lumiera_documentation/src/steam/cmd/scope-cmd.cpp
Ichthyostega 91273e5931 Clip-Drag: consider translation of command ctxID into a InteractionState implementation
...actually postpone to build a generic translation system and use hard wired relations for now;
it is acknowledged that we'll need some kind of translation system eventually,
once the GUI has to handle a lot of possibly configurable gestures.
2021-03-28 18:03:40 +02:00

98 lines
2.8 KiB
C++

/*
ScopeCmd - actual steam command scripts for actions within model scope
Copyright (C) Lumiera.org
2017, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
* *****************************************************/
/** @file scope-cmd.cpp
** Actual definition of Steam-Layer command scripts for actions within scope.
** Here "scope" means a scope within the high-level model, which could be
** - a track or media bin
** - a clip
** - an effect
** @todo WIP 3/2017 early draft
**
** @see cmd.hpp
** @see command.hpp
** @see command-def.hpp
** @see cmd-context.hpp
** @see SessionCommandFunction_test
**
*/
#include "steam/cmd.hpp"
#include "steam/control/command-def.hpp"
//#include "steam/mobject/session.hpp"
//#include "lib/symbol.hpp"
#include "lib/idi/entry-id.hpp"
//#include "lib/format-string.hpp"
#include "lib/time/timevalue.hpp"
//#include <string>
using lib::hash::LuidH;
using lib::time::Time;
using lib::time::Offset;
//using std::string;
//using util::cStr;
//using util::_Fmt;
namespace steam {
namespace cmd {
namespace error = lumiera::error;
//using mobject::Session;
namespace { // implementation helper...
}//(End) implementation helper
/** @todo WIP-WIP 3/2021 -- working on a prototype for dragging clips...
*/
COMMAND_DEFINITION (scope_moveRelocateClip)
{
def.operation ([](LuidH clipID, Offset timeDelta)
{
UNIMPLEMENTED ("shift a clip by the given timeDelta offset");
})
.captureUndo ([](LuidH clipID, Offset timeDelta) -> Time
{
TODO ("actually find out the previous position of the Clip");
return Time::ZERO;
})
.undoOperation ([](LuidH clipID, Offset timeDelta, Time originalPos)
{
UNIMPLEMENTED ("how to revert shifting a clip. Shall we restore the captured Position or reverse apply the delta??");
})
;
};
/** more to come here...*/
}} // namespace steam::cmd