lumiera_documentation/tests/steam/engine/node-storage-test.cpp
Ichthyostega 3caa5cfb03 Tests: reorganise test folders
This resolves a long-standing issue:
we could not use proper include paths for test-helper code that was defined alongside the tests.

Since some test-helper code must now be relocated into the »Vault«-Layer,
I took the opportunity to finally resolve this annoyance. The solution is two-fold
 * introduce a dedicated test-support library
 * remove the quirks that were necessary to support some plain-C tests
Together, this allows to raise the include-directory by one level,
and then to adjust all folder names so that they match the namespace
2026-03-07 00:56:19 +01:00

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/*
NodeStorage(Test) - verify storage setup for render nodes in the engine
Copyright (C)
2009, Hermann Vosseler <Ichthyostega@web.de>
  **Lumiera** is free software; you can redistribute it and/or modify it
  under the terms of the GNU General Public License as published by the
  Free Software Foundation; either version 2 of the License, or (at your
  option) any later version. See the file COPYING for further details.
* *****************************************************************/
/** @file node-storage-test.cpp
** Actual storage setup for render nodes is demonstrated by \ref NodeStorage_test.
** @todo 12/2024 this test will focus on the high-level integration,
** which is future work and possibly addressed in the next »Vertical Slice«
** when we add processing of a given media clip from disk.
*/
#include "test/run.hpp"
//#include "lib/util.hpp"
using std::string;
namespace steam {
namespace engine{
namespace test {
/***************************************************************//**
* @test creating and wiring various kinds of render nodes.
*/
class NodeStorage_test : public Test
{
virtual void
run (Arg)
{
UNIMPLEMENTED ("build and wire some render nodes");
}
};
/** Register this test class... */
LAUNCHER (NodeStorage_test, "unit node");
}}} // namespace steam::engine::test