* Lumiera source code always was copyrighted by individual contributors * there is no entity "Lumiera.org" which holds any copyrights * Lumiera source code is provided under the GPL Version 2+ == Explanations == Lumiera as a whole is distributed under Copyleft, GNU General Public License Version 2 or above. For this to become legally effective, the ''File COPYING in the root directory is sufficient.'' The licensing header in each file is not strictly necessary, yet considered good practice; attaching a licence notice increases the likeliness that this information is retained in case someone extracts individual code files. However, it is not by the presence of some text, that legally binding licensing terms become effective; rather the fact matters that a given piece of code was provably copyrighted and published under a license. Even reformatting the code, renaming some variables or deleting parts of the code will not alter this legal situation, but rather creates a derivative work, which is likewise covered by the GPL! The most relevant information in the file header is the notice regarding the time of the first individual copyright claim. By virtue of this initial copyright, the first author is entitled to choose the terms of licensing. All further modifications are permitted and covered by the License. The specific wording or format of the copyright header is not legally relevant, as long as the intention to publish under the GPL remains clear. The extended wording was based on a recommendation by the FSF. It can be shortened, because the full terms of the license are provided alongside the distribution, in the file COPYING.
65 lines
1.8 KiB
C++
65 lines
1.8 KiB
C++
/*
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RENDERGRAPH.hpp - render network corresponding to one segment of the timeline
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Copyright (C)
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2008, Hermann Vosseler <Ichthyostega@web.de>
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**Lumiera** is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation; either version 2 of the License, or (at your
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option) any later version. See the file COPYING for further details.
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*/
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/** @file rendergraph.hpp
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** @deprecated a pile of crap, leftovers and started drafts, stalled since 2011 -- but maybe here to stay...
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*/
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#ifndef STEAM_ENGINE_RENDERGRAPH_H
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#define STEAM_ENGINE_RENDERGRAPH_H
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#include "steam/common.hpp"
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#include "steam/engine/state-closure-obsolete.hpp"
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#include "lib/time/timevalue.hpp"
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/////////////////////////////TODO 7/11 this is a piece of debris, left over from the first attempt to complete the render nodes network.
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/////////////////////////////TODO Meanwhile the intention is to treat the render nodes network more like a data structure,
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/////////////////////////////TODO consequently this will become some kind of root or anchor point for this network
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namespace steam {
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namespace engine {
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using lib::time::TimeSpan;
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using lib::time::FSecs;
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using lib::time::Time;
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class ExitNode;
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/**
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* @todo likely to be reworked into the engine backbone /////////////TODO WIP as of 12/2010
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*/
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class RenderGraph
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{
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protected:
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ExitNode * output;
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/** timerange covered by this RenderGraph */
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TimeSpan segment_;
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public:
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RenderGraph()
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: segment_(Time::ZERO, FSecs(5))
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{
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UNIMPLEMENTED ("anything regarding the Fixture datastructure");
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}
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};
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}} // namespace steam::engine
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#endif /*STEAM_ENGINE_RENDERGRAPH_H*/
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