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Ichthyostega 1ebefbe36e BufferProvider: identify usages of the default BufferProvider
The prototype implementations of BuferProvider and OutputSlot are confusing;
in-depth analysis shows that this is related to intermingling use
of test instrumentation and features of a prototypical default.

To get anywhere with the existing code, it seems we'd need to split off
the test instrumentation (i.e. `DiagnosticBufferProvider`) altogether,
even if this causes duplication of implementation code. Many years ago,
when first implementing this prototype, I had no clear idea what the usage
in the Render Engine entails, yet I noticed that some basic buffer »tracking«
could be used as implementation primitive to simplify the prototyping work.
This might be one of the reasons, why the "code behind" in the protocol
implementations both in `BufferProvider` and `OutputSlot` became so strongly
tangled, so that I way unable to make both protocols orthogonally composable.
2026-02-09 00:59:35 +01:00
admin Merge branch 'rel/0.pre.04' into integration 2025-12-03 14:44:55 +01:00
data Merge branch 'rel/0.pre.04' into integration 2025-12-03 14:44:55 +01:00
doc Infrastructure: evaluate Anubis -- document setup 2026-01-13 02:34:27 +01:00
po release prep: remove defunct autotools buildsystem 2013-10-29 03:47:50 +01:00
research Upgrade: put the new tuple_like concept into use 2025-06-28 00:42:23 +02:00
src BufferProvider: identify usages of the default BufferProvider 2026-02-09 00:59:35 +01:00
target update some DIR_INFO entries 2011-04-05 00:44:30 +02:00
tests BufferProvider: identify usages of the default BufferProvider 2026-02-09 00:59:35 +01:00
uml clean-up: trifles 2025-06-07 23:59:57 +02:00
wiki BufferProvider: identify usages of the default BufferProvider 2026-02-09 00:59:35 +01:00
.gitignore Doxygen: adjust ignores 2015-08-17 01:14:33 +02:00
AUTHORS Release: check and update licensing information 2025-11-26 00:57:25 +01:00
COPYING Release: check and update licensing information 2025-11-26 00:57:25 +01:00
DIR_INFO update some DIR_INFO entries 2011-04-05 00:44:30 +02:00
LICENSE Release: check and update licensing information 2025-11-26 00:57:25 +01:00
NEWS Status: Release published -- now again in Development Phase 2025-12-11 05:11:55 +01:00
README Merge branch 'rel/0.pre.04' into integration 2025-12-03 14:44:55 +01:00
SConstruct Build: some further code clean-up and documentation 2025-11-27 18:21:22 +01:00

Lumiera -- the video NLE for Linux
==================================
Version: 0.pre.05~dev
:Date: 11/2025

*************************************************************
Lumiera is a non-linear video editing and compositing tool.
The Application will allow to edit footage using common
multimedia formats and audio/video stream codecs.

Lumiera features nondestructive editing, compositing tools,
a selection of effects plugins, processing in RGB, YUV and
RGB-float colour models and the ability to mix media with
differing sizes and framerates. Lumiera is especially well
suited for large and elaborate professional editing tasks
with lots of material, several scenes, nested sequences,
colour grading, 3D support, full fledged sound montage
and multiple edit versions prepared in parallel.

NOTE: as of 11/2025, Lumiera is in early development stage;
it is not usable yet. The above describes the Lumiera project
vision, the implementation of which will require many more years.

Visit https://Lumiera.org and join the mailing list
when interested in Lumiera planning and development.
****************************************************************


Lumiera pre-Alpha Versions
--------------------------

.This source tree doesn't contain a working video editing application yet.
Rather, it contains the framework and technology core of the envisioned
Application »Lumiera«. What we attempt to build here is innovative,
and we must engage in a series of integration steps to search for
suitable pathways towards our envisaged architecture.

Since 2024, the integration of the Render Engine takes centre stage,
in an effort to establish a steady state realtime processing and
display pipeline, still relying on generated video data rather
than using a library to read and playback a video file.

- https://Lumiera.org/documentation/design/governance/integration.html[Integration steps]
- See also https://issues.lumiera.org/roadmap[Project roadmap]




Build Requirements
------------------

For building Lumiera, you'll need:

 * C++23 compiler GCC >=14 (Clang fails atm)
 * Git Version management system
 * https://www.scons.org/[SCons build system]
 * https://www.boost.org/[Boost libraries]
 * https://github.com/bplaum/gavl[GAVL library]
 * https://www.alsa-project.org/[ALSA (libasound2-dev)]
 * https://nobug.pipapo.org/[NoBug library]
 * https://gtkmm.gnome.org/en/[gtkmm]
 * https://cgit.freedesktop.org/xorg/lib/libXv[libXv]
 * https://wiki.gnome.org/Projects/LibRsvg[lib rSVG]
 * https://git.lumiera.org/?p=debian/gdl;a=summary[lib GDL]
 * https://git.lumiera.org/?p=debian/gdlmm;a=summary[GDL-mm bindings]

Further information:

 * Online documentation at https://Lumiera.org/download.html[Build and install].
 * Documentation is also available in-tree in 'doc/user/tutorials/building.txt'
 * Source code can be retrieved with `git clone git://git.lumiera.org/LUMIERA`



Debian Package
--------------
Hermann Vosseler (aka Ichthyo) maintains a *Debian* packaging of the source tree

- the package definition can be pulled from `git://git.lumiera.org/debian/lumiera/`
- the package can be built by `git-buildpackage`