This commit is the aggregated result of extended research that is only loosely related to current development topics. One theme was the construction of nested data structures using tuples, which faces some difficulties due to tuple manipulations being limited almost entirely to compile-time processing. However, the barrier between compile-time and runtime can be overcome with the help of a dispatcher table -- which leads to the secondary problem to handle the diverse tuple elements with a common, generic functor. Such a functor can be constructed, if and only if those element types are ''reconcilable'' The STDLIB provides two metafunctions, `std::common_type` and `std::common_refernce`, which however pose some challenges for the task at hand, since they include additional processing. In the end, a custom version of the ''basic type reconciliation'' was implemented and tested, and then used as foundation to build a dispatcher table for runtime-indexed access and iteration over tuples. As an aside, several deeply hidden bugs in our library code were resolved, and the tuple-helpers, tuple string rendering and associated utilities were regrouped and modernised. As result of this research work, the following components are provided: - meta/common-result - meta/fun-trampoline - meta/tuple-index-adaptor
208 lines
5.6 KiB
C++
208 lines
5.6 KiB
C++
/*
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COMMAND-SIMPLE-CLOSURE.hpp - demo implementation of command closure
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Copyright (C)
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2016, Hermann Vosseler <Ichthyostega@web.de>
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**Lumiera** is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation; either version 2 of the License, or (at your
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option) any later version. See the file COPYING for further details.
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*/
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/** @file command-simple-closure.hpp
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** Proof-of-concept implementation of CmdClosure.
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** This is used for test only, to invoke an arbitrary matching functor with
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** arguments stored embedded within this closure. In the real system, a more
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** [elaborate version](\ref StorageHolder) of the same concept is used, with
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** the additional complication of managing the UNDO operation as well.
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**
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** \par historical note
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** This proof-of-concept variation was split off in an attempt to improve the
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** overall design of the command / closure system. The original design had the
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** embedded argument holder also implement the CmdClosure interface, which is
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** a clever implementation and code-reuse trick, but otherwise caused confusion.
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**
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** @see Ticket #301
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** @see CommandMutation_test
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** @see StorageHolder
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** @see OpClosure
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**
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*/
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#ifndef CONTROL_COMMAND_SIMPLE_CLOSURE_H
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#define CONTROL_COMMAND_SIMPLE_CLOSURE_H
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#include "lib/typed-allocation-manager.hpp"
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#include "steam/control/command-closure.hpp"
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#include "steam/control/argument-erasure.hpp"
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#include "steam/control/command-op-closure.hpp"
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#include "lib/meta/tuple-record-init.hpp"
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#include "lib/opaque-holder.hpp"
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#include <string>
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namespace steam {
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namespace control {
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namespace err = lumiera::error;
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using lib::InPlaceBuffer;
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using lib::meta::buildTuple;
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using std::string;
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/**
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* Dummy / proof-of-concept implementation of CmdClosure.
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* It is a specifically typed subclass, which serves to hold
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* storage for the concrete invocation arguments within an
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* inline buffer.
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* @note for demonstration and unit testing
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* @see StorageHolder real world implementation
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*/
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template<typename SIG>
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class SimpleClosure
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: public CmdClosure
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{
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using ArgHolder = OpClosure<SIG>;
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using ArgumentBuff = InPlaceBuffer<ArgHolder>;
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using ArgTuple = ArgHolder::ArgTuple;
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using Args = lib::meta::RebindTupleTypes<ArgTuple>::Seq; // std::tuple<ARGS...> to Types<ARGS...>
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/* ====== in-place argument storage ====== */
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ArgumentBuff arguments_;
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/* ==== proxied CmdClosure interface ==== */
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public:
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virtual bool
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isValid () const override
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{
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return arguments_->isValid();
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}
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virtual bool
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isCaptured() const override
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{
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return false;
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}
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/** assign a new parameter tuple to this */
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virtual void
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bindArguments (Arguments& args) override
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{
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storeTuple (args.get<ArgTuple>());
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}
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/** assign a new set of parameter values to this.
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* @note the values are passed packaged into a sequence
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* of GenNode elements. This is the usual way
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* arguments are passed from the UI-Bus
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*/
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virtual void
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bindArguments (lib::diff::Rec const& paramData) override
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{
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storeTuple (buildTuple<Args> (paramData));
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}
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/** discard any argument data and return to _empty_ state */
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virtual void
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unbindArguments() override
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{
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clearStorage();
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}
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virtual void
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invoke (CmdFunctor const& func) override
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{
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if (!isValid())
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throw err::State{"Lifecycle error: can't bind functor, "
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"command arguments not yet provided"
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, LERR_(UNBOUND_ARGUMENTS)};
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arguments_->invoke(func);
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}
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virtual
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operator string() const override
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{
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return "Command-Closure{ arguments="
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+ (arguments_->isValid()? string(*arguments_) : "unbound")
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+ " }"
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;
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}
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/** per default, all data within StorageHolder
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* is set up in \em empty state. Later on, the
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* command arguments are to be provided by #bind ,
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* whereas the undo functions will be wired by #tie
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*/
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SimpleClosure ()
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: arguments_()
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{ }
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explicit
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SimpleClosure (ArgTuple const& args)
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: arguments_()
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{
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storeTuple (args);
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}
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SimpleClosure (SimpleClosure const& oAh)
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: arguments_()
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{
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if (oAh.arguments_->isValid()) // don't clone garbage from invalid arguments
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arguments_.template create<ArgHolder> (*oAh.arguments_);
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}
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void
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accept (CommandImplCloneBuilder&) const override
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{
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NOTREACHED();
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}
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/** has undo state capturing been invoked? */
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bool canUndo () const { return false; }
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bool empty () const { return !arguments_->isValid(); }
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/** store a new argument tuple within this StorageHolder,
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* discarding any previously stored arguments */
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void
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storeTuple (ArgTuple const& argTup)
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{
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arguments_.template create<ArgHolder> (argTup);
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}
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void
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clearStorage ()
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{
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arguments_.template create<ArgHolder>();
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}
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};
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}} // namespace steam::control
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#endif /*CONTROL_COMMAND_SIMPLE_CLOSURE_H*/
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