...turns out that we must ensure to pass a plain "object" type to the standard allocator framework (no const, no references). Here, ''object in C++ terminology'' means a scalar or record type, but no functor, no references and no void, |
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| .. | ||
| draw | ||
| DIR_INFO | ||
| dump | ||
| empty.html | ||
| InterfaceConcept_Varga.mm | ||
| renderengine.html | ||
| thinkPad.ichthyo.mm | ||
| uml | ||
| workflow.mm | ||