lumiera_documentation/src/steam/control/command-simple-closure.hpp
Ichthyostega 0760525ea5 Library: deep dive into type reconciliation and tuple handling
This commit is the aggregated result of extended research
that is only loosely related to current development topics.

One theme was the construction of nested data structures using tuples,
which faces some difficulties due to tuple manipulations being limited
almost entirely to compile-time processing. However, the barrier between
compile-time and runtime can be overcome with the help of a dispatcher
table -- which leads to the secondary problem to handle the diverse
tuple elements with a common, generic functor. Such a functor can be
constructed, if and only if those element types are ''reconcilable''

The STDLIB provides two metafunctions, `std::common_type` and
`std::common_refernce`, which however pose some challenges for the
task at hand, since they include additional processing. In the end,
a custom version of the ''basic type reconciliation'' was implemented
and tested, and then used as foundation to build a dispatcher table
for runtime-indexed access and iteration over tuples.

As an aside, several deeply hidden bugs in our library code were resolved,
and the tuple-helpers, tuple string rendering and associated utilities
were regrouped and modernised.

As result of this research work, the following components are provided:
- meta/common-result
- meta/fun-trampoline
- meta/tuple-index-adaptor
2026-04-07 06:32:23 +02:00

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/*
COMMAND-SIMPLE-CLOSURE.hpp - demo implementation of command closure
Copyright (C)
2016, Hermann Vosseler <Ichthyostega@web.de>
  **Lumiera** is free software; you can redistribute it and/or modify it
  under the terms of the GNU General Public License as published by the
  Free Software Foundation; either version 2 of the License, or (at your
  option) any later version. See the file COPYING for further details.
*/
/** @file command-simple-closure.hpp
** Proof-of-concept implementation of CmdClosure.
** This is used for test only, to invoke an arbitrary matching functor with
** arguments stored embedded within this closure. In the real system, a more
** [elaborate version](\ref StorageHolder) of the same concept is used, with
** the additional complication of managing the UNDO operation as well.
**
** \par historical note
** This proof-of-concept variation was split off in an attempt to improve the
** overall design of the command / closure system. The original design had the
** embedded argument holder also implement the CmdClosure interface, which is
** a clever implementation and code-reuse trick, but otherwise caused confusion.
**
** @see Ticket #301
** @see CommandMutation_test
** @see StorageHolder
** @see OpClosure
**
*/
#ifndef CONTROL_COMMAND_SIMPLE_CLOSURE_H
#define CONTROL_COMMAND_SIMPLE_CLOSURE_H
#include "lib/typed-allocation-manager.hpp"
#include "steam/control/command-closure.hpp"
#include "steam/control/argument-erasure.hpp"
#include "steam/control/command-op-closure.hpp"
#include "lib/meta/tuple-record-init.hpp"
#include "lib/opaque-holder.hpp"
#include <string>
namespace steam {
namespace control {
namespace err = lumiera::error;
using lib::InPlaceBuffer;
using lib::meta::buildTuple;
using std::string;
/**
* Dummy / proof-of-concept implementation of CmdClosure.
* It is a specifically typed subclass, which serves to hold
* storage for the concrete invocation arguments within an
* inline buffer.
* @note for demonstration and unit testing
* @see StorageHolder real world implementation
*/
template<typename SIG>
class SimpleClosure
: public CmdClosure
{
using ArgHolder = OpClosure<SIG>;
using ArgumentBuff = InPlaceBuffer<ArgHolder>;
using ArgTuple = ArgHolder::ArgTuple;
using Args = lib::meta::RebindTupleTypes<ArgTuple>::Seq; // std::tuple<ARGS...> to Types<ARGS...>
/* ====== in-place argument storage ====== */
ArgumentBuff arguments_;
/* ==== proxied CmdClosure interface ==== */
public:
virtual bool
isValid () const override
{
return arguments_->isValid();
}
virtual bool
isCaptured() const override
{
return false;
}
/** assign a new parameter tuple to this */
virtual void
bindArguments (Arguments& args) override
{
storeTuple (args.get<ArgTuple>());
}
/** assign a new set of parameter values to this.
* @note the values are passed packaged into a sequence
* of GenNode elements. This is the usual way
* arguments are passed from the UI-Bus
*/
virtual void
bindArguments (lib::diff::Rec const& paramData) override
{
storeTuple (buildTuple<Args> (paramData));
}
/** discard any argument data and return to _empty_ state */
virtual void
unbindArguments() override
{
clearStorage();
}
virtual void
invoke (CmdFunctor const& func) override
{
if (!isValid())
throw err::State{"Lifecycle error: can't bind functor, "
"command arguments not yet provided"
, LERR_(UNBOUND_ARGUMENTS)};
arguments_->invoke(func);
}
virtual
operator string() const override
{
return "Command-Closure{ arguments="
+ (arguments_->isValid()? string(*arguments_) : "unbound")
+ " }"
;
}
/** per default, all data within StorageHolder
* is set up in \em empty state. Later on, the
* command arguments are to be provided by #bind ,
* whereas the undo functions will be wired by #tie
*/
SimpleClosure ()
: arguments_()
{ }
explicit
SimpleClosure (ArgTuple const& args)
: arguments_()
{
storeTuple (args);
}
SimpleClosure (SimpleClosure const& oAh)
: arguments_()
{
if (oAh.arguments_->isValid()) // don't clone garbage from invalid arguments
arguments_.template create<ArgHolder> (*oAh.arguments_);
}
void
accept (CommandImplCloneBuilder&) const override
{
NOTREACHED();
}
/** has undo state capturing been invoked? */
bool canUndo () const { return false; }
bool empty () const { return !arguments_->isValid(); }
/** store a new argument tuple within this StorageHolder,
* discarding any previously stored arguments */
void
storeTuple (ArgTuple const& argTup)
{
arguments_.template create<ArgHolder> (argTup);
}
void
clearStorage ()
{
arguments_.template create<ArgHolder>();
}
};
}} // namespace steam::control
#endif /*CONTROL_COMMAND_SIMPLE_CLOSURE_H*/