lumiera_documentation/tests/core/steam/mobject/placement-basic-test.cpp
Ichthyostega 9c74466778 Tests: build an link a test-support library
This is something I wanted to clean-up since a very long time indeed,
but always postponed it, since it requires a lot of nasty clean-up and disentangling....

Several parts had been stashed away into `src/lib/test`, which are not really related:
 * the testrunner and testsuite builder
 * generic helper utilities
 * specialised test-support facilities, e.g. the EventLog

This changeset introduces a new top-level test folder and a namespace `::test`
Code from this folder is linked into a shared library `libtestsupport.so`,
which resides in the linkage hierarchy between »Vessel« and »Vault«,
yet is no longer part of the Lumiera application and only linked into the test-suite.
2026-03-06 23:16:32 +01:00

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/*
PlacementBasic(Test) - basic Placement and MObject handling
Copyright (C)
2008, Hermann Vosseler <Ichthyostega@web.de>
  **Lumiera** is free software; you can redistribute it and/or modify it
  under the terms of the GNU General Public License as published by the
  Free Software Foundation; either version 2 of the License, or (at your
  option) any later version. See the file COPYING for further details.
* *****************************************************************/
/** @file placement-basic-test.cpp
** unit test \ref PlacementBasic_test
*/
#include "test/run.hpp"
#include "steam/asset/media.hpp"
#include "steam/mobject/session.hpp"
#include "steam/mobject/session/testclip.hpp"
#include "steam/mobject/placement.hpp"
#include "steam/mobject/explicitplacement.hpp"
#include "steam/mobject/session/mobjectfactory.hpp" ////TODO: avoidable?
#include "lib/time/timevalue.hpp"
//#include "lib/util.hpp"
using lib::time::Time;
namespace steam {
namespace mobject {
namespace session {
namespace test {
using asset::VIDEO;
/***************************************************************//**
* @test basic behaviour of Placements and access to MObjects.
* @see mobject::Placement
* @see mobject::MObject#create
* @see mobject::Placement#addPlacement
* @see mobject::Placement#resolve
*/
class PlacementBasic_test : public Test
{
typedef shared_ptr<asset::Media> PM;
typedef shared_ptr<asset::Clip> PCA;
virtual void
run (Arg)
{
// create Clip-MObject, which is wrapped into a placement (smart ptr)
PM media = asset::Media::create("test-1", VIDEO);
PCA clipAsset = Media::create(*media);
Placement<Clip> pc = MObject::create (*clipAsset, *media);
// use of the Clip-MObject interface by dereferencing the placement
PM clip_media = pc->getMedia();
CHECK (clip_media->ident.category.hasKind (VIDEO));
// using the Placement interface
// TODO: how to handle insufficiently determinated Placement? Throw?
FixedLocation & fixloc = pc.chain (Time(0,1)); // TODO: the fork??
ExplicitPlacement expla = pc.resolve();
CHECK (expla.time == Time(0,1));
CHECK (!expla.chain.isOverdetermined());
// CHECK (*expla == *pc); ////////////////////////////////////////////TICKET #511 define equivalence of locating chains and solutions
// now overconstraining with another Placement
pc.chain (Time(0,2));
ExplicitPlacement expla2 = pc.resolve();
CHECK (expla2.time == Time(0,2)); // the latest addition wins
CHECK (expla2.chain.isOverdetermined());
}
};
/** Register this test class... */
LAUNCHER (PlacementBasic_test, "unit session");
}}}} // namespace steam::mobject::session::test