lumiera_documentation/tests/core/steam
Ichthyostega d00992ff70 BufferProvider: start with some requirement analysis
It seems evident that the the problems with the existing BufferProvider implementation
are rooted in a lack of understanding of the actual usage situation at that time(2011).
This caused a »hexagonal design«, i.e. something entirely driven by uint testing
for the sake of unit testing.

So to identify the unsuitable decisions, some degree of deductive work is necessary,
based on our much better understanding of the Render Engine.

A crucial challenge is that buffer management must perform well
within a massively concurrent environment, and do so without excessive latency.
2026-01-25 02:19:30 +01:00
..
asset Upgrade: simplify comparisons 2025-07-04 03:37:54 +02:00
control Upgrade: down with typename!! 2025-07-06 01:19:08 +02:00
engine BufferProvider: start with some requirement analysis 2026-01-25 02:19:30 +01:00
fixture clean-up: trifles 2025-06-07 23:59:57 +02:00
mobject Upgrade: down with typename!! 2025-07-06 01:19:08 +02:00
play clean-up: trifles 2025-06-07 23:59:57 +02:00
render-segment-test.cpp clean-up: trifles 2025-06-07 23:59:57 +02:00