::verify_intLog2()
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* @see ZoomWindow_test
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*
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* [ToddLehman]: https://stackoverflow.com/users/267551/todd-lehman
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* [stackoverflow]: https://stackoverflow.com/questions/994593/how-to-do-an-integer-log2-in-c/24748637#24748637 "How to do an integer log2()"
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*/
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template<typename I>
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inline constexpr int
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ilog2 (I num)
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{
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if (num <= 0)
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return -1;
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const I MAX_POW = sizeof(I)*CHAR_BIT - 1;
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int logB{0};
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auto remove_power = [&](I pow) constexpr
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{
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if (pow > MAX_POW) return;
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if (num >= I{1} << pow)
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{
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logB += pow;
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num >>= pow;
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}
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};
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remove_power(32);
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remove_power(16);
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remove_power (8);
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remove_power (4);
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remove_power (2);
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remove_power (1);
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return logB;
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}
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} // namespace util
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#endif /*UTIL_QUANT_H*/
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