**This is a Milestone for the Render Engine integration effort** After various rounds of prototyping and refactoring, the Render Node builder and invocation code is now able to * bind a simple function * handle arbitrary input / output and parameter types * invoke a Render Node configured with this function |
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| .. | ||
| asset | ||
| control | ||
| engine | ||
| fixture | ||
| mobject | ||
| play | ||
| render-segment-test.cpp | ||