* Lumiera source code always was copyrighted by individual contributors * there is no entity "Lumiera.org" which holds any copyrights * Lumiera source code is provided under the GPL Version 2+ == Explanations == Lumiera as a whole is distributed under Copyleft, GNU General Public License Version 2 or above. For this to become legally effective, the ''File COPYING in the root directory is sufficient.'' The licensing header in each file is not strictly necessary, yet considered good practice; attaching a licence notice increases the likeliness that this information is retained in case someone extracts individual code files. However, it is not by the presence of some text, that legally binding licensing terms become effective; rather the fact matters that a given piece of code was provably copyrighted and published under a license. Even reformatting the code, renaming some variables or deleting parts of the code will not alter this legal situation, but rather creates a derivative work, which is likewise covered by the GPL! The most relevant information in the file header is the notice regarding the time of the first individual copyright claim. By virtue of this initial copyright, the first author is entitled to choose the terms of licensing. All further modifications are permitted and covered by the License. The specific wording or format of the copyright header is not legally relevant, as long as the intention to publish under the GPL remains clear. The extended wording was based on a recommendation by the FSF. It can be shortened, because the full terms of the license are provided alongside the distribution, in the file COPYING.
173 lines
5.4 KiB
C++
173 lines
5.4 KiB
C++
/*
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COMMAND-IMPL-CLONE-BUILDER.hpp - Cloning command implementation without disclosing concrete type
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Copyright (C)
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2009, Hermann Vosseler <Ichthyostega@web.de>
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**Lumiera** is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation; either version 2 of the License, or (at your
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option) any later version. See the file COPYING for further details.
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*/
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/** @file command-impl-clone-builder.hpp
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** Helper for creating an implementation clone, based on the visitor pattern.
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** This file deals with the problem of creating a clone from top level without
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** any specific type information. While generally this means passing down the
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** allocation interface, the specific problem here is that multiple parts of the
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** command implementation need to be cloned and re-wired with the cloned partners,
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** which requires re-creating the specifically typed context used at initial setup.
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**
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** @todo Ticket #301 : it may well be that the need for such a facility is a symptom
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** of misaligned design, but I rather doubt so -- because both the memento holder and
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** the command closure need a specifically typed context, and there is no reason
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** for combining them into a single facility.
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**
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** @see CommandRegistry#createCloneImpl
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** @see CommandImpl
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** @see StorageHolder#createClone
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** @see command-clone-builder-test.cpp
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**
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*/
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#ifndef CONTROL_COMMAND_IMPL_CLONE_BUILDER_H
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#define CONTROL_COMMAND_IMPL_CLONE_BUILDER_H
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#include "steam/control/command-mutation.hpp"
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#include "lib/typed-allocation-manager.hpp"
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#include "lib/opaque-holder.hpp"
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#include "lib/nocopy.hpp"
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namespace steam {
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namespace control {
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using lib::TypedAllocationManager;
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using lib::InPlaceBuffer;
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namespace impl { // Helper: type erased context for creating command clones
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struct CloneContext ///< Interface and empty state
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{
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virtual ~CloneContext() {}
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virtual UndoMutation const& getUndoFunc() { NOTREACHED(); }
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virtual PClo const& getClosure() { NOTREACHED(); }
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virtual bool isValid() { return false; }
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};
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class ClonedContext
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: public CloneContext
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{
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PClo newClosure_;
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UndoMutation newUndoFunctor_;
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virtual UndoMutation const& getUndoFunc() { return newUndoFunctor_; }
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virtual PClo const& getClosure() { return newClosure_; }
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virtual bool isValid() { return true; }
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/** helper for accessing the new cloned closure
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* through the specific concrete type. As we need
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* to access the closure later, after discarding the
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* exact type, we can store only a baseclass pointer.
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*/
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template<typename ARG>
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ARG&
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downcast()
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{
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REQUIRE (INSTANCEOF (ARG, newClosure_.get()));
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return static_cast<ARG&> (*newClosure_);
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}
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public:
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template<typename ARG>
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ClonedContext ( ARG const& origArgHolder
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, TypedAllocationManager& allocator
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)
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: newClosure_(allocator.create<ARG> (origArgHolder))
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, newUndoFunctor_(downcast<ARG>().getMementoWiring())
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{ }
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};
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}//(End) impl namespace
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/**
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* Visitor to support creating a CommandImpl clone.
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* Created and managed by CommandRegistry, on clone creation
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* an instance of this builder object is passed down to re-gain
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* a fully typed context, necessary for re-wiring the undo functors
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* and the memento storage within the cloned parts.
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*/
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class CommandImplCloneBuilder
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: util::NonCopyable
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{
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typedef InPlaceBuffer<impl::CloneContext, sizeof(impl::ClonedContext)> ContextHolder;
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TypedAllocationManager& allocator_;
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ContextHolder newContext_;
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public:
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CommandImplCloneBuilder (TypedAllocationManager& allo)
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: allocator_(allo)
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{ }
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/** to be executed from within the specifically typed context
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* of a concrete command StorageHolder; allocate a clone copy
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* and then prepare a new UNDO-Functor, which is correctly wired
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* with the memento holder within this new \em clone closure.
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* After that point, these prepared parts can be retrieved
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* through the public accessor functions; they will be
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* used by the command registry to put together a complete
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* clone copy of the original CommandImpl.
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*/
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template<typename ARG>
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void
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buildCloneContext (ARG const& origArgHolder)
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{
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REQUIRE (!newContext_->isValid(), "Lifecycle-Error");
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newContext_.create<impl::ClonedContext> (origArgHolder, allocator_);
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}
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/** after visitation: use pre-built bits to provide a cloned UndoFunctor */
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UndoMutation const&
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clonedUndoMutation ()
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{
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REQUIRE (newContext_->isValid());
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return newContext_->getUndoFunc();
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}
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/** after visitation: provide cloned StorageHolder,
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* but already stripped down to the generic usage type */
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PClo const&
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clonedClosuere ()
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{
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REQUIRE (newContext_->isValid());
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return newContext_->getClosure();
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}
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};
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}} // namespace steam::control
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#endif
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