as it turns out, we can always trigger commands right away, the moment all arguments are known. Thus it is sufficient to send a single argument binding message, which allows us to get rid of a lot or ugly complexities (payload visitor). |
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|---|---|---|
| .. | ||
| config-facade.h | ||
| display-facade.h | ||
| display-handles.h | ||
| dummy-player-facade.h | ||
| gui-notification-facade.h | ||
| interfaceproxy.hpp | ||
| lifecycle.h | ||
| limits.h | ||
| logging.h | ||
| play-facade.h | ||
| session-command-facade.h | ||