lumiera_documentation/tests/core/steam/engine/buffer-provider-protocol-test.cpp
Ichthyostega 3fe6d5f54c BufferProvider: define standard usage as test case
This picks up the work for [ticket:1395 resolve integration of BufferProvider with DataSink (#1395)]:
Almost a year ago, before the long hiatus due to important general clean-up
and maintenance work, and the research regarding Video output —
a discrepancy was discovered between the »Buffer Provider Protocol«
and the »Output Slot Protocol«. This mismatch prevents us from building
a simple preliminary `BufferProvider` to be used for the engine integration
as part of the [ticket:1228 »Playback Vertical Slice«].

After re-establisihing the work context, I have read through the new
Render Node code built last year, and distilled the sequence of
buffer management operations that actually happen during a recursive
`pull()` call. With this kowledge, I am now able to fill in the
''standard case for rendering'' — which I was unable to formulate
during the first attempt of building the Render Engine in 2011.

__Next Steps__: Redesign of the standard implementation base of the
`BufferProvider` to prepare for a massively concurrent usage.
2026-01-24 15:13:16 +01:00

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/*
BufferProviderProtocol(Test) - demonstration of buffer provider usage cycle
Copyright (C)
2011, Hermann Vosseler <Ichthyostega@web.de>
  **Lumiera** is free software; you can redistribute it and/or modify it
  under the terms of the GNU General Public License as published by the
  Free Software Foundation; either version 2 of the License, or (at your
  option) any later version. See the file COPYING for further details.
* *****************************************************************/
/** @file buffer-provider-protocol-test.cpp
** unit test \ref BufferProviderProtocol_test
*/
#include "lib/error.hpp"
#include "lib/test/run.hpp"
#include "lib/test/test-helper.hpp"
#include "lib/test/tracking-dummy.hpp"
#include "lib/util-foreach.hpp"
#include "steam/engine/testframe.hpp"
#include "steam/engine/test-rand-ontology.hpp"
#include "steam/engine/diagnostic-buffer-provider.hpp"
#include "steam/engine/buffhandle-attach.hpp"
#include "steam/engine/bufftable.hpp"
using util::isSameObject;
using util::for_each;
namespace steam {
namespace engine{
namespace test {
using lib::test::Dummy;
using steam::engine::BuffHandle;
using LERR_(LIFECYCLE);
using LERR_(LOGIC);
namespace { // Test fixture
const uint TEST_ELMS = 20;
HashVal
do_some_computation (TestFrame const& src, TestFrame& work, int64_t* data)
{
REQUIRE (data);
ont::Param param = src.getChecksum();
ont::manipulateFrame (&work, &src, param);
for (uint i=0; i<TestFrame::BUFFSIZ; ++i)
*(data+i) = work.data()[i];
return work.getChecksum();
}
}
/**************************************************************************//**
* @test document the usage patterns of the »Buffer Provider Protocol«
* Notably this protocol is used by the Render Engine during recursive `pull()`
* calls to claim and release the working buffers for each step; furthermore,
* also the output buffers are packaged as `BuffHandle` and used through this
* protocol.
*
* However, the actual `BufferProvider` implementation used here is instrumented
* for diagnostics and does not actually _manage_ buffers; rather each buffer
* is allocated on the heap and never released, so that any allocation and
* all buffer contents can be verified after the fact.
*/
class BufferProviderProtocol_test : public Test
{
virtual void
run (Arg)
{
verifySimpleUsage();
verifyRenderingUsage();
verifyObjectAttachment();
verifyObjectAttachmentFailure();
}
void
verifySimpleUsage()
{
// Create Test fixture.
// In real usage, a suitable memory/frame/buffer provider
// will be preconfigured, depending on the usage context
BufferProvider& provider = DiagnosticBufferProvider::build();
BuffHandle buff = provider.lockBufferFor<TestFrame>();
CHECK (buff.isValid());
CHECK (sizeof(TestFrame) <= buff.size());
buff.accessAs<TestFrame>() = testData(0);
TestFrame& content = buff.accessAs<TestFrame>();
CHECK (testData(0) == content);
buff.emit();
buff.release();
CHECK (!buff.isValid());
VERIFY_ERROR (LIFECYCLE, buff.accessAs<TestFrame>() );
DiagnosticBufferProvider& checker = DiagnosticBufferProvider::access(provider);
CHECK (checker.buffer_was_used (0));
CHECK (checker.buffer_was_closed (0));
CHECK (testData(0) == checker.accessMemory (0));
}
/** @test demonstrate the full sequence of invocations during rendering
*/
void
verifyRenderingUsage()
{
// Test fixture: allows to track/verify allocations after the fact
BufferProvider& provider = DiagnosticBufferProvider::build();
using DataBuff = std::array<int64_t, TestFrame::BUFFSIZ>;
constexpr auto BUFFSIZ = sizeof(DataBuff);
BuffDescr desc1 = provider.getDescriptor<size_t>();
BuffDescr desc2 = provider.getDescriptor<TestFrame>(); // note: implies also sizeof(TestFrame)
BuffDescr desc3 = provider.getDescriptorFor(BUFFSIZ); // Can also request fixed sized raw storage.
// CHECK (desc1.verifyValidity()); /////////////////////////////////////////////////////////////////////////////OOO fails (which is wrong)
// CHECK (desc2.verifyValidity());
// CHECK (desc3.verifyValidity());
uint num1 = desc1.announce(TEST_ELMS);
uint num2 = desc1.announce(TEST_ELMS + 1);
uint num3 = desc2.announce(TEST_ELMS * 2);
CHECK (num1 == TEST_ELMS);
CHECK (num2 == TEST_ELMS + 1);
CHECK (num3 == TEST_ELMS * 2);
// emulate a progressive processing
BuffHandle workBuff = desc2.lockBuffer();
workBuff.accessAs<TestFrame>() = testData(0);
for (uint i=0; i<TEST_ELMS; ++i)
{
BuffHandle srcBuff = workBuff;
workBuff = desc2.lockBuffer();
BuffHandle markBuff = desc1.lockBuffer();
BuffHandle dataBuff = desc3.lockBuffer();
CHECK (srcBuff.isValid());
CHECK (markBuff.isValid());
CHECK (workBuff.isValid());
CHECK (dataBuff.isValid());
TestFrame& src = srcBuff.accessAs<TestFrame>();
size_t& mark = markBuff.accessAs<size_t>();
TestFrame& work = workBuff.accessAs<TestFrame>();
DataBuff& data = dataBuff.accessAs<DataBuff>();
mark = do_some_computation (src,work, &data[0]);
srcBuff.emit();
dataBuff.emit();
markBuff.emit();
srcBuff.release();
dataBuff.release();
markBuff.release();
// note : workBuff passed to next iteration
}
CHECK (workBuff.isValid());
auto endSum = workBuff.accessAs<TestFrame>().getChecksum();
workBuff.release(); // note: not every buffer need be emitted.
DiagnosticBufferProvider& checker = DiagnosticBufferProvider::access(provider);
CHECK (checker.buffer_was_used (0));
CHECK (checker.buffer_was_closed (0));
// CHECK (checker.all_buffers_released()); ///////////////OOO do we need this API?
}
void
verifyObjectAttachment()
{
BufferProvider& provider = DiagnosticBufferProvider::build();
BuffDescr type_A = provider.getDescriptorFor(sizeof(TestFrame));
BuffDescr type_B = provider.getDescriptorFor(sizeof(int));
BuffDescr type_C = provider.getDescriptor<int>();
BuffHandle handle_A = provider.lockBuffer(type_A);
BuffHandle handle_B = provider.lockBuffer(type_B);
BuffHandle handle_C = provider.lockBuffer(type_C);
CHECK (handle_A);
CHECK (handle_B);
CHECK (handle_C);
CHECK (sizeof(TestFrame) == handle_A.size());
CHECK (sizeof( int ) == handle_B.size());
CHECK (sizeof( int ) == handle_C.size());
TestFrame& embeddedFrame = handle_A.create<TestFrame>();
CHECK (isSameObject (*handle_A, embeddedFrame));
CHECK (embeddedFrame.isAlive());
CHECK (embeddedFrame.isSane());
VERIFY_ERROR (LOGIC, handle_B.create<TestFrame>()); // too small to hold a TestFrame
VERIFY_ERROR (LIFECYCLE, handle_C.create<int>()); // has already an attached TypeHandler (creating an int)
handle_A.release();
handle_B.release();
handle_C.release();
CHECK (embeddedFrame.isDead());
CHECK (embeddedFrame.isSane());
}
void
verifyObjectAttachmentFailure()
{
BufferProvider& provider = DiagnosticBufferProvider::build();
BuffDescr type_D = provider.getDescriptorFor(sizeof(Dummy));
Dummy::checksum() = 0;
BuffHandle handle_D = provider.lockBuffer(type_D);
CHECK (0 == Dummy::checksum()); // nothing created thus far
handle_D.create<Dummy>();
CHECK (0 < Dummy::checksum());
handle_D.release();
CHECK (0 == Dummy::checksum());
BuffHandle handle_DD = provider.lockBuffer(type_D);
CHECK (0 == Dummy::checksum());
Dummy::activateCtorFailure();
CHECK (handle_DD.isValid());
try
{
handle_DD.create<Dummy>();
NOTREACHED ("Dummy ctor should fail");
}
catch (int val)
{
CHECK (!handle_DD.isValid());
CHECK (0 < Dummy::checksum());
CHECK (val == Dummy::checksum());
}
VERIFY_ERROR (LIFECYCLE, handle_DD.accessAs<Dummy>() );
VERIFY_ERROR (LIFECYCLE, handle_DD.create<Dummy>() );
}
};
/** Register this test class... */
LAUNCHER (BufferProviderProtocol_test, "unit player");
}}} // namespace steam::engine::test