doing so would contradict the fundamental architecture, all kinds of failures and timeouts need to be handled within Scheduler-Layer-2 rather. Jobs are never aborted, nor do they need to know if and when they are invoked
98 lines
2.9 KiB
C++
98 lines
2.9 KiB
C++
/*
|
|
RenderDrive - repetitively advancing a render calculation stream
|
|
|
|
Copyright (C) Lumiera.org
|
|
2023, Hermann Vosseler <Ichthyostega@web.de>
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License as
|
|
published by the Free Software Foundation; either version 2 of
|
|
the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
|
|
|
* *****************************************************/
|
|
|
|
|
|
/** @file render-drive.cpp
|
|
** Implementation elements of render process planning.
|
|
** @todo 4/2023 »Playback Vertical Slice« -- effort towards first integration of render process ////////////TICKET #1221
|
|
*/
|
|
|
|
|
|
#include "steam/engine/render-drive.hpp"
|
|
#include "steam/engine/job-ticket.hpp"
|
|
#include "lib/time/timevalue.hpp"
|
|
|
|
#include <boost/functional/hash.hpp>
|
|
|
|
|
|
|
|
namespace steam {
|
|
namespace engine {
|
|
|
|
|
|
/** entry point (interface JobClosure): invoke the concrete job operation.
|
|
* In this case, the job operation is responsible for planning a chunk of actual render jobs.
|
|
*/
|
|
void
|
|
RenderDrive::invokeJobOperation (JobParameter parameter)
|
|
{
|
|
ASSERT (parameter.nominalTime == getTimings().getFrameStartAt (parameter.invoKey.frameNumber));
|
|
|
|
this->performJobPlanningChunk (parameter.invoKey.frameNumber);
|
|
}
|
|
|
|
|
|
InvocationInstanceID
|
|
RenderDrive::buildInstanceID (HashVal seed) const
|
|
{
|
|
UNIMPLEMENTED ("systematically generate an invoKey, distinct for the nominal time");
|
|
}
|
|
|
|
size_t
|
|
RenderDrive::hashOfInstance (InvocationInstanceID invoKey) const
|
|
{
|
|
UNIMPLEMENTED ("the actual meat: advance the render process");
|
|
return boost::hash_value (invoKey.frameNumber);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
Job
|
|
RenderDrive::prepareRenderPlanningFrom (FrameCnt startFrame)
|
|
{
|
|
InvocationInstanceID invoKey;
|
|
invoKey.frameNumber = startFrame;/////////////////////////////////////////////////////////TICKET #1301 : Job should be created similar to what JobTicket does
|
|
Time nominalPlanningStartTime = getTimings().getFrameStartAt (startFrame);
|
|
|
|
return Job(*this, invoKey, nominalPlanningStartTime);
|
|
}
|
|
|
|
|
|
void
|
|
RenderDrive::performJobPlanningChunk(FrameCnt nextStartFrame)
|
|
{
|
|
UNIMPLEMENTED ("the actual meat: advance the render process");
|
|
}
|
|
|
|
|
|
Job
|
|
RenderDrive::buildFollowUpJobFrom (Time refPoint)
|
|
{
|
|
UNIMPLEMENTED ("create a follow-up job to pick up job-planning at or after the refPoint");
|
|
}
|
|
|
|
|
|
|
|
|
|
}} // namespace engine
|