based on the new generic tuple builder, we're now able to add a new binding function into the command implementation machinery, alongside the existing one. As it stands, the latter will be used rather by unit tests, while the new access path is what will be actually taken within the application, when receiving argument binding messages dispatched via the UI-Bus.
303 lines
9.3 KiB
C++
303 lines
9.3 KiB
C++
/*
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COMMAND-ARGUMENT-HOLDER.hpp - specifically typed container for storage of command arguments
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Copyright (C) Lumiera.org
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2009, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of
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the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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/** @file command-argument-holder.hpp
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** A passive container record holding the actual command arguments & UNDO state.
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** While all command objects themselves have a common type (type erasure),
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** the actual argument tuple and the state memento for UNDO can't. Especially,
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** the size of arguments and memento will depend on their respective types.
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** Thus, to manage somehow the storage of this data, we create a common holder,
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** which can than be managed by a custom allocator / object pool.
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**
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** @see Command
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** @see CmdClosure storage of command arguments
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** @see MementoTie wiring of UNDO functions & memento
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** @see UndoMutation execution of UNDO
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** @see command-argument-test.cpp
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**
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*/
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#ifndef CONTROL_COMMAND_ARGUMENT_HOLDER_H
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#define CONTROL_COMMAND_ARGUMENT_HOLDER_H
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#include "lib/typed-allocation-manager.hpp"
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#include "proc/control/command-closure.hpp"
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#include "proc/control/memento-tie.hpp"
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#include "proc/control/command-impl-clone-builder.hpp"
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#include "lib/opaque-holder.hpp"
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#include <string>
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namespace proc {
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namespace control {
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using lib::InPlaceBuffer;
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using std::string;
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namespace { // empty state marker objects for ArgumentHolder
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template<typename SIG>
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struct MissingArguments
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: Closure<SIG>
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{
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typedef typename Closure<SIG>::ArgTuple ArgTuple;
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MissingArguments ()
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: Closure<SIG> (ArgTuple ())
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{ }
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private:
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virtual bool isValid () const override { return false; }
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};
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template<typename SIG, typename MEM>
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struct UntiedMemento
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: MementoTie<SIG,MEM>
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{
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typedef typename CommandSignature<SIG,MEM>::CaptureSig SIG_cap;
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typedef typename CommandSignature<SIG,MEM>::UndoOp_Sig SIG_undo;
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UntiedMemento()
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: MementoTie<SIG,MEM> (function<SIG_undo>(), function<SIG_cap>() )
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{ }
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};
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} // (END) impl details / empty state marker objects
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/**
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* Specifically typed CmdClosure, which serves for
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* actually allocating storage to hold the command arguments
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* and the UNDO state (memento) for Proc-Layer commands.
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* Both the contained components within ArgumentHolder
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* can be in \em empty state; there are no distinct
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* lifecycle limitations. ArgumentHolder is part
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* of Proc-Layer command's implementation
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* and should not be used standalone.
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*/
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template<typename SIG, typename MEM>
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class ArgumentHolder
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: public AbstractClosure
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{
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/** copy construction allowed(but no assignment)*/
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ArgumentHolder& operator= (ArgumentHolder const&);
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using ArgHolder = Closure<SIG>;
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using MemHolder = MementoTie<SIG,MEM>;
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using ArgumentBuff = InPlaceBuffer<ArgHolder, sizeof(ArgHolder), MissingArguments<SIG>>;
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using MementoBuff = InPlaceBuffer<MemHolder, sizeof(MemHolder), UntiedMemento<SIG,MEM>>;
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using ArgTuple = typename ArgHolder::ArgTuple;
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using Args = typename Types<ArgTuple>::Seq;
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/* ====== in-place storage buffers ====== */
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ArgumentBuff arguments_;
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MementoBuff memento_;
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/* ==== proxied CmdClosure interface ==== */
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public:
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virtual bool
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isValid () const override
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{
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return arguments_->isValid();
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}
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virtual bool
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isCaptured() const override
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{
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return memento_->isValid();
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}
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/** assign a new parameter tuple to this */
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virtual void
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bindArguments (Arguments& args) override
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{
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if (!arguments_->isValid())
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storeTuple (args.get<ArgTuple>());
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else
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arguments_->bindArguments (args);
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}
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/** assign a new set of parameter values to this.
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* @note the values are passed packaged into a sequence
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* of GenNode elements. This is the usual way
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* arguments are passed from the UI-Bus
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*/
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virtual void
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bindArguments (lib::diff::Rec const& paramData) override
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{
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if (!arguments_->isValid())
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storeTuple (buildTuple<Args> (paramData));
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else
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arguments_->bindArguments (paramData);
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}
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virtual void
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invoke (CmdFunctor const& func) override
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{
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if (!isValid())
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throw lumiera::error::State ("Lifecycle error: can't bind functor, "
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"command arguments not yet provided",
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LUMIERA_ERROR_UNBOUND_ARGUMENTS);
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arguments_->invoke(func);
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}
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virtual
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operator string() const override
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{
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return "Command-State{ arguments="
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+ (*arguments_? string(*arguments_) : "unbound")
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+ ", "+string(*memento_)+"}"
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;
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}
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/** per default, all data within ArgumentHolder
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* is set up in \em empty state. Later on, the
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* command arguments are to be provided by #bind ,
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* whereas the undo functions will be wired by #tie
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*/
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ArgumentHolder ()
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: arguments_()
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, memento_()
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{ }
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/** copy construction allowed(but no assignment) */
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ArgumentHolder (ArgumentHolder const& oAh)
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: arguments_()
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, memento_()
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{
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if (oAh.arguments_->isValid()) // don't clone garbage from invalid arguments
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arguments_.template create<ArgHolder> (*oAh.arguments_);
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// memento can be cloned as-is, irrespective of activation state
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memento_.template create<MemHolder> (*oAh.memento_);
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}
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/** assist with creating a clone copy;
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* this results in invocation of the copy ctor */
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void
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accept (CommandImplCloneBuilder& visitor) const override
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{
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visitor.buildCloneContext (*this);
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}
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/** has undo state capturing been invoked? */
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bool canUndo () const { return memento_->isValid(); }
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bool empty () const { return !arguments_->isValid(); }
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/** store a new argument tuple within this ArgumentHolder,
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* discarding any previously stored arguments */
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void
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storeTuple (ArgTuple const& argTup)
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{
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arguments_.template create<ArgHolder> (argTup);
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}
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typedef typename CommandSignature<SIG,MEM>::OperateSig SIG_op;
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typedef typename CommandSignature<SIG,MEM>::CaptureSig SIG_cap;
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typedef typename CommandSignature<SIG,MEM>::UndoOp_Sig SIG_undo;
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/** create a new memento storage wiring, discarding existing memento state.
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* @note any bound undo/capture functions based on the previously held MementoTie
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* are silently invalidated; using them will likely cause memory corruption! */
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MementoTie<SIG,MEM>&
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tie (function<SIG_undo> const& undoFunc,
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function<SIG_cap> const& captureFunc)
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{
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return memento_.template create<MemHolder> (undoFunc,captureFunc);
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}
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/** just re-access an existing memento storage wiring.
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* Used when cloning the closure */
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MementoTie<SIG,MEM>&
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getMementoWiring ()
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{
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return *memento_;
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}
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/** direct "backdoor" access to stored memento value.
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* @throw LUMIERA_ERROR_MISSING_MEMENTO when invoked
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* prior to \c tie(..) and capturing any state */
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MEM&
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memento ()
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{
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return memento_->getState();
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}
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bool
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equals (CmdClosure const& other) const
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{
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const ArgumentHolder* toCompare = dynamic_cast<const ArgumentHolder*> (&other);
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return (toCompare)
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&& (*this == *toCompare);
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}
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/// Supporting equality comparisons...
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friend bool
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operator== (ArgumentHolder const& a1, ArgumentHolder const& a2)
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{
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return (a1.arguments_->isValid() == a2.arguments_->isValid())
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&& (*a1.arguments_ == *a2.arguments_)
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&& (a1.memento_->isValid() == a2.memento_->isValid())
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&& (*a1.memento_ == *a2.memento_)
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;
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}
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friend bool
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operator!= (ArgumentHolder const& a1, ArgumentHolder const& a2)
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{
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return not (a1 == a2);
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}
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};
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}} // namespace proc::control
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#endif
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