While all of this aggregate can be considered ''deep implementation'', the structure of dependencies bears danger to get confusing. Even more so, since an elaborate pooling memory allocator will be added to and interconnected with this structure. Now considering the following route: - `engine-buffer-allocator.hpp` has elements of a common service / interface - but `engine-buffer-allocator.cpp `is also the most deeply nested implementation backend - `local-buffer-store.hpp` is a junction point - `local-mem-pool.hpp` is considered an insolated implementation detail - ultimately, this will be included and wired in `render-enviroment.cpp` |
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| .. | ||
| cache | ||
| gear | ||
| io | ||
| mem | ||
| out | ||
| storage | ||
| toolkit | ||
| DIR_INFO | ||