After resolving the inner tensions in the old prototype from 2012, it was now possible to resolve all issues in a single strike * `DataSink` becomes a functor, yet embeds a shared ref-count * in the λ-closure a ''specific Buffer Descriptor'' is prepared for each feed * building upon the prototyping work, a dedicated `OutputBufferProxy` exposes a `BuffHandle` to the client, with `emit()` and `release()` calls * the implementation ''delegates directly'' to the `OutputSlot::Connection` * an this is where all actual output technology is encapsulated |
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| asset | ||
| control | ||
| engine | ||
| fixture | ||
| mobject | ||
| play | ||
| test | ||
| DIR_INFO | ||
| render-segment-test.cpp | ||