Since each `TestFrame` now has a metadata header, we can store an additional data checksum there, so that it is now possible both to detect if data is in pristine state, or if it matches a changed state recorded in the additional checksum. So we have now three different levels of verification isSane:: consistent metadata header found isValid:: metadata header found and checksum there matches data isPristine:: in addition, the data is exactly as generated from the `(frameNr,family)` |
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| asset | ||
| control | ||
| engine | ||
| fixture | ||
| mobject | ||
| play | ||
| render-segment-test.cpp | ||