lumiera_documentation/src/proc/engine/trafo.hpp
Ichthyostega 91bddede45 better organization of global imports and namespaces
avoid spurious quasi-global namespace cinelerra and use namespace hierarchies only where necessary.
document my intended use of namespaces/interfaces in the renderengine-wiki.
2007-08-09 18:51:47 +02:00

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/*
TRAFO.hpp - transforming processing Node
Copyright (C) CinelerraCV
2007, Christian Thaeter <ct@pipapo.org>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef ENGINE_TRAFO_H
#define ENGINE_TRAFO_H
#include "proc/engine/procnode.hpp"
namespace engine
{
/**
* abstraction of the most important kind of Processing node,
* which really works on the media data and transforms input
* into ouput. Subclasses include the (Video) Projector
* for scaling/translating, all sorts of effects (Plugins),
* as well as the low level codecs used to decode the raw
* media at the source end of the render pipeline(s)
*/
class Trafo : public ProcNode
{
///////////
};
} // namespace engine
#endif