lumiera_documentation/src/gui/ctrl/elem-access-dir.hpp
Ichthyostega ac4f0bc6db ElementAccess: possibly working solution based on lib::variant
With this solution, somewhere deep down within the implementation
the knowledge about the actual result type would be encoded into
the embedded VTable within a lib::variant. At interface level,
ther will be a double dispatch based on that result type
and the desired result type, leading either to a successful
access or an error response.
2018-04-13 02:39:46 +02:00

115 lines
3.3 KiB
C++

/*
ELEM-ACCESS-DIR.hpp - service to access generic elements in the UI
Copyright (C) Lumiera.org
2018, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/** @file elem-access-directory.hpp
** A service to discover and access raw UI elements in a cross cutting way.
** This is the actual low-level implementation of the model::ElementAccess interface
** Tightly coupled to the internals of Lumiera's GTK UI, this implementation embodies
** all the inside knowledge necessary to navigate over the various levels (Windows,
** panels, views, specific components) to get at those elements abstracted as
** UI-Coordinates.
**
** @note as of 4/2018 this is a first draft and will remain unimplemented for the time being
** @todo WIP-WIP-WIP need to learn more about the concrete UI implementation ///////////////////////TICKET #1134
**
** @see view-locator.hpp
** @see navigator.hpp
**
*/
#ifndef GUI_CTRL_ELEM_ACCESS_DIR_H
#define GUI_CTRL_ELEM_ACCESS_DIR_H
#include "lib/error.hpp"
#include "gui/model/element-access.hpp"
#include "gui/ctrl/window-locator.hpp"
#include "gui/ctrl/panel-locator.hpp"
//#include "lib/symbol.hpp"
//#include "lib/util.hpp"
//#include <string>
namespace gui {
namespace ctrl{
// using util::isnil;
// using std::string;
using interact::UICoord;
/**
* Low-level service to navigate the internals of the Lumiera GTK UI.
* @todo mostly not yet implemented as of 4/2018 -- need to learn more about aforementioned internals.
*/
class ElemAccessDir
: public model::ElementAccess
, ::util::NonCopyable
{
WindowLocator& windowLoc_;
PanelLocator& panelLoc_;
public:
explicit
ElemAccessDir (WindowLocator& windowLocatorService, PanelLocator& panelLocatorService)
: windowLoc_{windowLocatorService}
, panelLoc_{panelLocatorService}
{ }
/* == ElementAccess interface == */
RawResult
performAccessTo (UICoord, size_t limitCreation) override
{
UNIMPLEMENTED ("implementation of access function based on real UI widgets");
}
#if false /////////////////////////////////////////////////////////////////////////////////////////////////////////////UNIMPLEMENTED :: TICKET #1134
if (isDeaf())
this->transmogrify (solution);
#endif /////////////////////////////////////////////////////////////////////////////////////////////////////////////UNIMPLEMENTED :: TICKET #1134
protected:
};
/** @internal in case
*/
}} // namespace gui::ctrl
#endif /*GUI_CTRL_ELEM_ACCESS_DIR_H*/