lumiera_documentation/tests/steam
Ichthyostega 4dc6885665 BufferProvider: complete the clean-up effort
Looking through all my work notes, it seems that all the
problematic aspects are now solved in a satisfactory way.
 * it is clear how to dependency-inject a `BufferProvider`
 * the internals of the `BufferProvider` front-End have been restructured
 * there are now two ''pillars'' of the implementation: `BufferStage` and `BufferStore`
 * both can be subclassed independently
 * `BufferProviderSetup` exposes a proxying-mechanism (used for `DiagnosticBufferProvider`)
 * the `BufferMetadata` have been reviewed and some minor details were rectified
 * after a re-Design of `OutputSlot`, `BuffHandle` can now be used as unified front-End
 * both `DiagnosticBufferProvider` and `DiagnosticOutputSlot` have been rewritten
 * they are now independent, self-contained specialisations, layered on top

Overall, what might seem like a detour, was an important step towards
well-balanced structures and a better understanding of the Render Engine.
2026-04-14 01:22:55 +02:00
..
asset Tests: reorganise test folders 2026-03-07 00:56:19 +01:00
control Tests: reorganise test folders 2026-03-07 00:56:19 +01:00
engine BufferProvider: complete the clean-up effort 2026-04-14 01:22:55 +02:00
fixture Tests: reorganise test folders 2026-03-07 00:56:19 +01:00
mobject Tests: reorganise test folders 2026-03-07 00:56:19 +01:00
play OutputSlot: complete connection of redesigned implementation (see #1415) 2026-03-23 00:31:12 +01:00
test Tests: reorganise test folders 2026-03-07 00:56:19 +01:00
DIR_INFO Tests: reorganise test folders 2026-03-07 00:56:19 +01:00
render-segment-test.cpp Tests: reorganise test folders 2026-03-07 00:56:19 +01:00