lumiera_documentation/tests/steam/mobject/placement-ref-test.cpp
Ichthyostega 3caa5cfb03 Tests: reorganise test folders
This resolves a long-standing issue:
we could not use proper include paths for test-helper code that was defined alongside the tests.

Since some test-helper code must now be relocated into the »Vault«-Layer,
I took the opportunity to finally resolve this annoyance. The solution is two-fold
 * introduce a dedicated test-support library
 * remove the quirks that were necessary to support some plain-C tests
Together, this allows to raise the include-directory by one level,
and then to adjust all folder names so that they match the namespace
2026-03-07 00:56:19 +01:00

186 lines
6.7 KiB
C++
Raw Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

/*
PlacementRef(Test) - generic reference to a Placement within the Session
Copyright (C)
2009, Hermann Vosseler <Ichthyostega@web.de>
  **Lumiera** is free software; you can redistribute it and/or modify it
  under the terms of the GNU General Public License as published by the
  Free Software Foundation; either version 2 of the License, or (at your
  option) any later version. See the file COPYING for further details.
* *****************************************************************/
/** @file placement-ref-test.cpp
** unit test \ref PlacementRef_test
*/
#include "test/run.hpp"
#include "test/test-helper.hpp"
#include "steam/mobject/placement.hpp"
#include "steam/mobject/placement-ref.hpp"
#include "steam/mobject/session/placement-index.hpp"
#include "steam/mobject/session/session-service-mock-index.hpp"
#include "steam/mobject/explicitplacement.hpp"
#include "steam/mobject/test-dummy-mobject.hpp"
#include "lib/time/timevalue.hpp"
#include "lib/format-cout.hpp"
#include "lib/util.hpp"
namespace steam {
namespace mobject {
namespace session {
namespace test {
using namespace mobject::test;
using util::isSameObject;
using LERR_(NOT_IN_SESSION);
using LERR_(BOTTOM_PLACEMENTREF);
using PSub = TestPlacement<TestSubMO21>;
using P_ID = PlacementMO::ID;
/***********************************************************************//**
* @test properties and behaviour of the reference-mechanism for Placements.
* We create an mock placement index and install it to be used
* by all PlacementRef instances while conducting this test.
* Then we add two dummy placements and create some
* references to conduct placement operations
* through these references.
* @see mobject::Placement
* @see mobject::MObject#create
* @see mobject::Placement#addPlacement
* @see mobject::Placement#resolve
*/
class PlacementRef_test : public Test
{
virtual void
run (Arg)
{
PSub testPlacement1(*new TestSubMO21);
PSub testPlacement2(*new TestSubMO21);
lib::time::Time twoSec(0,2);
testPlacement2.chain (twoSec); // define start time of Placement-2 to be at t=2sec
// Prepare an (test)Index backing the PlacementRefs
PPIdx index = SessionServiceMockIndex::install();
PMO& root = index->getRoot();
P_ID id1 = index->insert (testPlacement1, root);
P_ID tmpID = index->insert (testPlacement2, root);
CHECK (2 == index->size());
// References to the "live" placements within our test index
PMO& p1 = index->find(id1);
PMO& p2 = index->find(tmpID);
PlacementMO::Id<TestSubMO21> id2 = p2.recastID<TestSubMO21>();
CHECK (id2);
CHECK (id2 != p1.getID());
// create placement refs
PlacementRef<TestSubMO21> ref1 (p1);
PlacementRef<TestSubMO21> ref2 (id2);
PlacementRef<MObject> refX (ref2);
CHECK (ref1);
CHECK (ref2);
CHECK (refX);
CHECK (ref1 != ref2);
CHECK (ref2 == refX);
// indeed a "reference": resolves to the same memory location
CHECK (isSameObject (p1, *ref1));
CHECK (isSameObject (p2, *ref2));
CHECK (isSameObject (p2, *refX));
cout << *ref1 << endl;
cout << *ref2 << endl;
cout << *refX << endl;
// PlacementRef mimics placement behaviour
ref1->specialAPI();
CHECK (2 == ref1.use_count());
CHECK (2 == ref2.use_count());
ExplicitPlacement exPla = refX.resolve();
CHECK (exPla.time == twoSec); // indeed get back the time we set on p2 above
CHECK (3 == ref2.use_count()); // exPla shares ownership with p2
CHECK (index->contains(ref1)); // ref can stand-in for a placement-ID
CHECK (sizeof(id2) == sizeof(ref2)); // (and is actually implemented based on an ID)
// assignment on placement refs
refX = ref1;
CHECK (ref1 != ref2);
CHECK (ref1 == refX);
CHECK (ref2 != refX);
// re-assignment with a new placement
refX = p2;
CHECK (refX == ref2);
CHECK (isSameObject (*refX, p2));
refX = p1.getID();
CHECK (refX == ref1);
CHECK (refX != ref2);
CHECK (isSameObject (*refX, p1));
LumieraUid luid2 (p2.getID().get());
refX = luid2; // assignment works even based on a plain LUID
ref2 = ref1;
ref1 = refX; // dynamic type check when downcasting
CHECK (isSameObject (p1, *ref2));
CHECK (isSameObject (p2, *ref1));
refX = ref2;
ref2 = ref1;
ref1 = refX;
CHECK (isSameObject (p1, *ref1));
CHECK (isSameObject (p1, *refX));
CHECK (isSameObject (p2, *ref2));
CHECK (ref1 != ref2);
CHECK (ref1 == refX);
CHECK (ref2 != refX);
// resolution is indeed "live", we see changes to the referred placement
CHECK (refX.resolve().time == lib::time::Time::MIN);
p1.chain = p2.chain; // do a change on the placement within index....
CHECK (refX.resolve().time == twoSec); // now we get the time tie we originally set on p2
CHECK (p1.getID() != p2.getID()); // but the instance identities are still unaltered
CHECK (2 == ref1.use_count());
CHECK (3 == ref2.use_count()); // one more because of shared ownership with exPla
// actively removing p2 invalidates the other refs to
index->remove (ref1);
CHECK (!ref1); // checks invalidity without throwing
CHECK (!refX);
VERIFY_ERROR(NOT_IN_SESSION, *ref1 );
// deliberately create an invalid PlacementRef
PlacementRef<TestSubMO21> bottom;
CHECK (!bottom);
VERIFY_ERROR(BOTTOM_PLACEMENTREF, *bottom );
VERIFY_ERROR(BOTTOM_PLACEMENTREF, bottom->specialAPI() );
VERIFY_ERROR(BOTTOM_PLACEMENTREF, bottom.resolve() );
//consistency check; then reset PlacementRef index to default
CHECK (1 == index->size());
CHECK (index->isValid());
index.reset();
}
};
/** Register this test class... */
LAUNCHER (PlacementRef_test, "unit session");
}}}} // namespace steam::mobject::session::test