lumiera_documentation/tests/core/steam
Ichthyostega 9c5eb11b0c BufferProvider: switch to the new implementation structure
More or less forcibly squeeze all the existing implementation
into the new basic structure with two separate »pillars«

**Breakages**
 - existing code expected the `BufferStore` to transition to ''locked'' state
 - existing code expected `provideLockedBuffer(typeID)` to tail-call the
   `buildHandle()` function of the enclosing `BufferProvider` base implementation
 - various diagnostic usages bypassed the official APIs and called directly
   into the implementation. This is no longer possible; rather, `DiagnosticBufferProvider`
   needs to provide additional diagnostic API to suit those purposes
2026-02-11 02:13:43 +01:00
..
asset Upgrade: simplify comparisons 2025-07-04 03:37:54 +02:00
control Upgrade: down with typename!! 2025-07-06 01:19:08 +02:00
engine BufferProvider: switch to the new implementation structure 2026-02-11 02:13:43 +01:00
fixture clean-up: trifles 2025-06-07 23:59:57 +02:00
mobject Upgrade: down with typename!! 2025-07-06 01:19:08 +02:00
play BufferProvider: switch to the new implementation structure 2026-02-11 02:13:43 +01:00
render-segment-test.cpp clean-up: trifles 2025-06-07 23:59:57 +02:00