Official Documentation published on Lumiera website
The intention is to build the tracking functionality from scratch, while wrapping the old implementation as delegate. Hopefully this allows to reduce the complexity of the existing implementation step by step, until I'm ''able to grasp what this implementation does''. This old implementation works, but is highly problematic code. The Git history shows that I had already problems to understand this code while building the DiagnosticOutputSlot, one year later. To my defense, in both cases (2011 and 2012), I had no clear idea yet how the processing within the engine would work, and thus I considered that Buffer Type registry a mere implementation detail, that can be lumped into the »code behind«. |
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Lumiera -- the video NLE for Linux ================================== Version: 0.pre.05~dev :Date: 11/2025 ************************************************************* Lumiera is a non-linear video editing and compositing tool. The Application will allow to edit footage using common multimedia formats and audio/video stream codecs. Lumiera features nondestructive editing, compositing tools, a selection of effects plugins, processing in RGB, YUV and RGB-float colour models and the ability to mix media with differing sizes and framerates. Lumiera is especially well suited for large and elaborate professional editing tasks with lots of material, several scenes, nested sequences, colour grading, 3D support, full fledged sound montage and multiple edit versions prepared in parallel. NOTE: as of 11/2025, Lumiera is in early development stage; it is not usable yet. The above describes the Lumiera project vision, the implementation of which will require many more years. Visit https://Lumiera.org and join the mailing list when interested in Lumiera planning and development. **************************************************************** Lumiera pre-Alpha Versions -------------------------- .This source tree doesn't contain a working video editing application yet. Rather, it contains the framework and technology core of the envisioned Application »Lumiera«. What we attempt to build here is innovative, and we must engage in a series of integration steps to search for suitable pathways towards our envisaged architecture. Since 2024, the integration of the Render Engine takes centre stage, in an effort to establish a steady state realtime processing and display pipeline, still relying on generated video data rather than using a library to read and playback a video file. - https://Lumiera.org/documentation/design/governance/integration.html[Integration steps] - See also https://issues.lumiera.org/roadmap[Project roadmap] Build Requirements ------------------ For building Lumiera, you'll need: * C++23 compiler GCC >=14 (Clang fails atm) * Git Version management system * https://www.scons.org/[SCons build system] * https://www.boost.org/[Boost libraries] * https://github.com/bplaum/gavl[GAVL library] * https://www.alsa-project.org/[ALSA (libasound2-dev)] * https://nobug.pipapo.org/[NoBug library] * https://gtkmm.gnome.org/en/[gtkmm] * https://cgit.freedesktop.org/xorg/lib/libXv[libXv] * https://wiki.gnome.org/Projects/LibRsvg[lib rSVG] * https://git.lumiera.org/?p=debian/gdl;a=summary[lib GDL] * https://git.lumiera.org/?p=debian/gdlmm;a=summary[GDL-mm bindings] Further information: * Online documentation at https://Lumiera.org/download.html[Build and install]. * Documentation is also available in-tree in 'doc/user/tutorials/building.txt' * Source code can be retrieved with `git clone git://git.lumiera.org/LUMIERA` Debian Package -------------- Hermann Vosseler (aka Ichthyo) maintains a *Debian* packaging of the source tree - the package definition can be pulled from `git://git.lumiera.org/debian/lumiera/` - the package can be built by `git-buildpackage`