This is something I wanted to clean-up since a very long time indeed, but always postponed it, since it requires a lot of nasty clean-up and disentangling.... Several parts had been stashed away into `src/lib/test`, which are not really related: * the testrunner and testsuite builder * generic helper utilities * specialised test-support facilities, e.g. the EventLog This changeset introduces a new top-level test folder and a namespace `::test` Code from this folder is linked into a shared library `libtestsupport.so`, which resides in the linkage hierarchy between »Vessel« and »Vault«, yet is no longer part of the Lumiera application and only linked into the test-suite.
129 lines
3.5 KiB
C++
129 lines
3.5 KiB
C++
/*
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CommandMessageBinding(Test) - verify argument binding via GenNode-Message, with immutable types
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Copyright (C)
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2016, Hermann Vosseler <Ichthyostega@web.de>
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**Lumiera** is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation; either version 2 of the License, or (at your
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option) any later version. See the file COPYING for further details.
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* *****************************************************************/
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/** @file command-message-binding-test.cpp
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** unit test \ref CommandMessageBinding_test
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*/
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#include "test/run.hpp"
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#include "test/test-helper.hpp"
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#include "steam/control/command-def.hpp"
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#include "lib/time/timevalue.hpp"
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#include "lib/diff/gen-node.hpp"
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namespace steam {
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namespace control {
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namespace test {
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using ::test::randTime;
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using lib::time::Time;
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using lib::time::TimeVar;
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using lib::time::TimeValue;
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using lib::time::TimeSpan;
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using lib::time::Duration;
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using lib::diff::Rec;
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namespace { // functions to be invoked through the command system
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TimeVar implicitTestState;
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void
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operate (Duration dur)
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{
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implicitTestState += dur;
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}
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Time
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capture (Duration)
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{
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return implicitTestState;
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}
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void
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undoIt (Duration, Time oldVal)
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{
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implicitTestState = oldVal;
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}
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}
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/***********************************************************************//**
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* @test verify the simple standard usage pattern, where command arguments
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* for binding are passed via UI-Bus message with GenNode elements.
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* This is a simplified demonstration, but covers some tricky aspects.
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* - commands may define arguments of arbitrary type, and at runtime
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* these are initialised from the set of standard types allowed
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* within GenNode elements. Here the Duration is initialised from
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* a TimeSpan object
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* - we support immutable argument types, which means the command binding
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* machinery works without (re)assignment, only copy construction of
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* argument holders into an inline buffer.
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* - likewise we support to use an immutable type as captured state
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* memento, which is demonstrated by capturing a Time value
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*
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* @see BusTerm_test
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* @see TupleRecordInit_test
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*/
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class CommandMessageBinding_test : public Test
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{
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virtual void
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run (Arg)
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{
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seedRand();
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Time five(TimeValue(5));
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implicitTestState = five;
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CommandDef ("test.command2")
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.operation (operate)
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.captureUndo (capture)
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.undoOperation (undoIt)
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;
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TimeSpan testSpan (randTime(), randTime());
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Rec argMsg {testSpan};
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// bind the command argument from a GenNode message
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Command ourCmd = Command::get("test.command2");
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CHECK (not ourCmd.canExec());
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ourCmd.bindArg (argMsg);
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CHECK (ourCmd.canExec());
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// invoke the command
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ourCmd();
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CHECK (implicitTestState == five + Duration(testSpan));
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// undo the effect of the command
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ourCmd.undo();
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CHECK (implicitTestState == five);
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}
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};
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/** Register this test class... */
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LAUNCHER (CommandMessageBinding_test, "unit controller");
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}}} // namespace steam::control::test
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