After the manual revision of the digest document `Discussion25Digest.txt`, Claude-code was tasked to look at the differences and perform whatever modifications were deemed necessary to the "Agenda" text. __Note__: I have not touched anything in this Agenda yet, it is generated text altogether
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338 lines
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Text
Workflow Workshop at FrOSCon-26 -- working Agenda
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=================================================
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:Date: 2026-07-27
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:Author: Hermann Voßeler (Compilation)
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:toc:
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//MENU: label FrOSCon-26 Agenda
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[abstract]
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Working agenda for the planned in-person meeting at FrOSCon-2026 in St.Augustin,
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continuing the workflow design discussion between _Wouter Verwijlen_ and the
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Lumiera team. The items collected here are derived from the status summaries of
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the -> link:Discussion25Digest.html[Workflow Discussion Digest]: every point
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marked as _open_ there is a candidate; this page arranges those points into
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workable blocks and indicates the intended outcome for each.
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CAUTION: Ordering, weighting and the time budget are to be decided by the
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participants -- this is a menu to choose from, not a schedule.
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The compilation was assisted by Knowledge-Technology (»AI«),
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drawing on the status summaries of the discussion digest.
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Orientation
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-----------
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Three topics stand out as _ripe for decision,_ since the discussion has already
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circled them from several sides and merely stops short of a conclusion:
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the *attachment gesture* (block 1), the *moving semantics* (block 2) and the
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cluster around *nested clips and vertical space* (block 5) -- the latter being
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the only topic that the digest itself flags as _``a prime candidate for the
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next in-person discussion''._
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The remaining blocks are exploratory: they open ground that the eMail discussion
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either never reached (*Routing*), never treated systematically (*Trimming*),
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or left at the level of principles without tangible form (*tools and modes*).
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Whenever a proposal is weighed during the meeting, the working principles
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distilled in the digest provide the yardstick:
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- minimise the number of design elements
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- map down / simplify down to known software behaviour
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- the Gimp modifier pattern
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- modifiers as limited resource
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- power of defaults
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And three standing checks apply to any concrete design considered here,
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each of them an open point carried along since FrOSCon-25:
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- can the gesture be mapped coherently onto _all_ control systems --
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mouse, keyboard, pen, hardware controller?
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- does it avoid ``surprising or non-deterministic (suddenly jumping)
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behaviour'' -- the risk inherent in the placement concept?
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- how does it play out for each of the
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-> link:Discussion25Digest.html#personas[personas]?
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Preparation
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-----------
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- Read (or skim) the -> link:Discussion25Digest.html[Workflow Discussion Digest];
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flag any point where the account misrepresents your position.
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- _Wouter:_ current state of the editing *scenario catalogue* -- even a partial
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collection provides test material for the blocks 1, 2 and 6.
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- _Hermann:_ check which parts of the timeline UI could serve for demonstration,
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even in rudimentary or mock-up form.
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- Collect any mockups and sketches produced since December 2025
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(connection visualisation, placement adjustment, palette layout).
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Block 1 -- Attaching clips: the decisive gesture
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------------------------------------------------
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_-- ready for decision --_
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The point where the discussion paused in December 2025. Three status summaries
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converge onto this single question, which is a good indication of its weight:
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- how the placement prototype is established when
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-> link:Discussion25Digest.html#adding[adding clips]
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- the ``UI mechanics'' ensuring that clips added to the timeline indeed
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get connected into clusters, whenever applicable
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(-> link:Discussion25Digest.html#grouping-devices[grouping devices])
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- how to establish the prototype in the first place
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(-> link:Discussion25Digest.html#prototypes[placement prototypes])
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Three candidate designs are on the table:
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1. *context rule at drop location* -- proximity decides;
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correction afterwards through the tool palette
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2. *the hooking gesture* -- a marked change of drag direction over the target;
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plus insertion by dropping onto the seam between two clips
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3. *arrow connect* -- drop onto a clip, then position in a second step
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Regarding the hooking gesture, Wouter stated he ``would like to try this,
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to see how that would feel'' -- so if anything tangible can be shown at the
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meeting, this is where it pays off. Otherwise a walk-through on paper,
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against situations from the scenario catalogue.
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Decisions to take along the way:
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- how far the automatic mode reaches: magnetic only, or content-anchoring
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as well (Wouter argued content-anchoring should require a deliberate act)
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- the drop-location rules and their tuning: _how close is close?_
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[role="summary"]
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**********************************************************************
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Aim:: settle on one primary design (or a definite combination), spelled
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out precisely enough to be built; record the fallback option and the
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criterion that would prompt a revision.
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**********************************************************************
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Block 2 -- Moving, rearranging and collisions
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---------------------------------------------
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_-- ready for decision --_
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-> link:Discussion25Digest.html#moving[Moving, rearranging and ripple behaviour]
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Individually small questions, each with wide consequences:
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Collision default:: blocking (with a push-through resistance) versus
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never-blocking / making way, as DaVinci Resolve does. Wouter suggested
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Kdenlive's default mode as a specimen of blocking behaviour to try out.
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Making way:: if clips move aside, may their magnetic connections break?
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And what is shown while the gesture is still in progress?
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Reordering:: the mechanism for drag-and-drop reordering under magnetic
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placement -- ``dragging while respecting all placements'' versus
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``dragging while ignoring the selected clip's children''. Which is default?
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Direction:: identical connection semantics for horizontal and vertical
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dragging were proposed; the reaction to overlaps remains to be defined.
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Modifier budget:: confirm the table -- Shift = add to selection,
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Alt = duplicate, Ctrl = the common ``alternative behaviour'' modifier
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following the Gimp pattern; snapping as a toggle rather than a modifier.
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The discussion regarding a general *ripple-trim function* is parked; it need
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only be reopened should the decisions here or in block 1 change the premise
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-- namely, that most clips end up connected by placements anyway.
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[role="summary"]
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**********************************************************************
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Aim:: fix the defaults for collision behaviour and for reordering;
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confirm the modifier table; hand the remaining corner cases over to
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the scenario catalogue.
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**********************************************************************
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Block 3 -- Tools, modes and the contextual palette
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---------------------------------------------------
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_-- design work --_
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-> link:Discussion25Digest.html#tools-modes[Tools, modes, views and the contextual tool palette]
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The principles are agreed -- tools as primary system, a default navigation tool,
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contextual modes with fluid entry and exit, the palette as central device with
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the Gimp modifier pattern -- while _most aspects of the tangible manifestation_
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are still open. Notably:
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- which modes are actually to be provided, and how they mesh up:
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an inventory, together with the transitions between them
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- how effect parameters and mixer strips can be reached under an overarching
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navigation tool -- explicitly unresolved since FrOSCon-25
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- and more generally: how far the navigation of the selection focus can
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span the whole UI, beyond the timeline
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- palette layout, and avoiding occlusion of the timeline content beneath it
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This block underpins several others: the palette is the agreed place for
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correcting placement prototypes (block 1), for the trim sub-modes (block 6),
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and possibly for the gear switch (block 8).
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[role="summary"]
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**********************************************************************
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Aim:: a first inventory of the modes and tools intended, with their
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entry and exit conditions; agreement on what the palette must be able
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to display.
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**********************************************************************
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Block 4 -- Visual language
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--------------------------
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_-- exploration, mockups --_
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-> link:Discussion25Digest.html#grouping-devices[Grouping devices] /
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-> link:Discussion25Digest.html#prototypes[Placement prototypes]
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No existing NLE provides a model to copy for displaying clip connections;
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and colour as a cue is largely spent already, since clip colourisation is a
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vital organisational tool for the editor. To be worked on:
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- indicating the placement type per clip -- lines and borders rather than colour
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- marking the *group leader* of an implicit group
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- indicators for collisions, and the _derivation_ display
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answering ``why does this clip sit here?''
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- the interplay of implicit groups with explicit multi-selection
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- the Priority-2 gesture cues: which of the interacting clips stay locked
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in place, which will move and in which direction
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(-> link:Discussion25Digest.html#gesture-concept[the gesture concept]) --
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noting that their feasibility depends on connectivity hints being pushed
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into the GUI beforehand, which is yet to be sounded out
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[role="summary"]
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**********************************************************************
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Aim:: a shortlist of visual candidates worth elaborating after the
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meeting; agreement on the minimum set of indicators and what each
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of them must convey.
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**********************************************************************
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Block 5 -- Nested clips, sections and vertical space
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-----------------------------------------------------
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_-- deep dive; flagged in the digest --_
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-> link:Discussion25Digest.html#sections[Sections and the narrative structure] /
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-> link:Discussion25Digest.html#layering[Tracks, layering and vertical space]
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The least resolved cluster of the Grouping area, and the one the digest
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itself marks for in-person discussion.
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- can nested sequences actually deliver the lightweight, always-visible
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quality of Wouter's *sections* proposal -- drag-to-reorder of scenes,
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section headers in the ruler, per-section versioning? What is missing?
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- vertical screen real estate: inline rendering of nested content sharing
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the surrounding track space, taking the sketches from April 2025 as
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starting point (now reproduced in the digest)
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- a precise definition of the gradual *expand / collapse* steps, so that the
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overall timeline stays balanced and excess complexity can remain hidden
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- the *popup portal* idea needs elaboration -- including the misclick problem
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Wouter raised himself
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- the layering-order override (content fixed above a reference clip):
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define the practical test that FrOSCon-25 called for
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[role="summary"]
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**********************************************************************
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Aim:: a shared picture of how a nested clip appears in each of its states
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-- collapsed, condensed, expanded, opened -- concrete enough to be drawn
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up; and a decision whether sections require any dedicated support beyond
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nested sequences plus placements.
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**********************************************************************
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Block 6 -- Trimming
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-------------------
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_-- deep dive --_
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-> link:Discussion25Digest.html#trimming[Trimming]
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Trimming was touched frequently, yet never received a dedicated round;
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together with Routing it is the least covered core area -- while both
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participants consider it the very heart of the editor's work.
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- walk through Wouter's document proposal as a whole: clip-based trim-side
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selection, the three commands, trim mode as a contextual mode, no sync locks
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- the interplay with placement connections in detail: what exactly ripples
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when trimming magnetic or content-anchored neighbours
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(the prototype behaviour matrix serves as reference)
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- clip selection versus trim-side selection: mutually exclusive, or toggled?
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And how does either respect a sticky selection, without introducing yet
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another mode?
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- keyboard bindings for the trim operations; dynamic trimming during playback
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[role="summary"]
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**********************************************************************
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Aim:: confirm or amend the document proposal as the working design for
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trimming; compile the list of trim situations to be added to the
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scenario catalogue.
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**********************************************************************
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Block 7 -- Routing groundwork
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-----------------------------
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_-- exploration: opening the quadrant --_
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-> link:Discussion25Digest.html#tagging[Organising footage] /
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-> link:Discussion25Digest.html#layering[Layering]
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The one area of the 2025 topic plan that was never entered. A caveat applies
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throughout: everything concerning the organisation of material within the
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session is to be treated as an indication of _``features we would like to
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have''_ -- the handling of »assets« in Lumiera is still at a very early,
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conceptual stage.
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- default routing rules: what happens without any user intervention
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- tag-based routing in detail: tag taxonomy, the manual effort involved,
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automatic detection, and the relation to bins and the project view
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- explicit wiring (»plugs«): which user-visible form, if any, in a first
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iteration
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- mixing groups and sub-mixes -- and what replaces mute/solo per track,
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once the global track order is given up
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[role="summary"]
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**********************************************************************
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Aim:: not decisions, but a structured map of the routing questions, so
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that this area can be worked through by eMail the way Grouping was --
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separating what can be settled now from what has to wait until the
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handling of assets has matured.
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**********************************************************************
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Block 8 -- Round-up
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-------------------
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_-- smaller items --_
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Gear switch:: -> link:Discussion25Digest.html#gear[The gear switch] +
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Open: the activation model (sub-mode of tools versus always available for
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keyboard users); whether dedicated per-gear bindings should exist in
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parallel; to what degree and in which scope a gear setting is remembered;
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and the actual gear scales per context. Since feasibility presumably has
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to be determined by prototyping, the aim here is to scope such an
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experiment rather than to decide the design.
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Placement edge cases:: -> link:Discussion25Digest.html#prototypes[Placement prototypes] +
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From Wouter's catalogue: swapping clips of differing placement types,
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the inheritance of offsets, and the deletion of an anchor.
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Placement selection by keyboard:: -> link:Discussion25Digest.html#keybindings[Keybindings] +
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Cycling through the prototypes versus Blender-style key-popup menus --
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a choice that hinges on the number of prototypes remaining at three.
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Default keybindings:: -> link:Discussion25Digest.html#keybindings[Keybindings] +
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Still open, yet presumably premature: the concrete default bindings can
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only settle once the gesture vocabulary from the blocks 1, 3 and 6 has
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taken shape. Worth a brief decision whether to open this at all.
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Block 9 -- Process
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------------------
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- publication path for the *scenario catalogue* (PDF -> Asciidoc, as was
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done with the Proposals document)
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- Wouter's offer to work directly in Asciidoc and Git for future updates
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of the »Workflow Proposals«
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- the road towards an actual *design document*
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(-> link:Discussion25Digest.html#method[working method]):
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which of the digest topics are ripe to be rewritten as specification,
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and in which order
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- applying the -> link:Discussion25Digest.html#personas[personas]:
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a first pass at ordering the agreed features by priority
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- the toolkit question (-> link:Discussion25Digest.html#scope[scope and priorities]):
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no decision is pending and no change of course intended, yet Wouter's
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concern is on record and the direction of GTK development is being
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watched -- a brief status exchange, if desired
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- rhythm and channel for continuing the discussion after the meeting
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