Including some tricky recursive calls. Even if this is currently a mock implementation it helps me find out how the real implementation (in Prolog) could handle these cases. Doesnt pass the compiler yet (some stubs missing) |
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|---|---|---|
| .. | ||
| asset | ||
| engine | ||
| mobject | ||
| asset.cpp | ||
| asset.hpp | ||
| assetmanager.cpp | ||
| assetmanager.hpp | ||
| controllerfacade.cpp | ||
| controllerfacade.hpp | ||
| DIR_INFO | ||
| frame.cpp | ||
| frame.hpp | ||
| stateproxy.cpp | ||
| stateproxy.hpp | ||